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C++14 introduced useful type traits helpers named std::*_t as aliases to
std::*<...>::type. Use them to simplify the code.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The slots list is touched from most of the Signal template functions. In
order to prepare for thread-safety, move handling of the list to a small
number of non-template functions in the SignalBase class.
This incidently fixes a bug in signal disconnection handling where the
signal wasn't removed from the object's signals list, as pointed out by
the signals unit test.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Most of the bound method classes are named with a BoundMethod prefix,
except for BoundMemberMethod and BoundStaticMethod. Rename them to
BoundMethodMember and BoundMethodStatic respectively to make the code
more coherent.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Propagate the return value of the bound method all the way to the caller
of activate(). The value is stored in the arguments pack for indirect
invocation.
As C++ doesn't allow instantiating a variable of type void, we need to
specialize the template class BoundMethodPack for methods returning
void. This in turn requires template specialization for the
BoundMethodArgs class in order to store the return value in the pack,
and for the BoundMemberMethod class to extract the return value from the
pack.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The bound method implementation is restricted to binding to void methods
as return values are not supported. This complicates usage of bound
methods, as non-void methods used a slots or Object::invokeMethod()
targets need to be wrapped in a void method. Simplify this by supporting
arbitrary return types and ignoring the return value.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The Object::invokeMethod() implementation duplicates pack creation code
from BoundMemberMethod::activate(). Call activate() instead of
activatePack() to share code.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Invoking a method that takes a reference argument with
Object::invokeMethod() results in a compilation error:
../test/object-invoke.cpp:131:11: error: no matching member function for call to 'invokeMethod'
object_.invokeMethod(&InvokedObject::methodWithReference,
~~~~~~~~^~~~~~~~~~~~
../include/libcamera/object.h:33:7: note: candidate template ignored: deduced conflicting types for parameter 'Args' (<const int &> vs. <int>)
void invokeMethod(void (T::*func)(Args...), ConnectionType type, Args... args)
This is due to the fact that implicit type conversions (from value to
reference in this case) takes place after template argument type
deduction, during overload resolution. A similar issue would occur if
T::func took a long argument and invokeMethod() was called with an in
argument.
Fix this by specifying to sets of argument types in the invokeMethod()
template, one for the arguments to the invoked method, and one for the
arguments to invokeMethod() itself. The compiler can then first perform
type deduction separately, and implicit conversion in a second step.
Reported-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Comply with the coding style by removing lots of unneeded semicolons.
Fix a few other coding style violations on the lines touched by those
fixes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Allow specifying a different connection type than ConnectionTypeQueued
for Object::invokeMethod().
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The BoundMethodBase::activatePack() and the internal
Object::invokeMethod() are duplicate implementation of the same
mechanism. Use the former to replace the latter.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add a parent Object to Object instances, and track the parent-children
relationships. Children are bound to the same thread as their parent,
and moving an Object to a thread automatically moves all its children.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Send a synchronous message to objects just before they get moved to a
new thread. This allows the object to perform any required processing.
EventNotifier and Timer objects will use this mechanism to move
themselves to the new thread's event disaptcher.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add a helper invokeMethod() to the Object class that allows asynchrnous
invocation of any method of an Object instance. Asynchronous invocation
occurs when control returns to the event dispatcher of the target
object's thread, in the context of that thread.
To support this, generalise the SignalMessage implementation to support
automatic deletion of the associated BoundMethod, and rename the message
to InvokeMessage to reflect the more generic purpose.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Move the Slot* classes to bound_method.{h,cpp} and rename them to
Bound*Method*. They will be reused to implement asynchronous method
invocation similar to cross-thread signal delivery.
This is only a move and rename, no functional changes are included.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The message() method shouldn't be called externally (except by a few
friend classes), make it protected.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The SlotBase implementation stores the receiver object pointer as a void
pointer internally. The pointer is then cast back to an Object pointer
when the receiver object class derives from Object. When the receiver is
an object that inherits from both the Object class and other classes,
the Object data members may not be stored at the beginning of the object
memory. The cast back to an Object pointer is thus incorrect.
Fix this by casting the receiver object pointer to an Object pointer
where the type of the receiver object is known, and pass it along with
the receiver void pointer to the SlotBase class. The SlotBase class
stores both pointers internally, and doesn't need the isObject_ field
anymore as the same information is obtained from checking if the Object
pointer is null.
To avoid confusing the two pointers, use the same naming scheme through
the whole implementation: "obj" points to a receiver object as an
unknown type, and "object" to the receiver object cast to an Object. The
latter is null when the receiver object doesn't inherit from the Object
class.
To further clarify the code, remove direct access to the SlotBase "obj"
and "object" fields as much as possible. They are replaced by two new
methods :
- SlotBase::disconnect() to disconnect a signal from the slot's receiver
object
- SlotBase::match() to test if an object pointer matches the slot
The match() method is a template method with a specialisation for the
Object type, to compare either the obj or the object pointer depending
on the type of the parameter. This is required as the Object destructor
calls the SignalBase::disconnect() method for signal connected to the
object, and passes a pointer to Object to that method, while the actual
object may have a different address due to the issue explained above.
The pointer must thus be compared with the stored Object pointer in that
case, not to the pointer to the receiver object.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Create a new Message class to model a message that can be passed to an
object living in another thread. Only an invalid message type is
currently defined, more messages will be added in the future.
The Thread class is extended with a messages queue, and the Object class
with thread affinity.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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When a signal is connected to a member function slot, the slot is not
disconnected when the slot object is deleted. This can lead to calling a
member function of a deleted object if the signal isn't disconnected
manually by the slot object's destructor.
Make signal handling easier by implementing a base Object class that
tracks all connected signals and disconnects from them automatically
when the object is deleted, using template specialization resolution in
the Signal class.
As inheriting from the Object class may to a too harsh requirement for
Signal usage in applications, keep the existing behaviour working if the
slot doesn't inherit from the Object class. We may reconsider this later
and require all slot objects to inherit from the Object class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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