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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* sdl_texture_yuv.cpp - SDL YUV Textures
*/
#include "sdl_texture_yuv.h"
using namespace libcamera;
#if SDL_VERSION_ATLEAST(2, 0, 16)
SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
: SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
{
}
void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data)
{
SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
data[1].data(), stride_);
}
#endif
SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
: SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride)
{
}
void SDLTextureYUYV::update(const std::vector<libcamera::Span<const uint8_t>> &data)
{
SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
}
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