/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
 * Copyright (C) 2021-2022, Ideas On Board
 *
 * RkISP1 Gamma Sensor Linearization control
 */

#pragma once

#include "algorithm.h"

namespace libcamera {

namespace ipa::rkisp1::algorithms {

class GammaSensorLinearization : public Algorithm
{
public:
	GammaSensorLinearization();
	~GammaSensorLinearization() = default;

	int init(IPAContext &context, const YamlObject &tuningData) override;
	void prepare(IPAContext &context, const uint32_t frame,
		     IPAFrameContext &frameContext,
		     rkisp1_params_cfg *params) override;

private:
	uint32_t gammaDx_[2];
	std::vector<uint16_t> curveYr_;
	std::vector<uint16_t> curveYg_;
	std::vector<uint16_t> curveYb_;
};

} /* namespace ipa::rkisp1::algorithms */
} /* namespace libcamera */
c72951a78f035291ec93cb3'/><select name='h' onchange='this.form.submit();'>
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<tr><td class='sub'>libcamera pipeline handler for VIVID</td><td class='sub right'>git repository hosting on libcamera.org</td></tr></table>
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<td class='lines'><pre><code><span class="hl com">/* SPDX-License-Identifier: LGPL-2.1-or-later */</span>
<span class="hl com">/*</span>
<span class="hl com"> * Copyright (C) 2020, Linaro</span>
<span class="hl com"> *</span>
<span class="hl com"> * viewfinder_GL.h - OpenGL Viewfinder for rendering by OpenGL shader</span>
<span class="hl com"> *</span>
<span class="hl com"> */</span>
<span class="hl ppc">#ifndef __VIEWFINDER_GL_H__</span>
<span class="hl ppc">#define __VIEWFINDER_GL_H__</span>

<span class="hl ppc">#include &lt;QImage&gt;</span>
<span class="hl ppc">#include &lt;QMutex&gt;</span>
<span class="hl ppc">#include &lt;QOpenGLBuffer&gt;</span>
<span class="hl ppc">#include &lt;QOpenGLFunctions&gt;</span>
<span class="hl ppc">#include &lt;QOpenGLShader&gt;</span>
<span class="hl ppc">#include &lt;QOpenGLShaderProgram&gt;</span>
<span class="hl ppc">#include &lt;QOpenGLTexture&gt;</span>
<span class="hl ppc">#include &lt;QOpenGLWidget&gt;</span>
<span class="hl ppc">#include &lt;QSize&gt;</span>

<span class="hl ppc">#include &lt;libcamera/buffer.h&gt;</span>
<span class="hl ppc">#include &lt;libcamera/formats.h&gt;</span>

<span class="hl ppc">#include</span> <span class="hl pps">&quot;viewfinder.h&quot;</span><span class="hl ppc"></span>

<span class="hl kwc">class</span> ViewFinderGL <span class="hl opt">:</span> <span class="hl kwc">public</span> QOpenGLWidget<span class="hl opt">,</span>
		     <span class="hl kwc">public</span> ViewFinder<span class="hl opt">,</span>
		     <span class="hl kwc">protected</span> QOpenGLFunctions
<span class="hl opt">{</span>
	Q_OBJECT

<span class="hl kwc">public</span><span class="hl opt">:</span>
	<span class="hl kwd">ViewFinderGL</span><span class="hl opt">(</span>QWidget <span class="hl opt">*</span>parent <span class="hl opt">=</span> <span class="hl kwc">nullptr</span><span class="hl opt">);</span>
	<span class="hl opt">~</span><span class="hl kwd">ViewFinderGL</span><span class="hl opt">();</span>

	<span class="hl kwb">const</span> QList<span class="hl opt">&lt;</span><span class="hl kwc">libcamera</span><span class="hl opt">::</span>PixelFormat<span class="hl opt">&gt; &amp;</span><span class="hl kwd">nativeFormats</span><span class="hl opt">()</span> <span class="hl kwb">const</span> override<span class="hl opt">;</span>

	<span class="hl kwb">int</span> <span class="hl kwd">setFormat</span><span class="hl opt">(</span><span class="hl kwb">const</span> <span class="hl kwc">libcamera</span><span class="hl opt">::</span>PixelFormat <span class="hl opt">&amp;</span>format<span class="hl opt">,</span> <span class="hl kwb">const</span> QSize <span class="hl opt">&amp;</span>size<span class="hl opt">)</span> override<span class="hl opt">;</span>
	<span class="hl kwb">void</span> <span class="hl kwd">render</span><span class="hl opt">(</span><span class="hl kwc">libcamera</span><span class="hl opt">::</span>FrameBuffer <span class="hl opt">*</span>buffer<span class="hl opt">,</span> MappedBuffer <span class="hl opt">*</span>map<span class="hl opt">)</span> override<span class="hl opt">;</span>
	<span class="hl kwb">void</span> <span class="hl kwd">stop</span><span class="hl opt">()</span> override<span class="hl opt">;</span>

	QImage <span class="hl kwd">getCurrentImage</span><span class="hl opt">()</span> override<span class="hl opt">;</span>

Q_SIGNALS<span class="hl opt">:</span>
	<span class="hl kwb">void</span> <span class="hl kwd">renderComplete</span><span class="hl opt">(</span><span class="hl kwc">libcamera</span><span class="hl opt">::</span>FrameBuffer <span class="hl opt">*</span>buffer<span class="hl opt">);</span>

<span class="hl kwc">protected</span><span class="hl opt">:</span>
	<span class="hl kwb">void</span> <span class="hl kwd">initializeGL</span><span class="hl opt">()</span> override<span class="hl opt">;</span>
	<span class="hl kwb">void</span> <span class="hl kwd">paintGL</span><span class="hl opt">()</span> override<span class="hl opt">;</span>
	<span class="hl kwb">void</span> <span class="hl kwd">resizeGL</span><span class="hl opt">(</span><span class="hl kwb">int</span> w<span class="hl opt">,</span> <span class="hl kwb">int</span> h<span class="hl opt">)</span> override<span class="hl opt">;</span>
	QSize <span class="hl kwd">sizeHint</span><span class="hl opt">()</span> <span class="hl kwb">const</span> override<span class="hl opt">;</span>

<span class="hl kwc">private</span><span class="hl opt">:</span>
	<span class="hl kwb">bool</span> <span class="hl kwd">selectFormat</span><span class="hl opt">(</span><span class="hl kwb">const</span> <span class="hl kwc">libcamera</span><span class="hl opt">::</span>PixelFormat <span class="hl opt">&amp;</span>format<span class="hl opt">);</span>

	<span class="hl kwb">void</span> <span class="hl kwd">configureTexture</span><span class="hl opt">(</span><span class="hl kwb">unsigned int</span> id<span class="hl opt">);</span>
	<span class="hl kwb">bool</span> <span class="hl kwd">createFragmentShader</span><span class="hl opt">();</span>
	<span class="hl kwb">bool</span> <span class="hl kwd">createVertexShader</span><span class="hl opt">();</span>
	<span class="hl kwb">void</span> <span class="hl kwd">removeShader</span><span class="hl opt">();</span>
	<span class="hl kwb">void</span> <span class="hl kwd">doRender</span><span class="hl opt">();</span>

	<span class="hl com">/* Captured image size, format and buffer */</span>
	<span class="hl kwc">libcamera</span><span class="hl opt">::</span>FrameBuffer <span class="hl opt">*</span>buffer_<span class="hl opt">;</span>
	<span class="hl kwc">libcamera</span><span class="hl opt">::</span>PixelFormat format_<span class="hl opt">;</span>
	QSize size_<span class="hl opt">;</span>
	<span class="hl kwb">unsigned char</span> <span class="hl opt">*</span>yuvData_<span class="hl opt">;</span>

	<span class="hl com">/* OpenGL components for rendering */</span>
	QOpenGLShader <span class="hl opt">*</span>fragmentShader_<span class="hl opt">;</span>
	QOpenGLShader <span class="hl opt">*</span>vertexShader_<span class="hl opt">;</span>
	QOpenGLShaderProgram shaderProgram_<span class="hl opt">;</span>

	<span class="hl com">/* Vertex buffer */</span>
	QOpenGLBuffer vertexBuffer_<span class="hl opt">;</span>

	<span class="hl com">/* Fragment and Vertex shader file name */</span>
	QString fragmentShaderSrc_<span class="hl opt">;</span>
	QString vertexShaderSrc_<span class="hl opt">;</span>

	<span class="hl com">/* YUV texture planars and parameters */</span>
	GLuint id_u_<span class="hl opt">;</span>
	GLuint id_v_<span class="hl opt">;</span>
	GLuint id_y_<span class="hl opt">;</span>
	GLuint textureUniformU_<span class="hl opt">;</span>
	GLuint textureUniformV_<span class="hl opt">;</span>
	GLuint textureUniformY_<span class="hl opt">;</span>
	QOpenGLTexture textureU_<span class="hl opt">;</span>
	QOpenGLTexture textureV_<span class="hl opt">;</span>
	QOpenGLTexture textureY_<span class="hl opt">;</span>
	<span class="hl kwb">unsigned int</span> horzSubSample_<span class="hl opt">;</span>
	<span class="hl kwb">unsigned int</span> vertSubSample_<span class="hl opt">;</span>

	QMutex mutex_<span class="hl opt">;</span> <span class="hl com">/* Prevent concurrent access to image_ */</span>
<span class="hl opt">};</span>

<span class="hl ppc">#endif</span> <span class="hl com">/* __VIEWFINDER_GL_H__ */</span><span class="hl ppc"></span>
</code></pre></td></tr></table>
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