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The plane length is the length of the plane size. The buffer length
to be allocated for a plane is the offset and the length of
FrameBuffer::Plane.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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This deadlock occurs when a buffer is holding the last reference on
the allocator. In gst_libcamera_allocator_release() we must drop the
object lock before dropping the last ref of that object since the
destructor will lock it again causing deadlock.
This was notice while switching camera or resolution in Cheese software.
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Currently, when allocating buffers, the streams of the Camera object are
used. Instead the streams of the CameraConfiguration object should be
used. This is because the Camera object holds all available streams
while the CameraConfiguration holds only the streams associated with the
current configuration.
Signed-off-by: Dafna Hirschfeld <dafna.hirschfeld@collabora.com>
Reviewed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Macros used in gstreamer (e.g. G_DEFINE_TYPE) are functions. The
end semicolons with the macros are unnecessary.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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In C++, unlike in C, a function that takes no argument doesn't need to
specify void in the arguments list. Drop the unnecessary specifiers.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The Camera class currently requires the allocator to have no allocated
buffer before the camera is reconfigured, and the allocator to be
destroyed before the camera is released. There's no basis for these
restrictions anymore, remove them.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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This adds getters on pad/pool/allocator so that we can retrieve the
Stream or FrameBuffer.
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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This is needed to track the lifetime of the FrameBufferAllocator in relation to
the GstBuffer/GstMemory objects travelling inside GStreamer.
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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