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/* SPDX-License-Identifier: BSD-2-Clause */
/*
* Copyright (C) 2019, Raspberry Pi Ltd
* Copyright (C) 2024, Ideas on Board Oy
*
* Piecewise linear functions
*/
#include "pwl.h"
#include <assert.h>
#include <cmath>
#include <sstream>
#include <stdexcept>
/**
* \file pwl.h
* \brief Piecewise linear functions
*/
namespace libcamera {
namespace ipa {
/**
* \class Pwl
* \brief Describe a univariate piecewise linear function in two-dimensional
* real space
*
* A piecewise linear function is a univariate function that maps reals to
* reals, and it is composed of multiple straight-line segments.
*
* While a mathematical piecewise linear function would usually be defined by
* a list of linear functions and for which values of the domain they apply,
* this Pwl class is instead defined by a list of points at which these line
* segments intersect. These intersecting points are known as knots.
*
* https://en.wikipedia.org/wiki/Piecewise_linear_function
*
* A consequence of the Pwl class being defined by knots instead of linear
* functions is that the values of the piecewise linear function past the ends
* of the function are constants as opposed to linear functions. In a
* mathematical piecewise linear function that is defined by multiple linear
* functions, the ends of the function are also linear functions and hence grow
* to infinity (or negative infinity). However, since this Pwl class is defined
* by knots, the y-value of the leftmost and rightmost knots will hold for all
* x values to negative infinity and positive infinity, respectively.
*/
/**
* \typedef Pwl::Point
* \brief Describe a point in two-dimensional real space
*/
/**
* \class Pwl::Interval
* \brief Describe an interval in one-dimensional real space
*/
/**
* \fn Pwl::Interval::Interval(double _start, double _end)
* \brief Construct an interval
* \param[in] _start Start of the interval
* \param[in] _end End of the interval
*/
/**
* \fn Pwl::Interval::contains
* \brief Check if a given value falls within the interval
* \param[in] value Value to check
* \return True if the value falls within the interval, including its bounds,
* or false otherwise
*/
/**
* \fn Pwl::Interval::clamp
* \brief Clamp a value such that it is within the interval
* \param[in] value Value to clamp
* \return The clamped value
*/
/**
* \fn Pwl::Interval::length
* \brief Compute the length of the interval
* \return The length of the interval
*/
/**
* \var Pwl::Interval::start
* \brief Start of the interval
*/
/**
* \var Pwl::Interval::end
* \brief End of the interval
*/
/**
* \brief Construct an empty piecewise linear function
*/
Pwl::Pwl()
{
}
/**
* \brief Construct a piecewise linear function from a list of 2D points
* \param[in] points Vector of points from which to construct the piecewise
* linear function
*
* \a points must be in ascending order of x-value.
*/
Pwl::Pwl(const std::vector<Point> &points)
: points_(points)
{
}
/**
* \brief Populate the piecewise linear function from yaml data
* \param[in] params Yaml data to populate the piecewise linear function with
*
* Any existing points in the piecewise linear function *will* be overwritten.
*
* The yaml data is expected to be a list with an even number of numerical
* elements. These will be parsed in pairs into x and y points in the piecewise
* linear function, and added in order. x must be monotonically increasing.
*
* \return 0 on success, negative error code otherwise
*/
int Pwl::readYaml(const libcamera::YamlObject ¶ms)
{
if (!params.size() || params.size() % 2)
return -EINVAL;
const auto &list = params.asList();
points_.clear();
for (auto it = list.begin(); it != list.end(); it++) {
auto x = it->get<double>();
if (!x)
return -EINVAL;
if (it != list.begin() && *x <= points_.back().x())
return -EINVAL;
auto y = (++it)->get<double>();
if (!y)
return -EINVAL;
points_.push_back(Point({ *x, *y }));
}
return 0;
}
/**
* \brief Append a point to the end of the piecewise linear function
* \param[in] x x-coordinate of the point to add to the piecewise linear function
* \param[in] y y-coordinate of the point to add to the piecewise linear function
* \param[in] eps Epsilon for the minimum x distance between points (optional)
*
* The point's x-coordinate must be greater than the x-coordinate of the last
* (= greatest) point already in the piecewise linear function.
*/
void Pwl::append(double x, double y, const double eps)
{
if (points_.empty() || points_.back().x() + eps < x)
points_.push_back(Point({ x, y }));
}
/**
* \brief Prepend a point to the beginning of the piecewise linear function
* \param[in] x x-coordinate of the point to add to the piecewise linear function
* \param[in] y y-coordinate of the point to add to the piecewise linear function
* \param[in] eps Epsilon for the minimum x distance between points (optional)
*
* The point's x-coordinate must be less than the x-coordinate of the first
* (= smallest) point already in the piecewise linear function.
*/
void Pwl::prepend(double x, double y, const double eps)
{
if (points_.empty() || points_.front().x() - eps > x)
points_.insert(points_.begin(), Point({ x, y }));
}
/**
* \brief Get the domain of the piecewise linear function
* \return An interval representing the domain
*/
Pwl::Interval Pwl::domain() const
{
return Interval(points_[0].x(), points_[points_.size() - 1].x());
}
/**
* \brief Get the range of the piecewise linear function
* \return An interval representing the range
*/
Pwl::Interval Pwl::range() const
{
double lo = points_[0].y(), hi = lo;
for (auto &p : points_)
lo = std::min(lo, p.y()), hi = std::max(hi, p.y());
return Interval(lo, hi);
}
/**
* \brief Check if the piecewise linear function is empty
* \return True if there are no points in the function, false otherwise
*/
bool Pwl::empty() const
{
return points_.empty();
}
/**
* \brief Evaluate the piecewise linear function
* \param[in] x The x value to input into the function
* \param[inout] span Initial guess for span
* \param[in] updateSpan Set to true to update span
*
* Evaluate Pwl, optionally supplying an initial guess for the
* "span". The "span" may be optionally be updated. If you want to know
* the "span" value but don't have an initial guess you can set it to
* -1.
*
* \return The result of evaluating the piecewise linear function at position \a x
*/
double Pwl::eval(double x, int *span, bool updateSpan) const
{
int index = findSpan(x, span && *span != -1
? *span
: points_.size() / 2 - 1);
if (span && updateSpan)
*span = index;
return points_[index].y() +
(x - points_[index].x()) * (points_[index + 1].y() - points_[index].y()) /
(points_[index + 1].x() - points_[index].x());
}
int Pwl::findSpan(double x, int span) const
{
/*
* Pwls are generally small, so linear search may well be faster than
* binary, though could review this if large Pwls start turning up.
*/
int lastSpan = points_.size() - 2;
/*
* some algorithms may call us with span pointing directly at the last
* control point
*/
span = std::max(0, std::min(lastSpan, span));
while (span < lastSpan && x >= points_[span + 1].x())
span++;
while (span && x < points_[span].x())
span--;
return span;
}
/**
* \brief Compute the inverse function
* \param[in] eps Epsilon for the minimum x distance between points (optional)
*
* The output includes whether the resulting inverse function is a proper
* (true) inverse, or only a best effort (e.g. input was non-monotonic).
*
* \return A pair of the inverse piecewise linear function, and whether or not
* the result is a proper/true inverse
*/
std::pair<Pwl, bool> Pwl::inverse(const double eps) const
{
bool appended = false, prepended = false, neither = false;
Pwl inverse;
for (Point const &p : points_) {
if (inverse.empty()) {
inverse.append(p.y(), p.x(), eps);
} else if (std::abs(inverse.points_.back().x() - p.y()) <= eps ||
std::abs(inverse.points_.front().x() - p.y()) <= eps) {
/* do nothing */;
} else if (p.y() > inverse.points_.back().x()) {
inverse.append(p.y(), p.x(), eps);
appended = true;
} else if (p.y() < inverse.points_.front().x()) {
inverse.prepend(p.y(), p.x(), eps);
prepended = true;
} else {
neither = true;
}
}
/*
* This is not a proper inverse if we found ourselves putting points
* onto both ends of the inverse, or if there were points that couldn't
* go on either.
*/
bool trueInverse = !(neither || (appended && prepended));
return { inverse, trueInverse };
}
/**
* \brief Compose two piecewise linear functions together
* \param[in] other The "other" piecewise linear function
* \param[in] eps Epsilon for the minimum x distance between points (optional)
*
* The "this" function is done first, and "other" after.
*
* \return The composed piecewise linear function
*/
Pwl Pwl::compose(Pwl const &other, const double eps) const
{
double thisX = points_[0].x(), thisY = points_[0].y();
int thisSpan = 0, otherSpan = other.findSpan(thisY, 0);
Pwl result({ Point({ thisX, other.eval(thisY, &otherSpan, false) }) });
while (thisSpan != (int)points_.size() - 1) {
double dx = points_[thisSpan + 1].x() - points_[thisSpan].x(),
dy = points_[thisSpan + 1].y() - points_[thisSpan].y();
if (std::abs(dy) > eps &&
otherSpan + 1 < (int)other.points_.size() &&
points_[thisSpan + 1].y() >= other.points_[otherSpan + 1].x() + eps) {
/*
* next control point in result will be where this
* function's y reaches the next span in other
*/
thisX = points_[thisSpan].x() +
(other.points_[otherSpan + 1].x() -
points_[thisSpan].y()) *
dx / dy;
thisY = other.points_[++otherSpan].x();
} else if (std::abs(dy) > eps && otherSpan > 0 &&
points_[thisSpan + 1].y() <=
other.points_[otherSpan - 1].x() - eps) {
/*
* next control point in result will be where this
* function's y reaches the previous span in other
*/
thisX = points_[thisSpan].x() +
(other.points_[otherSpan + 1].x() -
points_[thisSpan].y()) *
dx / dy;
thisY = other.points_[--otherSpan].x();
} else {
/* we stay in the same span in other */
thisSpan++;
thisX = points_[thisSpan].x(),
thisY = points_[thisSpan].y();
}
result.append(thisX, other.eval(thisY, &otherSpan, false),
eps);
}
return result;
}
/**
* \brief Apply function to (x, y) values at every control point
* \param[in] f Function to be applied
*/
void Pwl::map(std::function<void(double x, double y)> f) const
{
for (auto &pt : points_)
f(pt.x(), pt.y());
}
/**
* \brief Apply function to (x, y0, y1) values wherever either Pwl has a
* control point.
* \param[in] pwl0 First piecewise linear function
* \param[in] pwl1 Second piecewise linear function
* \param[in] f Function to be applied
*
* This applies the function \a f to every parameter (x, y0, y1), where x is
* the combined list of x-values from \a pwl0 and \a pwl1, y0 is the y-value
* for the given x in \a pwl0, and y1 is the y-value for the same x in \a pwl1.
*/
void Pwl::map2(Pwl const &pwl0, Pwl const &pwl1,
std::function<void(double x, double y0, double y1)> f)
{
int span0 = 0, span1 = 0;
double x = std::min(pwl0.points_[0].x(), pwl1.points_[0].x());
f(x, pwl0.eval(x, &span0, false), pwl1.eval(x, &span1, false));
while (span0 < (int)pwl0.points_.size() - 1 ||
span1 < (int)pwl1.points_.size() - 1) {
if (span0 == (int)pwl0.points_.size() - 1)
x = pwl1.points_[++span1].x();
else if (span1 == (int)pwl1.points_.size() - 1)
x = pwl0.points_[++span0].x();
else if (pwl0.points_[span0 + 1].x() > pwl1.points_[span1 + 1].x())
x = pwl1.points_[++span1].x();
else
x = pwl0.points_[++span0].x();
f(x, pwl0.eval(x, &span0, false), pwl1.eval(x, &span1, false));
}
}
/**
* \brief Combine two Pwls
* \param[in] pwl0 First piecewise linear function
* \param[in] pwl1 Second piecewise linear function
* \param[in] f Function to be applied
* \param[in] eps Epsilon for the minimum x distance between points (optional)
*
* Create a new Pwl where the y values are given by running \a f wherever
* either pwl has a knot.
*
* \return The combined pwl
*/
Pwl Pwl::combine(Pwl const &pwl0, Pwl const &pwl1,
std::function<double(double x, double y0, double y1)> f,
const double eps)
{
Pwl result;
map2(pwl0, pwl1, [&](double x, double y0, double y1) {
result.append(x, f(x, y0, y1), eps);
});
return result;
}
/**
* \brief Multiply the piecewise linear function
* \param[in] d Scalar multiplier to multiply the function by
* \return This function, after it has been multiplied by \a d
*/
Pwl &Pwl::operator*=(double d)
{
for (auto &pt : points_)
pt[1] *= d;
return *this;
}
/**
* \brief Assemble and return a string describing the piecewise linear function
* \return A string describing the piecewise linear function
*/
std::string Pwl::toString() const
{
std::stringstream ss;
ss << "Pwl { ";
for (auto &p : points_)
ss << "(" << p.x() << ", " << p.y() << ") ";
ss << "}";
return ss.str();
}
} /* namespace ipa */
} /* namespace libcamera */
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