/* SPDX-License-Identifier: LGPL-2.1-or-later */ /* * Copyright (C) 2020, Raspberry Pi Ltd * * transform.cpp - 2D plane transforms. */ #include #include /** * \file transform.h * \brief Enum to represent and manipulate 2D plane transforms */ namespace libcamera { /** * \enum Transform * \brief Enum to represent a 2D plane transform * * The Transform can take 8 distinct values, representing the usual 2D plane * transforms listed below. Each of these transforms can be constructed * out of 3 basic operations, namely a horizontal flip (mirror), a vertical * flip, and a transposition (about the main diagonal). The transforms are * encoded such that a single bit indicates the presence of each of the 3 * basic operations: * * - bit 0 - presence of a horizontal flip * - bit 1 - presence of a vertical flip * - bit 2 - presence of a transposition. * * We regard these 3 basic operations as being applied in a specific order: * first the two flip operations (actually they commute, so the order between * them is unimportant) and finally any transpose operation. * * Functions are provided to manipulate directly the bits within the transform * encoding, but there are also higher-level functions to invert and compose * transforms. Transforms are composed according to the usual mathematical * convention such that the right transform is applied first, and the left * transform is applied second. * * Finally, we have a total of 8 distinct transformations, as follows (a * couple of them have additional synonyms for convenience). We illustrate each * with its nominal effect on a rectangle with vertices labelled A, B, C and D. * * \sa https://en.wikipedia.org/wiki/Examples_of_groups#dihedral_group_of_order_8 * * The set of 2D plane transforms is also known as the symmetry group of a * square, described in the link. Note that the group can be generated by * only 2 elements (the horizontal flip and a 90 degree rotation, for * example), however, the encoding used here makes the presence of the vertical * flip explicit. * * \var Transform::Identity * * Identity transform. ~~~ A-B A-B Input image | | goes to output image | | C-D C-D ~~~ * Numeric value: 0 (no bits set). * * \var Transform::Rot0 * * Synonym for Transform::Identity (zero degree rotation). * * \var Transform::HFlip * * Horizontal flip. ~~~ A-B B-A Input image | | goes to output image | | C-D D-C ~~~ * Numeric value: 1 (horizontal flip bit set only). * * \var Transform::VFlip * * Vertical flip. ~~~ A-B C-D Input image | | goes to output image | | C-D A-B ~~~ * Numeric value: 2 (vertical flip bit set only). * * \var Transform::HVFlip * * Horizontal and vertical flip (identical to a 180 degree rotation). ~~~ A-B D-C Input image | | goes to output image | | C-D B-A ~~~ * Numeric value: 3 (horizontal and vertical flip bits set). * * \var Transform::Rot180 * * Synonym for `HVFlip` (180 degree rotation). * * \var Transform::Transpose * * Transpose (about the main diagonal). ~~~ A-B A-C Input image | | goes to output image | | C-D B-D ~~~ * Numeric value: 4 (transpose bit set only). * * \var Transform::Rot270 * * Rotation by 270 degrees clockwise (90 degrees anticlockwise). ~~~ A-B B-D Input image | | goes to output image | | C-D A-C ~~~ * Numeric value: 5 (transpose and horizontal flip bits set). * * \var Transform::Rot90 * * Rotation by 90 degrees clockwise (270 degrees anticlockwise). ~~~ A-B C-A Input image | | goes to output image | | C-D D-B ~~~ * Numeric value: 6 (transpose and vertical flip bits set). * * \var Transform::Rot180Transpose * * Rotation by 180 degrees followed by transpose (alternatively, transposition * about the "opposite diagonal"). ~~~ A-B D-B Input image | | goes to output image | | C-D C-A ~~~ * Numeric value: 7 (all bits set). */ /** * \fn operator &(Transform t0, Transform t1) * \brief Apply bitwise AND operator between the bits in the two transforms * \param[in] t0 The first transform * \param[in] t1 The second transform */ /** * \fn operator |(Transform t0, Transform t1) * \brief Apply bitwise OR operator between the bits in the two transforms * \param[in] t0 The first transform * \param[in] t1 The second transform */ /** * \fn operator ^(Transform t0, Transform t1) * \brief Apply bitwise XOR operator between the bits in the two transforms * \param[in] t0 The first transform * \param[in] t1 The second transform */ /** * \fn operator &=(Transform &t0, Transform t1) * \brief Apply bitwise AND-assignment operator between the bits in the two * transforms * \param[in] t0 The first transform * \param[in] t1 The second transform */ /** * \fn operator |=(Transform &t0, Transform t1) * \brief Apply bitwise OR-assignment operator between the bits in the two * transforms * \param[in] t0 The first transform * \param[in] t1 The second transform */ /** * \fn operator ^=(Transform &t0, Transform t1) * \brief Apply bitwise XOR-assignment operator between the bits in the two * transforms * \param[in] t0 The first transform * \param[in] t1 The second transform */ /** * \brief Compose two transforms by applying \a t0 first then \a t1 * \param[in] t0 The first transform to apply * \param[in] t1 The second transform to apply * * Compose two transforms into a transform that is equivalent to first applying * \a t0 and then applying \a t1. For example, `HFlip * Transpose` performs * `HFlip` first and then the `Transpose` yielding `Rot270`, as shown below. ~~~ A-B B-A B-D Input image | | -> HFLip -> | | -> Transpose -> | | = Rot270 C-D D-C A-C ~~~ * Note that composition is generally non-commutative for Transforms, and not * the same as XOR-ing the underlying bit representations. * * \return A Transform equivalent to applying \a t0 and then \a t1 */ Transform operator*(Transform t0, Transform t1) { /* * Reorder the operations so that we imagine doing t0's transpose * (if any) after t1's flips. The effect is to swap t1's hflips for * vflips and vice versa, after which we can just xor all the bits. */ Transform reordered = t1; if (!!(t0 & Transform::Transpose)) { reordered = t1 & Transform::Transpose; if (!!(t1 & Transform::HFlip)) reordered |= Transform::VFlip; if (!!(t1 & Transform::VFlip)) reordered |= Transform::HFlip; } return reordered ^ t0; } /** * \brief Invert a transform * \param[in] t The transform to be inverted * * That is, we return the transform such that `t * (-t)` and `(-t) * t` both * yield the identity transform. */ Transform operator-(Transform t) { /* All are self-inverses, except for Rot270 and Rot90. */ static const Transform inverses[] = { Transform::Identity, Transform::HFlip, Transform::VFlip, Transform::HVFlip, Transform::Transpose, Transform::Rot90, Transform::Rot270, Transform::Rot180Transpose }; return inverses[static_cast(t)]; } /** * \fn operator!(Transform t) * \brief Return `true` if the transform is the `Identity`, otherwise `false` * \param[in] t The transform to be tested */ /** * \fn operator~(Transform t) * \brief Return the transform with all the bits inverted individually * \param[in] t The transform of which the bits will be inverted * * This inverts the bits that encode the transform in a bitwise manner. Note * that this is not the proper inverse of transform \a t (for which use \a * operator-). */ /** * \brief Return the transform representing a rotation of the given angle * clockwise * \param[in] angle The angle of rotation in a clockwise sense. Negative values * can be used to represent anticlockwise rotations * \param[out] success Set to `true` if the angle is a multiple of 90 degrees, * otherwise `false` * \return The transform corresponding to the rotation if \a success was set to * `true`, otherwise the `Identity` transform */ Transform transformFromRotation(int angle, bool *success) { angle = angle % 360; if (angle < 0) angle += 360; if (success != nullptr) *success = true; switch (angle) { case 0: return Transform::Identity; case 90: return Transform::Rot90; case 180: return Transform::Rot180; case 270: return Transform::Rot270; } if (success != nullptr) *success = false; return Transform::Identity; } namespace { /** * \brief Return the transform representing \a orientation * \param[in] orientation The orientation to convert * \return The transform corresponding to \a orientation */ Transform transformFromOrientation(const Orientation &orientation) { switch (orientation) { case Orientation::Rotate0: return Transform::Identity; case Orientation::Rotate0Mirror: return Transform::HFlip; case Orientation::Rotate180: return Transform::Rot180; case Orientation::Rotate180Mirror: return Transform::VFlip; case Orientation::Rotate90Mirror: return Transform::Transpose; case Orientation::Rotate90: return Transform::Rot90; case Orientation::Rotate270Mirror: return Transform::Rot180Transpose; case Orientation::Rotate270: return Transform::Rot270; } return Transform::Identity; } } /* namespace */ /** * \brief Return the Transform that applied to \a o2 gives \a o1 * \param o1 The Orientation to obtain * \param o2 The base Orientation * * This operation can be used to easily compute the Transform to apply to a * base orientation \a o2 to get the desired orientation \a o1. * * \return A Transform that applied to \a o2 gives \a o1 */ Transform operator/(const Orientation &o1, const Orientation &o2) { Transform t1 = transformFromOrientation(o1); Transform t2 = transformFromOrientation(o2); return -t2 * t1; } /** * \brief Apply the Transform \a t on the orientation \a o * \param o The orientation * \param t The transform to apply on \a o * \return The Orientation resulting from applying \a t on \a o */ Orientation operator*(const Orientation &o, const Transform &t) { /* * Apply a Transform corresponding to the orientation first and * then apply \a t to it. */ switch (transformFromOrientation(o) * t) { case Transform::Identity: return Orientation::Rotate0; case Transform::HFlip: return Orientation::Rotate0Mirror; case Transform::VFlip: return Orientation::Rotate180Mirror; case Transform::Rot180: return Orientation::Rotate180; case Transform::Transpose: return Orientation::Rotate90Mirror; case Transform::Rot270: return Orientation::Rotate270; case Transform::Rot90: return Orientation::Rotate90; case Transform::Rot180Transpose: return Orientation::Rotate270Mirror; } return Orientation::Rotate0; } /** * \brief Return a character string describing the transform * \param[in] t The transform to be described. */ const char *transformToString(Transform t) { static const char *strings[] = { "identity", "hflip", "vflip", "hvflip", "transpose", "rot270", "rot90", "rot180transpose" }; return strings[static_cast(t)]; } } /* namespace libcamera */