/* SPDX-License-Identifier: LGPL-2.1-or-later */ /* * Copyright (C) 2020, Linaro * * identity.vert - Identity vertex shader for pixel format conversion */ attribute vec4 vertexIn; attribute vec2 textureIn; varying vec2 textureOut; uniform float stride_factor; void main(void) { gl_Position = vertexIn; textureOut = vec2(textureIn.x * stride_factor, textureIn.y); }