/* SPDX-License-Identifier: BSD-2-Clause */ /* * Copyright (C) 2019, Raspberry Pi Ltd * * noise.cpp - Noise control algorithm */ #include #include #include "../device_status.h" #include "../noise_status.h" #include "noise.h" using namespace RPiController; using namespace libcamera; LOG_DEFINE_CATEGORY(RPiNoise) #define NAME "rpi.noise" Noise::Noise(Controller *controller) : Algorithm(controller), modeFactor_(1.0) { } char const *Noise::name() const { return NAME; } void Noise::switchMode(CameraMode const &cameraMode, [[maybe_unused]] Metadata *metadata) { /* * For example, we would expect a 2x2 binned mode to have a "noise * factor" of sqrt(2x2) = 2. (can't be less than one, right?) */ modeFactor_ = std::max(1.0, cameraMode.noiseFactor); } int Noise::read(const libcamera::YamlObject ¶ms) { auto value = params["reference_constant"].get(); if (!value) return -EINVAL; referenceConstant_ = *value; value = params["reference_slope"].get(); if (!value) return -EINVAL; referenceSlope_ = *value; return 0; } void Noise::prepare(Metadata *imageMetadata) { struct DeviceStatus deviceStatus; deviceStatus.analogueGain = 1.0; /* keep compiler calm */ if (imageMetadata->get("device.status", deviceStatus) == 0) { /* * There is a slight question as to exactly how the noise * profile, specifically the constant part of it, scales. For * now we assume it all scales the same, and we'll revisit this * if it proves substantially wrong. NOTE: we may also want to * make some adjustments based on the camera mode (such as * binning), if we knew how to discover it... */ double factor = sqrt(deviceStatus.analogueGain) / modeFactor_; struct NoiseStatus status; status.noiseConstant = referenceConstant_ * factor; status.noiseSlope = referenceSlope_ * factor; imageMetadata->set("noise.status", status); LOG(RPiNoise, Debug) << "constant " << status.noiseConstant << " slope " << status.noiseSlope; } else LOG(RPiNoise, Warning) << " no metadata"; } /* Register algorithm with the system. */ static Algorithm *create(Controller *controller) { return new Noise(controller); } static RegisterAlgorithm reg(NAME, &create);