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path: root/src/v4l2/v4l2_compat_manager.cpp
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2020-02-13v4l2: Remove internal threadLaurent Pinchart
Now that libcamera creates threads internally and doesn't rely on an application-provided event loop, remove the thread from the V4L2 compatibility layer. The split between the V4L2CameraProxy and V4L2Camera classes is still kept to separate the V4L2 adaptation from camera operation. This may be further refactored later. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-01-12v4l2: camera: Handle memory mapping of buffers directlyNiklas Söderlund
In the upcoming FrameBuffer API the memory mapping of buffers will be left to the user of the FrameBuffer objects. Prepare the V4L2 compatibility layer to this upcoming change to ease conversion to the new API. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-07v4l2: compat_manager: Move file operations to new struct FileOperationsLaurent Pinchart
Create a new FileOperations structure to hold all the dynamically-loaded C library file operations. The file operations are now exposed publicly, to prepare for usage of mmap in the V4L2CameraProxy. A new template helper function is added to retrieve a symbol with dlsym() with proper casting to simplify the V4L2CompatManager constructor. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-01-03v4l2: v4l2_compat: Add V4L2 compatibility layerPaul Elder
Add libcamera V4L2 compatibility layer. This initial implementation supports the minimal set of V4L2 operations, which allows getting, setting, and enumerating formats, and streaming frames from a video device. Some data about the wrapped V4L2 video device are hardcoded. Add a build option named 'v4l2' and adjust the build system to selectively compile the V4L2 compatibility layer. For now we match the V4L2 device node to a libcamera camera based on a devnum that a pipeline handler may optionally map to a libcamera camera. Signed-off-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>