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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * Copyright (C) 2019, Google Inc.
 *
 * libcamera Camera API tests
 */

#include <iostream>

#include <libcamera/framebuffer_allocator.h>

#include "camera_test.h"
#include "test.h"

using namespace libcamera;
using namespace std;

namespace {

class Statemachine : public CameraTest, public Test
{
public:
	Statemachine()
		: CameraTest("platform/vimc.0 Sensor B")
	{
	}

protected:
	int testAvailable()
	{
		/* Test operations which should fail. */
		if (camera_->configure(defconf_.get()) != -EACCES)
			return TestFail;

		if (camera_->createRequest())
			return TestFail;

		if (camera_->start() != -EACCES)
			return TestFail;

		Request request(camera_.get());
		if (camera_->queueRequest(&request) != -EACCES)
			return TestFail;

		/* Test operations which should pass. */
		if (camera_->release())
			return TestFail;

		if (camera_->stop())
			return TestFail;

		/* Test valid state transitions, end in Acquired state. */
		if (camera_->acquire())
			return TestFail;

		return TestPass;
	}

	int testAcquired()
	{
		/* Test operations which should fail. */
		if (camera_->acquire() != -EBUSY)
			return TestFail;

		if (camera_->createRequest())
			return TestFail;

		if (camera_->start() != -EACCES)
			return TestFail;

		Request request(camera_.get());
		if (camera_->queueRequest(&request) != -EACCES)
			return TestFail;

		/* Test operations which should pass. */
		if (camera_->stop())
			return TestFail;

		/* Test valid state transitions, end in Configured state. */
		if (camera_->release())
			return TestFail;

		if (camera_->acquire())
			return TestFail;

		if (camera_->configure(defconf_.get()))
			return TestFail;

		return TestPass;
	}

	int testConfigured()
	{
		/* Test operations which should fail. */
		if (camera_->acquire() != -EBUSY)
			return TestFail;

		Request request1(camera_.get());
		if (camera_->queueRequest(&request1) != -EACCES)
			return TestFail;

		/* Test operations which should pass. */
		std::unique_ptr<Request> request2 = camera_->createRequest();
		if (!request2)
			return TestFail;

		if (camera_->stop())
			return TestFail;

		/* Test valid state transitions, end in Running state. */
		if (camera_->release())
			return TestFail;

		if (camera_->acquire())
			return TestFail;

		if (camera_->configure(defconf_.get()))
			return TestFail;

		/* Use internally allocated buffers. */
		allocator_ = new FrameBufferAllocator(camera_);
		Stream *stream = *camera_->streams().begin();
		if (allocator_->allocate(stream) < 0)
			return TestFail;

		if (camera_->start())
			return TestFail;

		return TestPass;
	}

	int testRuning()
	{
		/* Test operations which should fail. */
		if (camera_->acquire() != -EBUSY)
			return TestFail;

		if (camera_->release() != -EBUSY)
			return TestFail;

		if (camera_->configure(defconf_.get()) != -EACCES)
			return TestFail;

		if (camera_->start() != -EACCES)
			return TestFail;

		/* Test operations which should pass. */
		std::unique_ptr<Request> request = camera_->createRequest();
		if (!request)
			return TestFail;

		Stream *stream = *camera_->streams().begin();
		if (request->addBuffer(stream, allocator_->buffers(stream)[0].get()))
			return TestFail;

		if (camera_->queueRequest(request.get()))
			return TestFail;

		/* Test valid state transitions, end in Available state. */
		if (camera_->stop())
			return TestFail;

		delete allocator_;

		if (camera_->release())
			return TestFail;

		return TestPass;
	}

	int init() override
	{
		if (status_ != TestPass)
			return status_;

		defconf_ = camera_->generateConfiguration({ StreamRole::VideoRecording });
		if (!defconf_) {
			cout << "Failed to generate default configuration" << endl;
			return TestFail;
		}

		return TestPass;
	}

	int run() override
	{
		if (testAvailable() != TestPass) {
			cout << "State machine in Available state failed" << endl;
			return TestFail;
		}

		if (testAcquired() != TestPass) {
			cout << "State machine in Acquired state failed" << endl;
			return TestFail;
		}

		if (testConfigured() != TestPass) {
			cout << "State machine in Configured state failed" << endl;
			return TestFail;
		}

		if (testRuning() != TestPass) {
			cout << "State machine in Running state failed" << endl;
			return TestFail;
		}

		return TestPass;
	}

	std::unique_ptr<CameraConfiguration> defconf_;
	FrameBufferAllocator *allocator_;
};

} /* namespace */

TEST_REGISTER(Statemachine)
queue and will be delivered from the * receiver's event loop, running in the receiver's thread. This mechanism can * be overridden by selecting a different connection type when calling * Signal::connect(). * * Asynchronous signal delivery is used internally in libcamera, but is also * available to applications if desired. To use this feature, applications * shall create receiver classes that inherit from the Object class, and * provide an event loop to the CameraManager as explained above. Note that * Object instances created by the application are limited to living in the * application's main thread. Creating Object instances from another thread of * an application causes undefined behaviour. * * \section thread-reentrancy Reentrancy and Thread-Safety * * Through the documentation, several terms are used to define how classes and * their member functions can be used from multiple threads. * * - A **reentrant** function may be called simultaneously from multiple * threads if and only if each invocation uses a different instance of the * class. This is the default for all member functions not explictly marked * otherwise. * * - \anchor thread-safe A **thread-safe** function may be called * simultaneously from multiple threads on the same instance of a class. A * thread-safe function is thus reentrant. Thread-safe functions may also be * called simultaneously with any other reentrant function of the same class * on the same instance. * * - \anchor thread-bound A **thread-bound** function may be called only from * the thread that the class instances lives in (see section \ref * thread-objects). For instances of classes that do not derive from the * Object class, this is the thread in which the instance was created. A * thread-bound function is not thread-safe, and may or may not be reentrant. * * Neither reentrancy nor thread-safety, in this context, mean that a function * may be called simultaneously from the same thread, for instance from a * callback invoked by the function. This may deadlock and isn't allowed unless * separately documented. * * A class is defined as reentrant, thread-safe or thread-bound if all its * member functions are reentrant, thread-safe or thread-bound respectively. * Some member functions may additionally be documented as having additional * thread-related attributes. * * Most classes are reentrant but not thread-safe, as making them fully * thread-safe would incur locking costs considered prohibitive for the * expected use cases. */ /** * \file thread.h * \brief Thread support */ namespace libcamera { LOG_DEFINE_CATEGORY(Thread) class ThreadMain; /** * \brief A queue of posted messages */ class MessageQueue { public: /** * \brief List of queued Message instances */ std::list<std::unique_ptr<Message>> list_; /** * \brief Protects the \ref list_ */ Mutex mutex_; }; /** * \brief Thread-local internal data */ class ThreadData { public: ThreadData() : thread_(nullptr), running_(false), dispatcher_(nullptr) { } static ThreadData *current(); private: friend class Thread; friend class ThreadMain; Thread *thread_; bool running_; pid_t tid_; Mutex mutex_; std::atomic<EventDispatcher *> dispatcher_; std::condition_variable cv_; std::atomic<bool> exit_; int exitCode_; MessageQueue messages_; }; /** * \brief Thread wrapper for the main thread */ class ThreadMain : public Thread { public: ThreadMain() { data_->running_ = true; } protected: void run() override { LOG(Thread, Fatal) << "The main thread can't be restarted"; } }; static thread_local ThreadData *currentThreadData = nullptr; static ThreadMain mainThread; /** * \brief Retrieve thread-local internal data for the current thread * \return The thread-local internal data for the current thread */ ThreadData *ThreadData::current() { if (currentThreadData) return currentThreadData; /* * The main thread doesn't receive thread-local data when it is * started, set it here. */ ThreadData *data = mainThread.data_; data->tid_ = syscall(SYS_gettid); currentThreadData = data; return data; } /** * \typedef Mutex * \brief An alias for std::mutex */ /** * \typedef MutexLocker * \brief An alias for std::unique_lock<std::mutex> */ /** * \class Thread * \brief A thread of execution * * The Thread class is a wrapper around std::thread that handles integration * with the Object, Signal and EventDispatcher classes. * * Thread instances by default run an event loop until the exit() method is * called. A custom event dispatcher may be installed with * setEventDispatcher(), otherwise a poll-based event dispatcher is used. This * behaviour can be overriden by overloading the run() method. * * \context This class is \threadsafe. */ /** * \brief Create a thread */ Thread::Thread() { data_ = new ThreadData; data_->thread_ = this; } Thread::~Thread() { delete data_->dispatcher_.load(std::memory_order_relaxed); delete data_; } /** * \brief Start the thread */ void Thread::start() { MutexLocker locker(data_->mutex_); if (data_->running_) return; data_->running_ = true; data_->exitCode_ = -1; data_->exit_.store(false, std::memory_order_relaxed); thread_ = std::thread(&Thread::startThread, this); } void Thread::startThread() { struct ThreadCleaner { ThreadCleaner(Thread *thread, void (Thread::*cleaner)()) : thread_(thread), cleaner_(cleaner) { } ~ThreadCleaner() { (thread_->*cleaner_)(); } Thread *thread_; void (Thread::*cleaner_)(); }; /* * Make sure the thread is cleaned up even if the run method exits * abnormally (for instance via a direct call to pthread_cancel()). */ thread_local ThreadCleaner cleaner(this, &Thread::finishThread); data_->tid_ = syscall(SYS_gettid); currentThreadData = data_; run(); } /** * \brief Enter the event loop * * This method enter an event loop based on the event dispatcher instance for * the thread, and blocks until the exit() method is called. It is meant to be * called within the thread from the run() method and shall not be called * outside of the thread. * * \return The exit code passed to the exit() method */ int Thread::exec() { MutexLocker locker(data_->mutex_); EventDispatcher *dispatcher = eventDispatcher(); locker.unlock(); while (!data_->exit_.load(std::memory_order_acquire)) dispatcher->processEvents(); locker.lock(); return data_->exitCode_; } /** * \brief Main method of the thread * * When the thread is started with start(), it calls this method in the context * of the new thread. The run() method can be overloaded to perform custom * work. When this method returns the thread execution is stopped, and the \ref * finished signal is emitted. * * The base implementation just calls exec(). */ void Thread::run() { exec(); } void Thread::finishThread() { data_->mutex_.lock(); data_->running_ = false; data_->mutex_.unlock(); finished.emit(this); data_->cv_.notify_all(); } /** * \brief Stop the thread's event loop * \param[in] code The exit code * * This method interrupts the event loop started by the exec() method, causing * exec() to return \a code. * * Calling exit() on a thread that reimplements the run() method and doesn't * call exec() will likely have no effect. */ void Thread::exit(int code) { data_->exitCode_ = code; data_->exit_.store(true, std::memory_order_release); EventDispatcher *dispatcher = data_->dispatcher_.load(std::memory_order_relaxed); if (!dispatcher) return; dispatcher->interrupt(); } /** * \brief Wait for the thread to finish * \param[in] duration Maximum wait duration * * This function waits until the thread finishes or the \a duration has * elapsed, whichever happens first. If \a duration is equal to * utils::duration::max(), the wait never times out. If the thread is not * running the function returns immediately. * * \return True if the thread has finished, or false if the wait timed out */ bool Thread::wait(utils::duration duration) { bool hasFinished = true; { MutexLocker locker(data_->mutex_); if (duration == utils::duration::max()) data_->cv_.wait(locker, [&]() { return !data_->running_; }); else hasFinished = data_->cv_.wait_for(locker, duration, [&]() { return !data_->running_; }); } if (thread_.joinable()) thread_.join(); return hasFinished; } /** * \brief Check if the thread is running * * A Thread instance is considered as running once the underlying thread has * started. This method guarantees that it returns true after the start() * method returns, and false after the wait() method returns. * * \return True if the thread is running, false otherwise */ bool Thread::isRunning() { MutexLocker locker(data_->mutex_); return data_->running_; } /** * \var Thread::finished * \brief Signal the end of thread execution */ /** * \brief Retrieve the Thread instance for the current thread * \return The Thread instance for the current thread */ Thread *Thread::current() { ThreadData *data = ThreadData::current(); return data->thread_; } /** * \brief Retrieve the ID of the current thread * * The thread ID corresponds to the Linux thread ID (TID) as returned by the * gettid system call. * * \return The ID of the current thread */ pid_t Thread::currentId() { ThreadData *data = ThreadData::current(); return data->tid_; } /** * \brief Set the event dispatcher * \param[in] dispatcher Pointer to the event dispatcher * * Threads that run an event loop require an event dispatcher to integrate * event notification and timers with the loop. Users that want to provide * their own event dispatcher shall call this method once and only once before * the thread is started with start(). If no event dispatcher is provided, a * default poll-based implementation will be used. * * The Thread takes ownership of the event dispatcher and will delete it when * the thread is destroyed. */ void Thread::setEventDispatcher(std::unique_ptr<EventDispatcher> dispatcher) { if (data_->dispatcher_.load(std::memory_order_relaxed)) { LOG(Thread, Warning) << "Event dispatcher is already set"; return; } data_->dispatcher_.store(dispatcher.release(), std::memory_order_relaxed); } /** * \brief Retrieve the event dispatcher * * This method retrieves the event dispatcher set with setEventDispatcher(). * If no dispatcher has been set, a default poll-based implementation is created * and returned, and no custom event dispatcher may be installed anymore. * * The returned event dispatcher is valid until the thread is destroyed. * * \return Pointer to the event dispatcher */ EventDispatcher *Thread::eventDispatcher() { if (!data_->dispatcher_.load(std::memory_order_relaxed)) data_->dispatcher_.store(new EventDispatcherPoll(), std::memory_order_release); return data_->dispatcher_.load(std::memory_order_relaxed); } /** * \brief Post a message to the thread for the \a receiver * \param[in] msg The message * \param[in] receiver The receiver * * This method stores the message \a msg in the message queue of the thread for * the \a receiver and wake up the thread's event loop. Message ownership is * passed to the thread, and the message will be deleted after being delivered. * * Messages are delivered through the thread's event loop. If the thread is not * running its event loop the message will not be delivered until the event * loop gets started. * * If the \a receiver is not bound to this thread the behaviour is undefined. * * \sa exec() */ void Thread::postMessage(std::unique_ptr<Message> msg, Object *receiver) { msg->receiver_ = receiver; ASSERT(data_ == receiver->thread()->data_); MutexLocker locker(data_->messages_.mutex_); data_->messages_.list_.push_back(std::move(msg)); receiver->pendingMessages_++; locker.unlock(); EventDispatcher *dispatcher = data_->dispatcher_.load(std::memory_order_acquire); if (dispatcher) dispatcher->interrupt(); } /** * \brief Remove all posted messages for the \a receiver * \param[in] receiver The receiver * * If the \a receiver is not bound to this thread the behaviour is undefined. */ void Thread::removeMessages(Object *receiver) { ASSERT(data_ == receiver->thread()->data_); MutexLocker locker(data_->messages_.mutex_); if (!receiver->pendingMessages_) return; std::vector<std::unique_ptr<Message>> toDelete; for (std::unique_ptr<Message> &msg : data_->messages_.list_) { if (!msg) continue; if (msg->receiver_ != receiver) continue; /* * Move the message to the pending deletion list to delete it * after releasing the lock. The messages list element will * contain a null pointer, and will be removed when dispatching * messages. */ toDelete.push_back(std::move(msg)); receiver->pendingMessages_--; } ASSERT(!receiver->pendingMessages_); locker.unlock(); toDelete.clear(); } /** * \brief Dispatch posted messages for this thread * \param[in] type The message type * * This function immediately dispatches all the messages previously posted for * this thread with postMessage() that match the message \a type. If the \a type * is Message::Type::None, all messages are dispatched. */ void Thread::dispatchMessages(Message::Type type) { MutexLocker locker(data_->messages_.mutex_); std::list<std::unique_ptr<Message>> &messages = data_->messages_.list_; for (auto iter = messages.begin(); iter != messages.end(); ) { std::unique_ptr<Message> &msg = *iter; if (!msg) { iter = data_->messages_.list_.erase(iter);