diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-16 16:31:10 +0300 |
---|---|---|
committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-04 22:51:45 +0300 |
commit | 11abf52a8ac521c40e306cc3113426606dcc3000 (patch) | |
tree | b3575c1bef910dffb4263202a5c5b057b5b093af /src/qcam | |
parent | 0b427b8ecffdb24a5e133cf7d3b4d89fa4bad22f (diff) |
qcam: Remove unneeded './' file prefix in *.qrc
There's no need to prefix files in the local directory with './'. Drop
it.
While at it, add indentation to make the *.qrc files more readable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam')
-rw-r--r-- | src/qcam/assets/feathericons/feathericons.qrc | 12 | ||||
-rw-r--r-- | src/qcam/assets/shader/shaders.qrc | 8 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/qcam/assets/feathericons/feathericons.qrc b/src/qcam/assets/feathericons/feathericons.qrc index 656f2b46..c5302040 100644 --- a/src/qcam/assets/feathericons/feathericons.qrc +++ b/src/qcam/assets/feathericons/feathericons.qrc @@ -1,11 +1,11 @@ <!-- SPDX-License-Identifier: GPL-2.0-or-later --> <!DOCTYPE RCC><RCC version="1.0"> <qresource> -<file>./aperture.svg</file> -<file>./camera-off.svg</file> -<file>./play-circle.svg</file> -<file>./save.svg</file> -<file>./stop-circle.svg</file> -<file>./x-circle.svg</file> + <file>aperture.svg</file> + <file>camera-off.svg</file> + <file>play-circle.svg</file> + <file>save.svg</file> + <file>stop-circle.svg</file> + <file>x-circle.svg</file> </qresource> </RCC> diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc index 33eab278..9ae35c9f 100644 --- a/src/qcam/assets/shader/shaders.qrc +++ b/src/qcam/assets/shader/shaders.qrc @@ -1,9 +1,9 @@ <!-- SPDX-License-Identifier: LGPL-2.1-or-later --> <!DOCTYPE RCC><RCC version="1.0"> <qresource> -<file>./NV_vertex_shader.glsl</file> -<file>./NV_2_planes_UV_f.glsl</file> -<file>./NV_2_planes_VU_f.glsl</file> -<file>./NV_3_planes_f.glsl</file> + <file>NV_vertex_shader.glsl</file> + <file>NV_2_planes_UV_f.glsl</file> + <file>NV_2_planes_VU_f.glsl</file> + <file>NV_3_planes_f.glsl</file> </qresource> </RCC> |