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When the CameraDevice is stopped, we need to clear the vector
of CameraStream instances to make sure they get deleted and all the
resources they have acquired get released.
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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To ease following how Android streams get mapped to libcamera ones
add a (quite verbose) printout before queueing a request to libcamera.
The output looks like:
0 - (320x240)[0x00000022] -> (320x240)[NV12] (direct)
1 - (640x480)[0x00000021] -> (640x480)[NV12] (internal)
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Now that CameraStream that require internal memory allocation
have been instrumented with a FrameBuffer pool, use them to create
intermediate buffers in the CameraDevice.
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a FrameBufferAllocator class member to the CameraStream class.
The allocator is constructed for CameraStream instances that needs
internal allocation and automatically deleted.
Allocate FrameBuffers using the allocator_ class member in the
CameraStream class at CameraStream::configure() time and add two
methods to the CameraStream class to get and put FrameBuffer pointers
from the pool of allocated buffers. As buffer allocation can take place
only after the Camera has been configured, move the CameraStream
configuration loop in the CameraDevice class after camera_->configure()
call.
The newly created pool will be used to provide buffers to CameraStream
that need to provide memory to libcamera where to deliver frames.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Loop over the CameraStream instances and use their interface to perform
CameraStream configuration.
Modify CameraStream::configure() to configure the android stream buffer
count and to retrieve the StreamConfiguration by index instead of
receiving it as a parameter.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Return the Camera wrapped by the CameraDevice as a shared_ptr.
This will be required to construct the FrameBuffer allocator in
the CameraStream class.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Fetch the format and size of the libcamera::StreamConfiguration
associated with a CameraStream by accessing the configuration by
index.
This removes the need to store the libcamera stream format and sizes
as class members and avoid duplicating information that might get out
of sync.
It also allows to remove the StreamConfiguration from the constructor
parameters list, as it can be identified by its index. While at it,
re-order the constructor parameters order.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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It's a common pattern to access the libcamera::Stream and
libcamera::StreamConfiguration using the CameraStream instance's
index.
Add two methods to the CameraStream to shorten access to the
two fields. This allows removing the index() method from the class
interface.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Move the JPEG processing procedure to the individual CameraStream
by augmenting the class with a CameraStream::process() method.
This allows removing the CameraStream::encoder() method.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Pass the android camera3_stream_t, and a libcamera::StreamConfiguration
to identify the source and destination parameters of this stream.
Pass a CameraDevice pointer to the CameraStream constructor to allow
retrieval of the StreamConfiguration associated with the CameraStream.
Also change the format on which the CameraDevice performs checks to
decide if post-processing is required, as the libcamera facing format is
not meaningful anymore, but the Android requested format should be used
instead.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Delegate the construction of the encoder to the CameraStream class
for streams that need post-processing.
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Define the CameraStream::Type enumeration and assign it to
each CameraStream instance at construction time.
The CameraStream type will be used to decide if memory needs to be
allocated on its behalf or if the stream is backed by memory externally
allocated by the Android framework.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Break CameraStream out of the CameraDevice class.
No functional changes, only the code is moved.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Set span_r and span_b to -1 so that when they are passed to Pwl::Eval()
they won't cause access to uninitialized memory.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@iki.fi>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: David Plowman <david.plowman@raspberrypi.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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I presume this code is supposed to set bin_x and bin_y, and not bin_y
two times. This caused use of uninitialized variable later when bin_x
was used.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@iki.fi>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: David Plowman <david.plowman@raspberrypi.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Use the newly introduced utils::toAscii() utility to remove all
non-ASCII characters for EXIF_FORMAT_ASCII strings.
Signed-off-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Since pipeline registration is done with declaring static factory
objects, there is a risk that pipeline factories will be constructed
before libcamera facilities are ready. For example, logging in the
constructor of a pipeline handler factory may cause a segfault if
threading isn't ready yet. Avoid this issue by moving printing the
registration of the pipeline handler to the camera manager.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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If any Process instances are destroyed after the ProcessManager is
destroyed, then a segfault will occur.
Fix this by making the lifetime of the ProcessManager explicit, and make
the CameraManager construct and deconstruct (automatically, via a member
variable) the ProcessManager.
Update the tests accordingly.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Remove a spurious 'is' is a comment block.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <email@uajain.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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With the recent change to use C++17, the following code changes can be
made:
- Use C++17 [[fallthough]] attribute instead of /* Fall through */.
- Swap boost::any to std::any.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The shader supports all 4 packed 8-bit YUV variants.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Use macros to select the U and V pattern, to avoid code duplication
between the two semi-planar shaders.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Prepare the infrastructure to support defining preprocessor macros in
shaders:
- Rename the fragmentShaderSrc_ member to fragmentShaderFile_ to reflect
better that it contains a file name, not shader source code
- Add a new fragmentShaderDefines_ member to store preprocessor macros
- Prepend the macros to the shader source before compiling it
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Rename shader files to prepare for packed YUYV support:
- The NV prefix isn't a good match for packed (or for 3-planar) formats,
replace it with a YUV prefix
- Use .frag and .vert extensions to differentiate between fragment and
vertex shaders
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The GL renderer uses the same vertex shader for all formats. Hardcode
the file name instead of storing it in a member variable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The texture IDs can easily and cheaply be retrieved from the textures,
there's no need to store them in class members.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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There's no need to prefix files in the local directory with './'. Drop
it.
While at it, add indentation to make the *.qrc files more readable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The code in pipeline_handler::start() that applies the flips were in a
block that was conditional on the RPi::IPA_CONFIG_STAGGERED_WRITE return
result. This should be applied unconditionally.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: David Plowman <david.plowman@raspberrypi.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Record the model property of the camera if available.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Instead of only printing the camera ID which is not intended for humans
to read and parse create a more user-friendly string when printing
camera names. The ID is still printed as it is one option used to select
camera using the --camera option.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Set the sensor model property from the model reported in the media
graph.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The UVCCameraData::init() is the only consumer of the default entry in
the media graph, move the lookup of it into the init() function and pass
it the MediaDevice. This is done in preparation to extend the CameraData
initialization to consume more information from the MediaDevice.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Set the sensor model property.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add method that removes non-ASCII characters from a string.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Umang Jain <email@uajain.com>
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The model name must to the extent possible describe the sensor. For most
devices this is the model name of the sensor. While for some devices the
sensor model is unavailable as the sensor or the entire camera is part
of a larger unit and exposed as a black-box to the system. In such cases
the model name of the smallest component closest to the sensor must be
used.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The exif object sets the byte ordering on construction, and then
during later calls re-states the byte ordering when setting values.
It could be argued that this ordering should already be known to the exif
library and is redundant, but even so we must provide it.
Ensure we are consistent in always using the same byte ordering by setting
a private class member to re-use a single value.
Reviewed-by: Umang Jain <email@uajain.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The self path supports XRGB8888, list it as a supported format.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add support for XRGB8888 and XBGR8888 formats.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Both the main and self path support R8, list it as a supported format.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The self path supports RGB565, list it as a supported format.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The upstream driver has changed how the link formats are validated when
starting to stream [1]. This revealed that libcamera did not adjust the
media bus format from the link between {main,self} resizer source pad
and the capture video device as expected by the driver.
The media bus code YUYV8_2X8 was hardcoded to MEDIA_BUS_FMT_YUYV8_2X8
for all pixel formats while it must be adjusted to YUYV8_1_5X8 for NV12
and NV21, fix this.
1. 6803a9e0e1e43e9e ("media: staging: rkisp1: cap: simplify link validation by comparing media bus code")
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The upstream driver has dropped support for YVYU and VYUY [1], remove
support from the pipeline handler.
1. 3acb3e06baf64e28 ("media: staging: rkisp1: cap: remove unsupported formats")
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Instead of manually tracking if a path is enable or not use the media
graph link status. There is no functional change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Move the path link handling to RkISP1Path, there is no functional
change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Move the start and stop of a path to RkISP1Path. This allows the
importing of buffers to be moved closer the path start/stop simplifying
the code. Also by adding a simple running tracker the error logic in
PipelineHandlerRkISP1 can be simplified as stop() can always be called.
This also removes all external users of RkISP1Path::video_ so it can be
made private.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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As a step to be able to make RkISP1Path::video_ private add simple
wrappers for buffer handling. There is no functional change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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validation to RkISP1Path
Move the path configuration generation and validation to RkISP1Path.
This is done to increase code reuse and to encapsulate the main and self
path differences inside the RkISP1Path class. There is no functional
change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Move the path configuration to RkISP1Path to increase code reuse and
make the V4L2 subdevice resizer private to the path. There is no
functional change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The self and main paths are very similar and the introduction of support
for two simultaneous streams have made it clear their handling could be
abstracted in a separate class.
This is the first step to create such a class by breaking out the
initialization and storage of the video and subdevices. There is no
functional change in this patch.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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With the buffer copy removed from all pipelines for raw capture
rename StillCaptureRaw to Raw to better describe the role.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: David Plowman <david.plowman@raspberrypi.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
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