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.. SPDX-License-Identifier: CC-BY-SA-4.0
Developers guide to libcamera
=============================
The Linux kernel handles multimedia devices through the 'Linux media' subsystem
and provides a set of APIs (application programming interfaces) known
collectively as V4L2 (`Video for Linux 2`_) and the `Media Controller`_ API
which provide an interface to interact and control media devices.
Included in this subsystem are drivers for camera sensors, CSI2 (Camera
Serial Interface) recievers, and ISPs (Image Signal Processors)
The usage of these drivers to provide a functioning camera stack is a
responsibility that lies in userspace which is commonly implemented separately
by vendors without a common architecture or API for application developers.
libcamera provides a complete camera stack for Linux based systems to abstract
functionality desired by camera application developers and process the
configuration of hardware and image control algorithms requried to obtain
desireable results from the camera.
.. _Video for Linux 2: https://www.linuxtv.org/downloads/v4l-dvb-apis-new/userspace-api/v4l/v4l2.html
.. _Media Controller: https://www.linuxtv.org/downloads/v4l-dvb-apis-new/userspace-api/mediactl/media-controller.html
In this developers guide, we will explore the `Camera Stack`_ and how it is
can be visualised at a high level, and explore the internal `Architecture`_ of
the libcamera library with its components. The current `Platform Support`_ is
detailed, as well as an overview of the `Licensing`_ requirements of the
project.
This introduction is followed by a walkthrough tutorial to newcomers wishing to
support a new platform with the `Pipeline Handler Writers Guide`_ and for those
looking to make use of the libcamera native API an `Application Writers Guide`_
provides a tutorial of the key APIs exposed by libcamera.
.. _Pipeline Handler Writers Guide: pipeline-handler.html
.. _Application Writers Guide: application-developer.html
.. TODO: Correctly link to the other articles of the guide
Camera Stack
------------
The libcamera library is implemented in userspace, and makes use of underlying
kernel drivers that directly interact with hardware.
Applications can make use of libcamera through the native `libcamera API`_'s or
through an adaptation layer integrating libcamera into a larger framework.
.. _libcamera API: https://www.libcamera.org/api-html/index.html
::
Application Layer
/ +--------------+ +--------------+ +--------------+ +--------------+
| | Native | | Framework | | Native | | Android |
| | V4L2 | | Application | | libcamera | | Camera |
| | Application | | (gstreamer) | | Application | | Framework |
\ +--------------+ +--------------+ +--------------+ +--------------+
^ ^ ^ ^
| | | |
| | | |
v v | v
Adaptation Layer |
/ +--------------+ +--------------+ | +--------------+
| | V4L2 | | gstreamer | | | Android |
| | Compatability| | element | | | Camera |
| | (preload) | |(libcamerasrc)| | | HAL |
\ +--------------+ +--------------+ | +--------------+
|
^ ^ | ^
| | | |
| | | |
v v v v
libcamera Framework
/ +--------------------------------------------------------------------+
| | |
| | libcamera |
| | |
\ +--------------------------------------------------------------------+
^ ^ ^
Userspace | | |
--------------------- | ---------------- | ---------------- | ---------------
Kernel | | |
v v v
+-----------+ +-----------+ +-----------+
| Media | <--> | Video | <--> | V4L2 |
| Device | | Device | | Subdev |
+-----------+ +-----------+ +-----------+
The camera stack comprises of four software layers. From bottom to top:
* The kernel drivers control the camera hardware and expose a low-level
interface to userspace through the Linux kernel V4L2 family of APIs
(Media Controller API, V4L2 Video Device API and V4L2 Subdev API).
* The libcamera framework is the core part of the stack. It handles all control
of the camera devices in its core component, libcamera, and exposes a native
C++ API to upper layers.
* The libcamera adaptation layer is an umbrella term designating the components
that interface to libcamera in other frameworks. Notable examples are the V4L2
compatibility layer, the gstreamer libcamera element, and the Android camera
HAL implementation based on libcamera which are provided as a part of the
libcamera project.
* The applications and upper level frameworks are based on the libcamera
framework or libcamera adaptation, and are outside of the scope of the
libcamera project, however example native applications (cam, qcam) are
provided for testing.
V4L2 Compatibility Layer
V4L2 compatibility is achieved through a shared library that traps all
accesses to camera devices and routes them to libcamera to emulate high-level
V4L2 camera devices. It is injected in a process address space through
`LD_PRELOAD` and is completely transparent for applications.
The compatibility layer exposes camera device features on a best-effort basis,
and aims for the level of features traditionally available from a UVC camera
designed for video conferencing.
Android Camera HAL
Camera support for Android is achieved through a generic Android camera HAL
implementation on top of libcamera. The HAL implements features required by
Android and out of scope from libcamera, such as JPEG encoding support.
This component is used to provide support for ChromeOS platforms
GStreamer element (gstlibcamerasrc)
A `GStreamer element`_ is provided to allow capture from libcamera supported
devices through GStreamer pipelines, and connect to other elements for further
processing.
Development of this element is ongoing and is limited to a single stream.
Native libcamera API
Applications can make use of the libcamera API directly using the C++
API. An example application and walkthrough using the libcamera API can be
followed in the `Application Writers Guide`_
.. _GStreamer element: https://gstreamer.freedesktop.org/documentation/application-development/basics/elements.html
Architecture
------------
While offering a unified API towards upper layers, and presenting itself as a
single library, libcamera isn’t monolithic. It exposes multiple components
through its public API and is built around a set of separate helpers internally.
Hardware abstractractions are handled through the use of device-specific
components where required and dynamically loadable plugins are used to separate
image processing algorithms from the core libcamera codebase.
::
--------------------------< libcamera Public API >---------------------------
^ ^
| |
v v
+-------------+ +---------------------------------------------------+
| Camera | | Camera Device |
| Manager | | +-----------------------------------------------+ |
+-------------+ | | Device-Agnostic | |
^ | | | |
| | | +--------------------------+ |
| | | | ~~~~~~~~~~~~~~~~~~~~~~~ |
| | | | { +-----------------+ } |
| | | | } | //// Image //// | { |
| | | | <-> | / Processing // | } |
| | | | } | / Algorithms // | { |
| | | | { +-----------------+ } |
| | | | ~~~~~~~~~~~~~~~~~~~~~~~ |
| | | | ========================== |
| | | | +-----------------+ |
| | | | | // Pipeline /// | |
| | | | <-> | /// Handler /// | |
| | | | | /////////////// | |
| | +--------------------+ +-----------------+ |
| | Device-Specific |
| +---------------------------------------------------+
| ^ ^
| | |
v v v
+--------------------------------------------------------------------+
| Helpers and Support Classes |
| +-------------+ +-------------+ +-------------+ +-------------+ |
| | MC & V4L2 | | Buffers | | Sandboxing | | Plugins | |
| | Support | | Allocator | | IPC | | Manager | |
| +-------------+ +-------------+ +-------------+ +-------------+ |
| +-------------+ +-------------+ |
| | Pipeline | | ... | |
| | Runner | | | |
| +-------------+ +-------------+ |
+--------------------------------------------------------------------+
/// Device-Specific Components
~~~ Sandboxing
Camera Manager
The Camera Manager enumerates cameras and instantiates Pipeline Handlers to
manage each Camera that libcamera supports. The Camera Manager supports
hotplug detection and notification events when supported by the underlying
kernel devices.
There is only ever one instance of the Camera Manager running per application.
Each application's instance of the Camera Manager ensures that only a single
application can take control of a camera device at once.
Read the `Camera Manager API`_ documentation for more details.
.. _Camera Manager API: http://libcamera.org/api-html/classlibcamera_1_1CameraManager.html
Camera Device
The Camera class represents a single item of camera hardware that is capable
of producing one or more image streams, and provides the API to interact with
the underlying device.
If a system has multiple instances of the same hardware attached, each has it's
own instance of the camera class.
The API exposes full control of the device to upper layers of libcamera through
the public API, making it the highest level object libcamera exposes, and the
object that all other API operations interact with from configuration to
capture.
Read the `Camera API`_ documentation for more details.
.. _Camera API: http://libcamera.org/api-html/classlibcamera_1_1Camera.html
Pipeline Handler
The Pipeline Handler manages the complex pipelines exposed by the kernel
drivers through the Media Controller and V4L2 APIs. It abstracts pipeline
handling to hide device-specific details from the rest of the library, and
implements both pipeline configuration based on stream configuration, and
pipeline runtime execution and scheduling when needed by the device.
The Pipeline Handler lives in the same process as the rest of the library, and
has access to all helpers and kernel camera-related devices.
Hardware abstraction is handled by device specific Pipeline Handlers which are
derived from the Pipeline Handler base class allowing commonality to be shared
among the implementations.
Derived pipeline handlers create Camera device instances based on the devices
they detect and support on the running system, and are responsible for
managing the interactions with a camera device.
More details can be found in the `PipelineHandler API`_ documentation, and the
`Pipeline Handler Writers Guide`_.
.. _PipelineHandler API: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html
Image Processing Algorithms
An image processing algorithm (IPA) component is a loadable plugin that
implements 3A (Auto-Exposure, Auto-White Balance, and Auto-Focus) and other
algorithms.
The algorithms run on the CPU and interact with the camera devices through the
Pipeline Handler to control hardware image processing based on the parameters
supplied by upper layers, maintaining state and closing the control loop
of the ISP.
The component is sandboxed and can only interact with libcamera through the
API provided by the Pipeline Handler and an IPA has no direct access to kernel
camera devices.
Open source IPA modules built with libcamera can be run in the same process
space as libcamera, however external IPA modules are run in a separate process
from the main libcamera process. IPA modules have a restricted view of the
system, including no access to networking APIs and limited access to file
systems.
IPA modules are only required for platforms and devices with an ISP controlled
by the host CPU. Camera sensors which have an integrated ISP are not
controlled through the IPA module.
Platform Support
----------------
The library currently supports the following hardware platforms specifically
with dedicated pipeline handlers:
- Intel IPU3 (ipu3)
- Rockchip RK3399 (rkisp1)
- RaspberryPi 3 and 4 (raspberrypi)
Furthermore, generic platform support is provided for the following:
- USB video device class cameras (uvcvideo)
- iMX7, Allwinner Sun6i (simple)
- Virtual media controller driver for test use cases (vimc)
Licensing
---------
The libcamera core, is covered by the `LGPL-2.1-or-later`_ license. Pipeline
Handlers are a part of the libcamera code base and need to be contributed
upstream by device vendors. IPA modules included in libcamera are covered by a
free software license, however third-parties may develop IPA modules outside of
libcamera and distribute them under a closed-source license, provided they do
not include source code from the libcamera project.
The libcamera project itself contains multiple libraries, applications and
utilities. Licenses are expressed through SPDX tags in text-based files that
support comments, and through the .reuse/dep5 file otherwise. A copy of all
licenses are stored in the LICENSES directory, and a full summary of the
licensing used throughout the project can be found in the COPYING.rst document.
Applications which link dynamically against libcamera and use only the public
API are an independent work of the authors and have no license restrictions
imposed upon them from libcamera.
.. _LGPL-2.1-or-later: https://spdx.org/licenses/LGPL-2.1-or-later.html
|