diff options
Diffstat (limited to 'src/ipa/ipu3/algorithms/awb.cpp')
-rw-r--r-- | src/ipa/ipu3/algorithms/awb.cpp | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/src/ipa/ipu3/algorithms/awb.cpp b/src/ipa/ipu3/algorithms/awb.cpp index c3c8b074..7c6bff09 100644 --- a/src/ipa/ipu3/algorithms/awb.cpp +++ b/src/ipa/ipu3/algorithms/awb.cpp @@ -309,15 +309,18 @@ void Awb::generateZones() zones_.clear(); for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) { - RGB zone; double counted = awbStats_[i].counted; if (counted >= cellsPerZoneThreshold_) { - zone.G = awbStats_[i].sum.green / counted; - if (zone.G >= kMinGreenLevelInZone) { - zone.R = awbStats_[i].sum.red / counted; - zone.B = awbStats_[i].sum.blue / counted; + RGB<double> zone{{ + static_cast<double>(awbStats_[i].sum.red), + static_cast<double>(awbStats_[i].sum.green), + static_cast<double>(awbStats_[i].sum.blue) + }}; + + zone /= counted; + + if (zone.g() >= kMinGreenLevelInZone) zones_.push_back(zone); - } } } } @@ -384,32 +387,32 @@ void Awb::awbGreyWorld() * consider some variations, such as normalising all the zones first, or * doing an L2 average etc. */ - std::vector<RGB> &redDerivative(zones_); - std::vector<RGB> blueDerivative(redDerivative); + std::vector<RGB<double>> &redDerivative(zones_); + std::vector<RGB<double>> blueDerivative(redDerivative); std::sort(redDerivative.begin(), redDerivative.end(), - [](RGB const &a, RGB const &b) { - return a.G * b.R < b.G * a.R; + [](RGB<double> const &a, RGB<double> const &b) { + return a.g() * b.r() < b.g() * a.r(); }); std::sort(blueDerivative.begin(), blueDerivative.end(), - [](RGB const &a, RGB const &b) { - return a.G * b.B < b.G * a.B; + [](RGB<double> const &a, RGB<double> const &b) { + return a.g() * b.b() < b.g() * a.b(); }); /* Average the middle half of the values. */ int discard = redDerivative.size() / 4; - RGB sumRed(0, 0, 0); - RGB sumBlue(0, 0, 0); + RGB<double> sumRed{ 0.0 }; + RGB<double> sumBlue{ 0.0 }; for (auto ri = redDerivative.begin() + discard, bi = blueDerivative.begin() + discard; ri != redDerivative.end() - discard; ri++, bi++) sumRed += *ri, sumBlue += *bi; - double redGain = sumRed.G / (sumRed.R + 1), - blueGain = sumBlue.G / (sumBlue.B + 1); + double redGain = sumRed.g() / (sumRed.r() + 1), + blueGain = sumBlue.g() / (sumBlue.b() + 1); /* Color temperature is not relevant in Grey world but still useful to estimate it :-) */ - asyncResults_.temperatureK = estimateCCT(sumRed.R, sumRed.G, sumBlue.B); + asyncResults_.temperatureK = estimateCCT(sumRed.r(), sumRed.g(), sumBlue.b()); /* * Gain values are unsigned integer value ranging [0, 8) with 13 bit |