diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-08-03 12:02:55 +0300 |
---|---|---|
committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-08-03 23:37:39 +0300 |
commit | c615807bc420d3ce8fe2091ae99789077cb094a1 (patch) | |
tree | f3f8a3ceede1b99415d5f7f67a53e8b95e6954e8 /src/qcam | |
parent | 86eac92fcf0c5d37c9db779008ff513c4f36d9be (diff) |
qcam: Support OpenGL ES 2.0
The GL_RG and GL_RED texture formats are not supported in OpenGL ES
prior to 3.0. In order to be compatible with OpenGL ES 2.0, use
GL_LUMINANCE_ALPHA and GL_LUMINANCE instead. The shader code needs to be
updated accordingly for GL_RG, as the second component is now stored in
the alpha component instead of the green component. Usage of the red
component is fine, the luminance value is stored in the red, green and
blue components.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Diffstat (limited to 'src/qcam')
-rw-r--r-- | src/qcam/assets/shader/YUV_2_planes.frag | 4 | ||||
-rw-r--r-- | src/qcam/viewfinder_gl.cpp | 40 |
2 files changed, 22 insertions, 22 deletions
diff --git a/src/qcam/assets/shader/YUV_2_planes.frag b/src/qcam/assets/shader/YUV_2_planes.frag index 125f1c85..254463c0 100644 --- a/src/qcam/assets/shader/YUV_2_planes.frag +++ b/src/qcam/assets/shader/YUV_2_planes.frag @@ -26,9 +26,9 @@ void main(void) yuv.x = texture2D(tex_y, textureOut).r - 0.063; #if defined(YUV_PATTERN_UV) yuv.y = texture2D(tex_u, textureOut).r - 0.500; - yuv.z = texture2D(tex_u, textureOut).g - 0.500; + yuv.z = texture2D(tex_u, textureOut).a - 0.500; #elif defined(YUV_PATTERN_VU) - yuv.y = texture2D(tex_u, textureOut).g - 0.500; + yuv.y = texture2D(tex_u, textureOut).a - 0.500; yuv.z = texture2D(tex_u, textureOut).r - 0.500; #else #error Invalid pattern diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index e7c8620c..add87db8 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -481,11 +481,11 @@ void ViewFinderGL::doRender() configureTexture(*textures_[0]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RED, + GL_LUMINANCE, size_.width(), size_.height(), 0, - GL_RED, + GL_LUMINANCE, GL_UNSIGNED_BYTE, data_); shaderProgram_.setUniformValue(textureUniformY_, 0); @@ -495,11 +495,11 @@ void ViewFinderGL::doRender() configureTexture(*textures_[1]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RG, + GL_LUMINANCE_ALPHA, size_.width() / horzSubSample_, size_.height() / vertSubSample_, 0, - GL_RG, + GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data_ + size_.width() * size_.height()); shaderProgram_.setUniformValue(textureUniformU_, 1); @@ -511,11 +511,11 @@ void ViewFinderGL::doRender() configureTexture(*textures_[0]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RED, + GL_LUMINANCE, size_.width(), size_.height(), 0, - GL_RED, + GL_LUMINANCE, GL_UNSIGNED_BYTE, data_); shaderProgram_.setUniformValue(textureUniformY_, 0); @@ -525,11 +525,11 @@ void ViewFinderGL::doRender() configureTexture(*textures_[1]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RED, + GL_LUMINANCE, size_.width() / horzSubSample_, size_.height() / vertSubSample_, 0, - GL_RED, + GL_LUMINANCE, GL_UNSIGNED_BYTE, data_ + size_.width() * size_.height()); shaderProgram_.setUniformValue(textureUniformU_, 1); @@ -539,11 +539,11 @@ void ViewFinderGL::doRender() configureTexture(*textures_[2]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RED, + GL_LUMINANCE, size_.width() / horzSubSample_, size_.height() / vertSubSample_, 0, - GL_RED, + GL_LUMINANCE, GL_UNSIGNED_BYTE, data_ + size_.width() * size_.height() * 5 / 4); shaderProgram_.setUniformValue(textureUniformV_, 2); @@ -555,11 +555,11 @@ void ViewFinderGL::doRender() configureTexture(*textures_[0]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RED, + GL_LUMINANCE, size_.width(), size_.height(), 0, - GL_RED, + GL_LUMINANCE, GL_UNSIGNED_BYTE, data_); shaderProgram_.setUniformValue(textureUniformY_, 0); @@ -569,11 +569,11 @@ void ViewFinderGL::doRender() configureTexture(*textures_[2]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RED, + GL_LUMINANCE, size_.width() / horzSubSample_, size_.height() / vertSubSample_, 0, - GL_RED, + GL_LUMINANCE, GL_UNSIGNED_BYTE, data_ + size_.width() * size_.height()); shaderProgram_.setUniformValue(textureUniformV_, 2); @@ -583,11 +583,11 @@ void ViewFinderGL::doRender() configureTexture(*textures_[1]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RED, + GL_LUMINANCE, size_.width() / horzSubSample_, size_.height() / vertSubSample_, 0, - GL_RED, + GL_LUMINANCE, GL_UNSIGNED_BYTE, data_ + size_.width() * size_.height() * 5 / 4); shaderProgram_.setUniformValue(textureUniformU_, 1); @@ -674,18 +674,18 @@ void ViewFinderGL::doRender() case libcamera::formats::SRGGB12_CSI2P: /* * Raw Bayer 8-bit, and packed raw Bayer 10-bit/12-bit formats - * are stored in GL_RED texture. - * The texture width is equal to the stride. + * are stored in a GL_LUMINANCE texture. The texture width is + * equal to the stride. */ glActiveTexture(GL_TEXTURE0); configureTexture(*textures_[0]); glTexImage2D(GL_TEXTURE_2D, 0, - GL_RED, + GL_LUMINANCE, stride_, size_.height(), 0, - GL_RED, + GL_LUMINANCE, GL_UNSIGNED_BYTE, data_); shaderProgram_.setUniformValue(textureUniformY_, 0); |