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path: root/test/v4l2_videodevice/buffer_cache.cpp
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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * Copyright (C) 2020, Google Inc.
 *
 * Test the buffer cache different operation modes
 */

#include <iostream>
#include <random>
#include <vector>

#include <libcamera/formats.h>
#include <libcamera/stream.h>

#include "buffer_source.h"

#include "test.h"

using namespace libcamera;

namespace {

class BufferCacheTest : public Test
{
public:
	/*
	 * Test that a cache with the same size as there are buffers results in
	 * a sequential run over; 0, 1, 2, 3, 4, 0, 1, 2, 3, 4, ...
	 *
	 * The test is only valid when the cache size is as least as big as the
	 * number of buffers.
	 */
	int testSequential(V4L2BufferCache *cache,
			   const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
	{
		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
			int nBuffer = i % buffers.size();
			int index = cache->get(*buffers[nBuffer].get());

			if (index != nBuffer) {
				std::cout << "Expected index " << nBuffer
					  << " got " << index << std::endl;
				return TestFail;
			}

			cache->put(index);
		}

		return TestPass;
	}

	/*
	 * Test that randomly putting buffers to the cache always results in a
	 * valid index.
	 */
	int testRandom(V4L2BufferCache *cache,
		       const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
	{
		std::uniform_int_distribution<> dist(0, buffers.size() - 1);

		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
			int nBuffer = dist(generator_);
			int index = cache->get(*buffers[nBuffer].get());

			if (index < 0) {
				std::cout << "Failed lookup from cache"
					  << std::endl;
				return TestFail;
			}

			cache->put(index);
		}

		return TestPass;
	}

	/*
	 * Test that using a buffer more frequently keeps it hot in the cache at
	 * all times.
	 */
	int testHot(V4L2BufferCache *cache,
		    const std::vector<std::unique_ptr<FrameBuffer>> &buffers,
		    unsigned int hotFrequency)
	{
		/* Run the random test on the cache to make it messy. */
		if (testRandom(cache, buffers) != TestPass)
			return TestFail;

		std::uniform_int_distribution<> dist(0, buffers.size() - 1);

		/* Pick a hot buffer at random and store its index. */
		int hotBuffer = dist(generator_);
		int hotIndex = cache->get(*buffers[hotBuffer].get());
		cache->put(hotIndex);

		/*
		 * Queue hot buffer at the requested frequency and make sure
		 * it stays hot.
		 */
		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
			int nBuffer, index;
			bool hotQueue = i % hotFrequency == 0;

			if (hotQueue)
				nBuffer = hotBuffer;
			else
				nBuffer = dist(generator_);

			index = cache->get(*buffers[nBuffer].get());

			if (index < 0) {
				std::cout << "Failed lookup from cache"
					  << std::endl;
				return TestFail;
			}

			if (hotQueue && index != hotIndex) {
				std::cout << "Hot buffer got cold"
					  << std::endl;
				return TestFail;
			}

			cache->put(index);
		}

		return TestPass;
	}

	int testIsEmpty(const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
	{
		V4L2BufferCache cache(buffers.size());

		if (!cache.isEmpty())
			return TestFail;

		for (auto const &buffer : buffers) {
			FrameBuffer &b = *buffer.get();
			cache.get(b);
		}

		if (cache.isEmpty())
			return TestFail;

		unsigned int i;
		for (i = 0; i < buffers.size() - 1; i++)
			cache.put(i);

		if (cache.isEmpty())
			return TestFail;

		cache.put(i);
		if (!cache.isEmpty())
			return TestFail;

		return TestPass;
	}

	int init() override
	{
		std::random_device rd;
		unsigned int seed = rd();

		std::cout << "Random seed is " << seed << std::endl;

		generator_.seed(seed);

		return TestPass;
	}

	int run() override
	{
		const unsigned int numBuffers = 8;

		StreamConfiguration cfg;
		cfg.pixelFormat = formats::YUYV;
		cfg.size = Size(600, 800);
		cfg.bufferCount = numBuffers;

		BufferSource source;
		int ret = source.allocate(cfg);
		if (ret != TestPass)
			return ret;

		const std::vector<std::unique_ptr<FrameBuffer>> &buffers =
			source.buffers();

		if (buffers.size() != numBuffers) {
			std::cout << "Got " << buffers.size()
				  << " buffers, expected " << numBuffers
				  << std::endl;
			return TestFail;
		}

		/*
		 * Test cache of same size as there are buffers, the cache is
		 * created from a list of buffers and will be pre-populated.
		 */
		V4L2BufferCache cacheFromBuffers(buffers);

		if (testSequential(&cacheFromBuffers, buffers) != TestPass)
			return TestFail;

		if (testRandom(&cacheFromBuffers, buffers) != TestPass)
			return TestFail;

		if (testHot(&cacheFromBuffers, buffers, numBuffers) != TestPass)
			return TestFail;

		/*
		 * Test cache of same size as there are buffers, the cache is
		 * not pre-populated.
		 */
		V4L2BufferCache cacheFromNumbers(numBuffers);

		if (testSequential(&cacheFromNumbers, buffers) != TestPass)
			return TestFail;

		if (testRandom(&cacheFromNumbers, buffers) != TestPass)
			return TestFail;

		if (testHot(&cacheFromNumbers, buffers, numBuffers) != TestPass)
			return TestFail;

		/*
		 * Test cache half the size of number of buffers used, the cache
		 * is not pre-populated.
		 */
		V4L2BufferCache cacheHalf(numBuffers / 2);

		if (testRandom(&cacheHalf, buffers) != TestPass)
			return TestFail;

		if (testHot(&cacheHalf, buffers, numBuffers / 2) != TestPass)
			return TestFail;

		/*
		 * Test that the isEmpty function reports the correct result at
		 * various levels of cache fullness.
		 */
		if (testIsEmpty(buffers) != TestPass)
			return TestFail;

		return TestPass;
	}

private:
	std::mt19937 generator_;
};

} /* namespace */

TEST_REGISTER(BufferCacheTest)
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
 * Copyright (C) 2019, Google Inc.
 *
 * controls.cpp - Control handling
 */

#include <libcamera/controls.h>

#include <iomanip>
#include <sstream>
#include <string>
#include <string.h>

#include <libcamera/base/log.h>
#include <libcamera/base/utils.h>

#include "libcamera/internal/control_validator.h"

/**
 * \file controls.h
 * \brief Framework to manage controls related to an object
 *
 * A control is a mean to govern or influence the operation of an object, and in
 * particular of a camera. Every control is defined by a unique numerical ID, a
 * name string and the data type of the value it stores. The libcamera API
 * defines a set of standard controls in the libcamera::controls namespace, as
 * a set of instances of the Control class.
 *
 * The main way for applications to interact with controls is through the
 * ControlList stored in the Request class:
 *
 * \code{.cpp}
 * Request *req = ...;
 * ControlList &controls = req->controls();
 * controls->set(controls::AwbEnable, false);
 * controls->set(controls::ManualExposure, 1000);
 *
 * ...
 *
 * int32_t exposure = controls->get(controls::ManualExposure);
 * \endcode
 *
 * The ControlList::get() and ControlList::set() functions automatically deduce
 * the data type based on the control.
 */

namespace libcamera {

LOG_DEFINE_CATEGORY(Controls)

namespace {

static constexpr size_t ControlValueSize[] = {
	[ControlTypeNone]		= 0,
	[ControlTypeBool]		= sizeof(bool),
	[ControlTypeByte]		= sizeof(uint8_t),
	[ControlTypeInteger32]		= sizeof(int32_t),
	[ControlTypeInteger64]		= sizeof(int64_t),
	[ControlTypeFloat]		= sizeof(float),
	[ControlTypeString]		= sizeof(char),
	[ControlTypeRectangle]		= sizeof(Rectangle),
	[ControlTypeSize]		= sizeof(Size),
};

} /* namespace */

/**
 * \enum ControlType
 * \brief Define the data type of a Control
 * \var ControlTypeNone
 * Invalid type, for empty values
 * \var ControlTypeBool
 * The control stores a boolean value
 * \var ControlTypeByte
 * The control stores a byte value as an unsigned 8-bit integer
 * \var ControlTypeInteger32
 * The control stores a 32-bit integer value
 * \var ControlTypeInteger64
 * The control stores a 64-bit integer value
 * \var ControlTypeFloat
 * The control stores a 32-bit floating point value
 * \var ControlTypeString
 * The control stores a string value as an array of char
 */

/**
 * \class ControlValue
 * \brief Abstract type representing the value of a control
 */

/** \todo Revisit the ControlValue layout when stabilizing the ABI */
static_assert(sizeof(ControlValue) == 16, "Invalid size of ControlValue class");

/**
 * \brief Construct an empty ControlValue.
 */
ControlValue::ControlValue()
	: type_(ControlTypeNone), isArray_(false), numElements_(0)
{
}

/**
 * \fn template<typename T> T ControlValue::ControlValue(const T &value)
 * \brief Construct a ControlValue of type T
 * \param[in] value Initial value
 *
 * This function constructs a new instance of ControlValue and stores the \a
 * value inside it. If the type \a T is equivalent to Span<R>, the instance
 * stores an array of values of type \a R. Otherwise the instance stores a
 * single value of type \a T. The numElements() and type() are updated to
 * reflect the stored value.
 */

void ControlValue::release()
{
	std::size_t size = numElements_ * ControlValueSize[type_];

	if (size > sizeof(value_)) {
		delete[] reinterpret_cast<uint8_t *>(storage_);
		storage_ = nullptr;
	}
}

ControlValue::~ControlValue()
{
	release();
}

/**
 * \brief Construct a ControlValue with the content of \a other
 * \param[in] other The ControlValue to copy content from
 */
ControlValue::ControlValue(const ControlValue &other)
	: type_(ControlTypeNone), numElements_(0)
{
	*this = other;
}

/**
 * \brief Replace the content of the ControlValue with a copy of the content
 * of \a other
 * \param[in] other The ControlValue to copy content from
 * \return The ControlValue with its content replaced with the one of \a other
 */
ControlValue &ControlValue::operator=(const ControlValue &other)
{
	set(other.type_, other.isArray_, other.data().data(),
	    other.numElements_, ControlValueSize[other.type_]);
	return *this;
}

/**
 * \fn ControlValue::type()
 * \brief Retrieve the data type of the value
 * \return The value data type
 */

/**
 * \fn ControlValue::isNone()
 * \brief Determine if the value is not initialised
 * \return True if the value type is ControlTypeNone, false otherwise
 */

/**
 * \fn ControlValue::isArray()
 * \brief Determine if the value stores an array
 * \return True if the value stores an array, false otherwise
 */

/**
 * \fn ControlValue::numElements()
 * \brief Retrieve the number of elements stored in the ControlValue
 *
 * For instances storing an array, this function returns the number of elements
 * in the array. For instances storing a string, it returns the length of the
 * string, not counting the terminating '\0'. Otherwise, it returns 1.
 *
 * \return The number of elements stored in the ControlValue
 */

/**
 * \brief Retrieve the raw data of a control value
 * \return The raw data of the control value as a span of uint8_t
 */
Span<const uint8_t> ControlValue::data() const
{
	std::size_t size = numElements_ * ControlValueSize[type_];
	const uint8_t *data = size > sizeof(value_)
			    ? reinterpret_cast<const uint8_t *>(storage_)
			    : reinterpret_cast<const uint8_t *>(&value_);
	return { data, size };
}

/**
 * \copydoc ControlValue::data() const
 */
Span<uint8_t> ControlValue::data()
{
	Span<const uint8_t> data = const_cast<const ControlValue *>(this)->data();
	return { const_cast<uint8_t *>(data.data()), data.size() };
}

/**
 * \brief Assemble and return a string describing the value
 * \return A string describing the ControlValue
 */
std::string ControlValue::toString() const
{
	if (type_ == ControlTypeNone)
		return "<ValueType Error>";

	const uint8_t *data = ControlValue::data().data();

	if (type_ == ControlTypeString)
		return std::string(reinterpret_cast<const char *>(data),
				   numElements_);

	std::string str(isArray_ ? "[ " : "");

	for (unsigned int i = 0; i < numElements_; ++i) {
		switch (type_) {
		case ControlTypeBool: {
			const bool *value = reinterpret_cast<const bool *>(data);
			str += *value ? "true" : "false";
			break;
		}
		case ControlTypeByte: {
			const uint8_t *value = reinterpret_cast<const uint8_t *>(data);
			str += std::to_string(*value);
			break;
		}
		case ControlTypeInteger32: {
			const int32_t *value = reinterpret_cast<const int32_t *>(data);
			str += std::to_string(*value);
			break;
		}
		case ControlTypeInteger64: {
			const int64_t *value = reinterpret_cast<const int64_t *>(data);
			str += std::to_string(*value);
			break;
		}
		case ControlTypeFloat: {
			const float *value = reinterpret_cast<const float *>(data);
			str += std::to_string(*value);
			break;
		}
		case ControlTypeRectangle: {
			const Rectangle *value = reinterpret_cast<const Rectangle *>(data);
			str += value->toString();
			break;
		}
		case ControlTypeSize: {
			const Size *value = reinterpret_cast<const Size *>(data);
			str += value->toString();
			break;
		}
		case ControlTypeNone:
		case ControlTypeString:
			break;
		}

		if (i + 1 != numElements_)
			str += ", ";

		data += ControlValueSize[type_];
	}

	if (isArray_)
		str += " ]";

	return str;
}

/**
 * \brief Compare ControlValue instances for equality
 * \return True if the values have identical types and values, false otherwise
 */
bool ControlValue::operator==(const ControlValue &other) const
{
	if (type_ != other.type_)
		return false;

	if (numElements_ != other.numElements())
		return false;

	if (isArray_ != other.isArray_)
		return false;

	return memcmp(data().data(), other.data().data(), data().size()) == 0;
}

/**
 * \fn bool ControlValue::operator!=()
 * \brief Compare ControlValue instances for non equality
 * \return False if the values have identical types and values, true otherwise
 */

/**
 * \fn template<typename T> T ControlValue::get() const
 * \brief Get the control value
 *
 * This function returns the contained value as an instance of \a T. If the
 * ControlValue instance stores a single value, the type \a T shall match the
 * stored value type(). If the instance stores an array of values, the type
 * \a T should be equal to Span<const R>, and the type \a R shall match the
 * stored value type(). The behaviour is undefined otherwise.
 *
 * Note that a ControlValue instance that stores a non-array value is not
 * equivalent to an instance that stores an array value containing a single
 * element. The latter shall be accessed through a Span<const R> type, while
 * the former shall be accessed through a type \a T corresponding to type().
 *
 * \return The control value
 */

/**
 * \fn template<typename T> void ControlValue::set(const T &value)
 * \brief Set the control value to \a value
 * \param[in] value The control value
 *
 * This function stores the \a value in the instance. If the type \a T is
 * equivalent to Span<R>, the instance stores an array of values of type \a R.
 * Otherwise the instance stores a single value of type \a T. The numElements()
 * and type() are updated to reflect the stored value.
 *
 * The entire content of \a value is copied to the instance, no reference to \a
 * value or to the data it references is retained. This may be an expensive
 * operation for Span<> values that refer to large arrays.
 */

void ControlValue::set(ControlType type, bool isArray, const void *data,
		       std::size_t numElements, std::size_t elementSize)
{
	ASSERT(elementSize == ControlValueSize[type]);

	reserve(type, isArray, numElements);

	Span<uint8_t> storage = ControlValue::data();
	memcpy(storage.data(), data, storage.size());
}

/**
 * \brief Set the control type and reserve memory
 * \param[in] type The control type
 * \param[in] isArray True to make the value an array
 * \param[in] numElements The number of elements
 *
 * This function sets the type of the control value to \a type, and reserves
 * memory to store the control value. If \a isArray is true, the instance
 * becomes an array control and storage for \a numElements is reserved.
 * Otherwise the instance becomes a simple control, numElements is ignored, and
 * storage for the single element is reserved.
 */
void ControlValue::reserve(ControlType type, bool isArray, std::size_t numElements)
{
	if (!isArray)
		numElements = 1;

	std::size_t oldSize = numElements_ * ControlValueSize[type_];
	std::size_t newSize = numElements * ControlValueSize[type];

	if (oldSize != newSize)
		release();

	type_ = type;
	isArray_ = isArray;
	numElements_ = numElements;

	if (oldSize == newSize)
		return;

	if (newSize > sizeof(value_))
		storage_ = reinterpret_cast<void *>(new uint8_t[newSize]);
}

/**
 * \class ControlId
 * \brief Control static metadata
 *
 * The ControlId class stores a control ID, name and data type. It provides
 * unique identification of a control, but without support for compile-time
 * type deduction that the derived template Control class supports. See the
 * Control class for more information.
 */

/**
 * \fn ControlId::ControlId(unsigned int id, const std::string &name, ControlType type)
 * \brief Construct a ControlId instance
 * \param[in] id The control numerical ID
 * \param[in] name The control name
 * \param[in] type The control data type
 */

/**
 * \fn unsigned int ControlId::id() const
 * \brief Retrieve the control numerical ID
 * \return The control numerical ID
 */

/**
 * \fn const char *ControlId::name() const
 * \brief Retrieve the control name
 * \return The control name
 */

/**
 * \fn ControlType ControlId::type() const
 * \brief Retrieve the control data type
 * \return The control data type
 */

/**
 * \fn bool operator==(unsigned int lhs, const ControlId &rhs)
 * \brief Compare a ControlId with a control numerical ID
 * \param[in] lhs Left-hand side numerical ID
 * \param[in] rhs Right-hand side ControlId
 *
 * \return True if \a lhs is equal to \a rhs.id(), false otherwise
 */

/**
 * \fn bool operator==(const ControlId &lhs, unsigned int rhs)
 * \brief Compare a ControlId with a control numerical ID
 * \param[in] lhs Left-hand side ControlId
 * \param[in] rhs Right-hand side numerical ID
 *
 * \return True if \a lhs.id() is equal to \a rhs, false otherwise
 */

/**
 * \class Control
 * \brief Describe a control and its intrinsic properties
 *
 * The Control class models a control exposed by an object. Its template type
 * name T refers to the control data type, and allows functions that operate on
 * control values to be defined as template functions using the same type T for
 * the control value. See for instance how the ControlList::get() function
 * returns a value corresponding to the type of the requested control.
 *
 * While this class is the main means to refer to a control, the control
 * identifying information is stored in the non-template base ControlId class.
 * This allows code that operates on a set of controls of different types to
 * reference those controls through a ControlId instead of a Control. For
 * instance, the list of controls supported by a camera is exposed as ControlId
 * instead of Control.
 *
 * Controls of any type can be defined through template specialisation, but
 * libcamera only supports the bool, uint8_t, int32_t, int64_t and float types
 * natively (this includes types that are equivalent to the supported types,
 * such as int and long int).
 *
 * Controls IDs shall be unique. While nothing prevents multiple instances of
 * the Control class to be created with the same ID for the same object, doing
 * so may cause undefined behaviour.
 */

/**
 * \fn Control::Control(unsigned int id, const char *name)
 * \brief Construct a Control instance
 * \param[in] id The control numerical ID
 * \param[in] name The control name
 *
 * The control data type is automatically deduced from the template type T.
 */

/**
 * \typedef Control::type
 * \brief The Control template type T
 */

/**
 * \class ControlInfo
 * \brief Describe the limits of valid values for a Control
 *
 * The ControlInfo expresses the constraints on valid values for a control.
 * The constraints depend on the object the control applies to, and are
 * constant for the lifetime of that object. They are typically constructed by
 * pipeline handlers to describe the controls they support.
 */

/**
 * \brief Construct a ControlInfo with minimum and maximum range parameters
 * \param[in] min The control minimum value
 * \param[in] max The control maximum value
 * \param[in] def The control default value
 */
ControlInfo::ControlInfo(const ControlValue &min,
			 const ControlValue &max,
			 const ControlValue &def)
	: min_(min), max_(max), def_(def)
{
}

/**
 * \brief Construct a ControlInfo from the list of valid values
 * \param[in] values The control valid values
 * \param[in] def The control default value
 *
 * Construct a ControlInfo from a list of valid values. The ControlInfo
 * minimum and maximum values are set to the first and last members of the
 * values list respectively. The default value is set to \a def if provided, or
 * to the minimum value otherwise.
 */
ControlInfo::ControlInfo(Span<const ControlValue> values,
			 const ControlValue &def)
{
	min_ = values.front();
	max_ = values.back();
	def_ = !def.isNone() ? def : values.front();

	values_.reserve(values.size());
	for (const ControlValue &value : values)
		values_.push_back(value);
}

/**
 * \brief Construct a boolean ControlInfo with both boolean values
 * \param[in] values The control valid boolean values (both true and false)
 * \param[in] def The control default boolean value
 *
 * Construct a ControlInfo for a boolean control, where both true and false are
 * valid values. \a values must be { false, true } (the order is irrelevant).
 * The minimum value will always be false, and the maximum always true. The
 * default value is \a def.
 */
ControlInfo::ControlInfo(std::set<bool> values, bool def)
	: min_(false), max_(true), def_(def), values_({ false, true })
{
	ASSERT(values.count(def) && values.size() == 2);
}

/**
 * \brief Construct a boolean ControlInfo with only one valid value
 * \param[in] value The control valid boolean value
 *
 * Construct a ControlInfo for a boolean control, where there is only valid
 * value. The minimum, maximum, and default values will all be \a value.
 */
ControlInfo::ControlInfo(bool value)
	: min_(value), max_(value), def_(value)
{
	values_ = { value };
}

/**
 * \fn ControlInfo::min()
 * \brief Retrieve the minimum value of the control
 *
 * For string controls, this is the minimum length of the string, not counting
 * the terminating '\0'. For all other control types, this is the minimum value
 * of each element.
 *
 * \return A ControlValue with the minimum value for the control
 */

/**
 * \fn ControlInfo::max()
 * \brief Retrieve the maximum value of the control
 *
 * For string controls, this is the maximum length of the string, not counting
 * the terminating '\0'. For all other control types, this is the maximum value
 * of each element.
 *