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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* sdl_texture_yuyv.cpp - SDL Texture YUYV
*/
#include "sdl_texture_yuyv.h"
using namespace libcamera;
SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect)
: SDLTexture(rect, SDL_PIXELFORMAT_YUY2, 4 * ((rect.w + 1) / 2))
{
}
void SDLTextureYUYV::update(Span<const uint8_t> data)
{
SDL_UpdateTexture(ptr_, &rect_, data.data(), pitch_);
}
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