Age | Commit message (Collapse) | Author |
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Currently, when allocating buffers, the streams of the Camera object are
used. Instead the streams of the CameraConfiguration object should be
used. This is because the Camera object holds all available streams
while the CameraConfiguration holds only the streams associated with the
current configuration.
Signed-off-by: Dafna Hirschfeld <dafna.hirschfeld@collabora.com>
Reviewed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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This adds getters on pad/pool/allocator so that we can retrieve the
Stream or FrameBuffer.
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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This is needed to track the lifetime of the FrameBufferAllocator in relation to
the GstBuffer/GstMemory objects travelling inside GStreamer.
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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