/* SPDX-License-Identifier: BSD-2-Clause */ /* * Copyright (C) 2019, Raspberry Pi Ltd * * noise.cpp - Noise control algorithm */ #include #include #include "../device_status.h" #include "../noise_status.h" #include "noise.h" using namespace RPiController; using namespace libcamera; LOG_DEFINE_CATEGORY(RPiNoise) #define NAME "rpi.noise" Noise::Noise(Controller *controller) : Algorithm(controller), modeFactor_(1.0) { } char const *Noise::name() const { return NAME; } void Noise::switchMode(CameraMode const &cameraMode, [[maybe_unused]] Metadata *metadata) { /* * For example, we would expect a 2x2 binned mode to have a "noise * factor" of sqrt(2x2) = 2. (can't be less than one, right?) */ modeFactor_ = std::max(1.0, cameraMode.noiseFactor); } int Noise::read(const libcamera::YamlObject ¶ms) { auto value = params["reference_constant"].get(); if (!value) return -EINVAL; referenceConstant_ = *value; value = params["reference_slope"].get(); if (!value) return -EINVAL; referenceSlope_ = *value; return 0; } void Noise::prepare(Metadata *imageMetadata) { struct DeviceStatus deviceStatus; deviceStatus.analogueGain = 1.0; /* keep compiler calm */ if (imageMetadata->get("device.status", deviceStatus) == 0) { /* * There is a slight question as to exactly how the noise * profile, specifically the constant part of it, scales. For * now we assume it all scales the same, and we'll revisit this * if it proves substantially wrong. NOTE: we may also want to * make some adjustments based on the camera mode (such as * binning), if we knew how to discover it... */ double factor = sqrt(deviceStatus.analogueGain) / modeFactor_; struct NoiseStatus status; status.noiseConstant = referenceConstant_ * factor; status.noiseSlope = referenceSlope_ * factor; imageMetadata->set("noise.status", status); LOG(RPiNoise, Debug) << "constant " << status.noiseConstant << " slope " << status.noiseSlope; } else LOG(RPiNoise, Warning) << " no metadata"; } /* Register algorithm with the system. */ static Algorithm *create(Controller *controller) { return new Noise(controller); } static RegisterAlgorithm reg(NAME, &create); > Jacopo Mondi's clone of libcameragit repository hosting on libcamera.org
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
 * Copyright (C) 2020, Linaro
 *
 * viewfinder_GL.h - OpenGL Viewfinder for rendering by OpenGL shader
 *
 */

#pragma once

#include <array>
#include <memory>

#include <QImage>
#include <QMutex>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShader>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QOpenGLWidget>
#include <QSize>

#include <libcamera/formats.h>
#include <libcamera/framebuffer.h>

#include "viewfinder.h"

class ViewFinderGL : public QOpenGLWidget,
		     public ViewFinder,
		     protected QOpenGLFunctions
{
	Q_OBJECT

public:
	ViewFinderGL(QWidget *parent = nullptr);
	~ViewFinderGL();

	const QList<libcamera::PixelFormat> &nativeFormats() const override;

	int setFormat(const libcamera::PixelFormat &format, const QSize &size,
		      const libcamera::ColorSpace &colorSpace,
		      unsigned int stride) override;
	void render(libcamera::FrameBuffer *buffer, Image *image) override;
	void stop() override;

	QImage getCurrentImage() override;

Q_SIGNALS:
	void renderComplete(libcamera::FrameBuffer *buffer);

protected:
	void initializeGL() override;
	void paintGL() override;
	void resizeGL(int w, int h) override;
	QSize sizeHint() const override;

private:
	bool selectFormat(const libcamera::PixelFormat &format);
	void selectColorSpace(const libcamera::ColorSpace &colorSpace);

	void configureTexture(QOpenGLTexture &texture);
	bool createFragmentShader();
	bool createVertexShader();
	void removeShader();
	void doRender();

	/* Captured image size, format and buffer */
	libcamera::FrameBuffer *buffer_;
	libcamera::PixelFormat format_;
	libcamera::ColorSpace colorSpace_;
	QSize size_;
	unsigned int stride_;
	Image *image_;

	/* Shaders */
	QOpenGLShaderProgram shaderProgram_;
	std::unique_ptr<QOpenGLShader> vertexShader_;
	std::unique_ptr<QOpenGLShader> fragmentShader_;
	QString vertexShaderFile_;
	QString fragmentShaderFile_;
	QStringList fragmentShaderDefines_;

	/* Vertex buffer */
	QOpenGLBuffer vertexBuffer_;

	/* Textures */
	std::array<std::unique_ptr<QOpenGLTexture>, 3> textures_;

	/* Common texture parameters */
	GLuint textureMinMagFilters_;

	/* YUV texture parameters */
	GLuint textureUniformU_;
	GLuint textureUniformV_;
	GLuint textureUniformY_;
	GLuint textureUniformStep_;
	unsigned int horzSubSample_;
	unsigned int vertSubSample_;

	/* Raw Bayer texture parameters */
	GLuint textureUniformSize_;
	GLuint textureUniformStrideFactor_;
	GLuint textureUniformBayerFirstRed_;
	QPointF firstRed_;

	QMutex mutex_; /* Prevent concurrent access to image_ */
};