Age | Commit message (Collapse) | Author |
|
Add a function to calculate the sum of a vector. It will be useful for
algorithms.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
|
|
Add functions to calculate the element-wise minimum and maximum of two
vectors or of a vector and a scalar. This will be used in algorithm
implementations.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
|
|
Extend the Vector class with compound assignment operators that match
the binary arithmetic operators.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
|
|
The Vector class defines multiple element-wise arithmetic operators
between vectors or between a vector and a scalar. A few variants are
missing. Add them.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
|
|
The Vector class defines a set of arithmetic operators between two
vectors or a vector and a scalar. All the operators perform element-wise
operations, except for the operator*() that computes the dot product.
This is inconsistent and confusing. Replace the operator with a dot()
function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
|
|
The default constructor leaves the vector data uninitialized. Add a
constructor to fill the vector with copies of a scalar value, and fix
the documentation of the default constructor.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
|
|
The Vector class can be useful to represent RGB pixel values. Add r(),
g() and b() accessors, similar to x(), y() and z(), along with an RGB
type that aliases Vector<T, 3>.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
|
|
The x(), y() and z() functions of the Vector class are convenience
accessors for the first, second and third element of the vector
respectively, meant to improve readability of class users when a vector
represents coordinates in 1D, 2D or 3D space. Those accessors are
limited to immutable access to the vector elements, as they return a
copy. Extend the API with mutable accessors.
The immutable accessors are modified to return a reference to the vector
elements instead of a copy for consistency. As they are inline
functions, this should make no difference in terms of performance as the
compiler can perform the same optimizations in their case.
While at it, reorder functions to declare operators before other member
functions, to be consistent with the usual coding style.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
|
|
Add an operation for multiplying a matrix with a vector.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Now that YAML deserialization of Vector instances is supported through
YamlObject::get(), remove the Vector::readYaml() function. It turns out
not to be used.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Implement a specialization of the YamlObject::Getter structure to
support deserializing ipa::Vector objects from YAML data.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
|
|
Add a vector class to libipa. The original purpose of this is to replace
the floating-point Point class that Raspberry Pi used in their Pwl, as
that implementation of Point seemed more akin to a Vector than a Point.
This is added to libipa instead of to geometry.h to avoid public API
issues, plus this is not expected to be needed by applications.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|