Age | Commit message (Collapse) | Author |
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Use files() for the input files for the custom_target(). I believe the
current code works, but perhaps it is safer to use files() here.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The command to create a symlink to the __init__.py file in the source
directory uses a relative path from the build directory, which hardcodes
the assumption that the build directory is a direct child of the source
directory. This isn't always true. Fix it by using the files() function.
Fixes: 8aa02271fd71 ("Add Python bindings")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
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Scripts should be referenced using the meson files() directive to ensure
the location is correctly identified with the relevant paths. This
prevents compilation failures if the working directory does not match
the source tree.
Fixes: 6e92cb9dc49e ("py: Generate control enums from yaml")
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add cam.py, which mimics the 'cam' tool. Four rendering backends are
added:
* null - Do nothing
* kms - Use KMS with dmabufs
* qt - SW render on a Qt window
* qtgl - OpenGL render on a Qt window
All the renderers handle only a few pixel formats, and especially the GL
renderer is just a prototype.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Generate enums for controls from control_ids.yaml. The generator script
has some heuristics to generate nicer enum names. E.g. instead of having
"LensShadingMapMode.LensShadingMapModeOff" we get
"LensShadingMapMode.Off". This heuristics may need to be updated when
the yaml file is changed or new controls are added.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add libcamera Python bindings. pybind11 is used to generate the C++ <->
Python layer.
We use pybind11 'smart_holder' version to avoid issues with private
destructors and shared_ptr. There is also an alternative solution here:
https://github.com/pybind/pybind11/pull/2067
Only a subset of libcamera classes are exposed. Implementing and testing
the wrapper classes is challenging, and as such only classes that I have
needed have been added so far.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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