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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* sdl_texture.cpp - SDL Texture
*/
#include "sdl_texture.h"
#include <iostream>
SDLTexture::SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat,
const int stride)
: ptr_(nullptr), rect_(rect), pixelFormat_(pixelFormat), stride_(stride)
{
}
SDLTexture::~SDLTexture()
{
if (ptr_)
SDL_DestroyTexture(ptr_);
}
int SDLTexture::create(SDL_Renderer *renderer)
{
ptr_ = SDL_CreateTexture(renderer, pixelFormat_,
SDL_TEXTUREACCESS_STREAMING, rect_.w,
rect_.h);
if (!ptr_) {
std::cerr << "Failed to create SDL texture: " << SDL_GetError()
<< std::endl;
return -ENOMEM;
}
return 0;
}
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