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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2020, Linaro
*
* identity.vert - Identity vertex shader for pixel format conversion
*/
attribute vec4 vertexIn;
attribute vec2 textureIn;
varying vec2 textureOut;
uniform mat4 proj_matrix;
uniform float stride_factor;
void main(void)
{
gl_Position = proj_matrix * vertexIn;
textureOut = vec2(textureIn.x * stride_factor, textureIn.y);
}
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