/* SPDX-License-Identifier: LGPL-2.1-or-later */ /* * Copyright (C) 2018, Google Inc. * * pipeline_handler.cpp - Pipeline handler infrastructure */ #include "device_enumerator.h" #include "log.h" #include "pipeline_handler.h" /** * \file pipeline_handler.h * \brief Create pipelines and cameras from one or more media devices * * Each pipeline supported by libcamera needs to be backed by a pipeline * handler implementation which describes the one or many media devices * needed for a pipeline to function properly. * * The pipeline handler is responsible for providing a description of the * media devices it requires to operate. Once all media devices can be * provided the pipeline handler can acquire them and create camera * devices that utilize the acquired media devices. * * To make it a bit less bit complicated to write pipe line handlers a * macro REGISTER_PIPELINE_HANDLER() is provided which allows a pipeline * handler implementation to register itself with the library with ease. */ namespace libcamera { /** * \class PipelineHandler * \brief Find a set of media devices and provide cameras * * The responsibility of a PipelineHandler is to describe all media * devices it would need in order to provide cameras to the system. */ /** * \class PipelineHandlerFactory * \brief Keep a registry and create instances of available pipeline handlers * * The responsibility of the PipelineHandlerFactory is to keep a list * of all pipelines in the system. Each pipeline handler should register * it self with the factory using the REGISTER_PIPELINE_HANDLER() macro. */ /** * \brief Add a pipeline handler to the global list * * \param[in] name Name of the pipeline handler to add * \param[in] factory Factory to use to construct the pipeline * * The caller is responsible to guarantee the uniqueness of the pipeline name. */ void PipelineHandlerFactory::registerType(const std::string &name, PipelineHandlerFactory *factory) { std::map &factories = registry(); if (factories.count(name)) { LOG(Error) << "Registering '" << name << "' pipeline twice"; return; } factories[name] = factory; } /** * \brief Create a new pipeline handler and try to match the media devices it requires * * \param[in] name Name of the pipeline handler to try * \param[in] enumerator Device enumerator to search for a match for the handler * * Try to match the media devices pipeline \a name requires against the ones * registered in \a enumerator. * * \return Pipeline handler if a match was found, nullptr otherwise */ PipelineHandler *PipelineHandlerFactory::create(const std::string &name, DeviceEnumerator *enumerator) { std::map &factories = registry(); auto it = factories.find(name); if (it == factories.end()) { LOG(Error) << "Trying to create non-existing pipeline handler " << name; return nullptr; } PipelineHandler *pipe = it->second->create(); if (pipe->match(enumerator)) return pipe; delete pipe; return nullptr; } /** * \brief List all names of piepline handlers from the global list * * \return List of registerd pipeline handler names */ std::vector PipelineHandlerFactory::handlers() { std::map &factories = registry(); std::vector handlers; for (auto const &handler : factories) handlers.push_back(handler.first); return handlers; } /** * \brief Static global list of pipeline handlers * * The static factories map is defined inside the function to ensures it gets * initialized on first use, without any dependency on link order. * * \return Global list of pipeline handlers */ std::map &PipelineHandlerFactory::registry() { static std::map factories; return factories; } /** * \def REGISTER_PIPELINE_HANDLER * \brief Register a pipeline handler with the global list * * \param[in] handler Class name of PipelineHandler derived class to register * * Register a specific pipeline handler with the global list and make it * available to try and match devices. */ } /* namespace libcamera */