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authorJean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>2021-08-23 08:25:57 +0200
committerJean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>2021-10-26 14:02:24 +0200
commit7635f71a0aeadd4381e80e8977c3d229e130b53f (patch)
tree2b0654939ae86c4c85e94ef41c53468714cfc1a9
parentdb5f8d3271c0c50b27968fa5a747a81848dbc6c9 (diff)
ipa: ipu3: awb: Add AWB class documentation
The AWB algorithm is based on the Grey world algorithm and uses the statistics generated by the ImgU for that. Explain how it uses those, and reference the original algorithm at the same time. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
-rw-r--r--src/ipa/ipu3/algorithms/awb.cpp110
1 files changed, 69 insertions, 41 deletions
diff --git a/src/ipa/ipu3/algorithms/awb.cpp b/src/ipa/ipu3/algorithms/awb.cpp
index 91364a04..8d22aceb 100644
--- a/src/ipa/ipu3/algorithms/awb.cpp
+++ b/src/ipa/ipu3/algorithms/awb.cpp
@@ -11,6 +11,10 @@
#include <libcamera/base/log.h>
+/**
+ * \file awb.h
+ */
+
namespace libcamera {
namespace ipa::ipu3::algorithms {
@@ -42,47 +46,6 @@ static constexpr uint32_t kMinCellsPerZoneRatio = 255 * 90 / 100;
* \struct Accumulator
* \brief RGB statistics for a given zone
*
- * - Cells are defined in Pixels
- * - Zones are defined in Cells
- *
- * 80 cells
- * /───────────── 1280 pixels ───────────\
- * 16 zones
- * 16
- * ┌────┬────┬────┬────┬────┬─ ──────┬────┐ \
- * │Cell│ │ │ │ │ | │ │ │
- * 16 │ px │ │ │ │ │ | │ │ │
- * ├────┼────┼────┼────┼────┼─ ──────┼────┤ │
- * │ │ │ │ │ │ | │ │
- * │ │ │ │ │ │ | │ │ 7
- * │ ── │ ── │ ── │ ── │ ── │ ── ── ─┤ ── │ 1 2 4
- * │ │ │ │ │ │ | │ │ 2 0 5
- *
- * │ │ │ │ │ │ | │ │ z p c
- * ├────┼────┼────┼────┼────┼─ ──────┼────┤ o i e
- * │ │ │ │ │ │ | │ │ n x l
- * │ │ | │ │ e e l
- * ├─── ───┼─ ──────┼────┤ s l s
- * │ │ | │ │ s
- * │ │ | │ │
- * ├─── Zone of Cells ───┼─ ──────┼────┤ │
- * │ (5 x 4) │ | │ │ │
- * │ │ | │ │ │
- * ├── ───┼─ ──────┼────┤ │
- * │ │ │ | │ │ │
- * │ │ │ │ │ │ | │ │ │
- * └────┴────┴────┴────┴────┴─ ──────┴────┘ /
- *
- *
- * The algorithm works with a fixed number of zones \a kAwbStatsSizeX x
- * \a kAwbStatsSizeY. For example, a frame of 1280x720 is divided into 80x45
- * cells of [16x16] pixels. In the case of \a kAwbStatsSizeX=16 and
- * \a kAwbStatsSizeY=12 the zones are made of [5x4] cells. The cells are
- * left-aligned and calculated by IPAIPU3::calculateBdsGrid().
- *
- * Each statistics cell represents the average value of the pixels in that cell
- * split by colour components.
- *
* The Accumulator structure stores the sum of the average of each cell in a
* zone of the image, as well as the number of cells which were unsaturated and
* therefore included in the average.
@@ -152,6 +115,71 @@ static const struct ipu3_uapi_ccm_mat_config imguCssCcmDefault = {
0, 0, 8191, 0
};
+/**
+ * \class Awb
+ * \brief A Grey world white balance correction algorithm
+ *
+ * The Grey World algorithm assumes that the scene, in average, is neutral grey.
+ * Reference: Lam, Edmund & Fung, George. (2008). Automatic White Balancing in
+ * Digital Photography. 10.1201/9781420054538.ch10.
+ *
+ * The IPU3 generates statistics from the Bayer Down Scaler output into a grid
+ * defined in the ipu3_uapi_awb_config_s structure.
+ *
+ * - Cells are defined in Pixels
+ * - Zones are defined in Cells
+ *
+ * 80 cells
+ * /───────────── 1280 pixels ───────────\
+ * 16 zones
+ * 16
+ * ┌────┬────┬────┬────┬────┬─ ──────┬────┐ \
+ * │Cell│ │ │ │ │ | │ │ │
+ * 16 │ px │ │ │ │ │ | │ │ │
+ * ├────┼────┼────┼────┼────┼─ ──────┼────┤ │
+ * │ │ │ │ │ │ | │ │
+ * │ │ │ │ │ │ | │ │ 7
+ * │ ── │ ── │ ── │ ── │ ── │ ── ── ─┤ ── │ 1 2 4
+ * │ │ │ │ │ │ | │ │ 2 0 5
+ *
+ * │ │ │ │ │ │ | │ │ z p c
+ * ├────┼────┼────┼────┼────┼─ ──────┼────┤ o i e
+ * │ │ │ │ │ │ | │ │ n x l
+ * │ │ | │ │ e e l
+ * ├─── ───┼─ ──────┼────┤ s l s
+ * │ │ | │ │ s
+ * │ │ | │ │
+ * ├─── Zone of Cells ───┼─ ──────┼────┤ │
+ * │ (5 x 4) │ | │ │ │
+ * │ │ | │ │ │
+ * ├── ───┼─ ──────┼────┤ │
+ * │ │ │ | │ │ │
+ * │ │ │ │ │ │ | │ │ │
+ * └────┴────┴────┴────┴────┴─ ──────┴────┘ /
+ *
+ *
+ * In each cell, the ImgU computes for each colour component the average of all
+ * unsaturated pixels (below a programmable threshold). It also provides the
+ * ratio of saturated pixels in the cell.
+ *
+ * The AWB algorithm operates on a coarser grid, made by grouping cells from the
+ * hardware grid into zones. The number of zones is fixed to \a kAwbStatsSizeX x
+ * \a kAwbStatsSizeY. For example, a frame of 1280x720 is divided into 80x45
+ * cells of [16x16] pixels and 16x12 zones of [5x4] cells each
+ * (\a kAwbStatsSizeX=16 and \a kAwbStatsSizeY=12). If the number of cells isn't
+ * an exact multiple of the number of zones, the right-most and bottom-most
+ * cells are ignored. The grid configuration is computed by
+ * IPAIPU3::calculateBdsGrid().
+ *
+ * Before calculating the gains, the algorithm aggregates the cell averages for
+ * each zone in generateAwbStats(). Cells that have a too high ratio of
+ * saturated pixels are ignored, and only zones that contain enough
+ * non-saturated cells are then used by the algorithm.
+ *
+ * The Grey World algorithm will then estimate the red and blue gains to apply, and
+ * store the results in the metadata. The green gain is always set to 1.
+ */
+
Awb::Awb()
: Algorithm()
{