/* SPDX-License-Identifier: LGPL-2.1-or-later */ /* * Copyright (C) 2020, Linaro * * NV_vertex_shader.glsl - Vertex shader code for NV family */ attribute vec4 vertexIn; attribute vec2 textureIn; varying vec2 textureOut; void main(void) { gl_Position = vertexIn; textureOut = textureIn; }