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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-08-27 02:37:24 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-09-02 01:16:44 +0300 |
commit | eb5c4ead8842ff91b7b32b25f78531e79c17e1b3 (patch) | |
tree | 7f1f918e6c478afa4944056b0f9abd8326596678 /test/camera | |
parent | 1d003875577de4d789103f8d9ebc0f792038b963 (diff) |
libcamera: Use simpler Signal::disconnect() function
When disconnecting a signal from a receiver, it is usually not necessary
to specify the receiver's slot function explicitly, as the signal is
often connected to a single slot for a given receiver. We can thus use a
simpler version of Signal::disconnect() that takes a pointer to the
receiver object only. This reduces code size, as the disconnect()
function is a template function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Diffstat (limited to 'test/camera')
-rw-r--r-- | test/camera/camera_reconfigure.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/test/camera/camera_reconfigure.cpp b/test/camera/camera_reconfigure.cpp index 5adef16e..48d61c00 100644 --- a/test/camera/camera_reconfigure.cpp +++ b/test/camera/camera_reconfigure.cpp @@ -130,7 +130,7 @@ private: return TestFail; } - camera_->requestCompleted.disconnect(this, &CameraReconfigure::requestComplete); + camera_->requestCompleted.disconnect(this); requests_.clear(); |