/* SPDX-License-Identifier: LGPL-2.1-or-later */ /* * Copyright (C) 2019, Google Inc. * * signal.cpp - Signal & slot implementation */ #include #include /** * \file base/signal.h * \brief Signal & slot implementation */ namespace libcamera { namespace { /* * Mutex to protect the SignalBase::slots_ and Object::signals_ lists. If lock * contention needs to be decreased, this could be replaced with locks in * Object and SignalBase, or with a mutex pool. */ Mutex signalsLock; } /* namespace */ void SignalBase::connect(BoundMethodBase *slot) { MutexLocker locker(signalsLock); Object *object = slot->object(); if (object) object->connect(this); slots_.push_back(slot); } void SignalBase::disconnect(Object *object) { disconnect([object](SlotList::iterator &iter) { return (*iter)->match(object); }); } void SignalBase::disconnect(std::function match) { MutexLocker locker(signalsLock); for (auto iter = slots_.begin(); iter != slots_.end(); ) { if (match(iter)) { Object *object = (*iter)->object(); if (object) object->disconnect(this); delete *iter; iter = slots_.erase(iter); } else { ++iter; } } } SignalBase::SlotList SignalBase::slots() { MutexLocker locker(signalsLock); return slots_; } /** * \class Signal * \brief Generic signal and slot communication mechanism * * Signals and slots are a language construct aimed at communication between * objects through the observer pattern without the need for boilerplate code. * See http://doc.qt.io/qt-5/signalsandslots.html for more information. * * Signals model events that can be observed from objects unrelated to the event * source. Slots are functions that are called in response to a signal. Signals * can be connected to and disconnected from slots dynamically at runtime. When * a signal is emitted, all connected slots are called sequentially in the order * they have been connected. * * Signals are defined with zero, one or more typed parameters. They are emitted * with a value for each of the parameters, and those values are passed to the * connected slots. * * Slots are normal static or class member functions. In order to be connected * to a signal, their signature must match the signal type (taking the same * arguments as the signal and returning void). * * Connecting a signal to a slot results in the slot being called with the * arguments passed to the emit() function when the signal is emitted. Multiple * slots can be connected to the same signal, and multiple signals can connected * to the same slot. Duplicate connections between a signal and a slot are * allowed and result in the slot being called multiple times for the same * signal emission. * * When a slot belongs to an instance of the Object class, the slot is called * in the context of the thread that the object is bound to. If the signal is * emitted from the same thread, the slot will be called synchronously, before * Signal::emit() returns. If the signal is emitted from a different thread, * the slot will be called asynchronously from the object's thread's event * loop, after the Signal::emit() method returns, with a copy of the signal's * arguments. The emitter shall thus ensure that any pointer or reference * passed through the signal will remain valid after the signal is emitted. */ /** * \fn Signal::connect(T *object, R (T::*func)(Args...)) * \brief Connect the signal to a member function slot * \param[in] object The slot object pointer * \param[in] func The slot member function * * If the typename T inherits from Object, the signal will be automatically * disconnected from the \a func slot of \a object when \a object is destroyed. * Otherwise the caller shall disconnect signals manually before destroying \a * object. * * \context This function is \threadsafe. */ /** * \fn Signal::connect(R (*func)(Args...)) * \brief Connect the signal to a static function slot * \param[in] func The slot static function * * \context This function is \threadsafe. */ /** * \fn Signal::disconnect() * \brief Disconnect the signal from all slots * * \context This function is \threadsafe. */ /** * \fn Signal::disconnect(T *object) * \brief Disconnect the signal from all slots of the \a object * \param[in] object The object pointer whose slots to disconnect * * \context This function is \threadsafe. */ /** * \fn Signal::disconnect(T *object, R (T::*func)(Args...)) * \brief Disconnect the signal from the \a object slot member function \a func * \param[in] object The object pointer whose slots to disconnect * \param[in] func The slot member function to disconnect * * \context This function is \threadsafe. */ /** * \fn Signal::disconnect(R (*func)(Args...)) * \brief Disconnect the signal from the slot static function \a func * \param[in] func The slot static function to disconnect * * \context This function is \threadsafe. */ /** * \fn Signal::emit(Args... args) * \brief Emit the signal and call all connected slots * \param args The arguments passed to the connected slots * * Emitting a signal calls all connected slots synchronously and sequentially in * the order the slots have been connected. The arguments passed to the emit() * function are passed to the slot functions unchanged. If a slot modifies one * of the arguments (when passed by pointer or reference), the modification is * thus visible to all subsequently called slots. * * This function is not \threadsafe, but thread-safety is guaranteed against * concurrent connect() and disconnect() calls. */ } /* namespace libcamera */