/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * Copyright (C) 2022, Ideas on Board Oy * * sdl_texture.h - SDL Texture */ #pragma once #include #include "image.h" class SDLTexture { public: SDLTexture(const SDL_Rect &rect, SDL_PixelFormatEnum pixelFormat, const int pitch); virtual ~SDLTexture(); int create(SDL_Renderer *renderer); virtual void update(const libcamera::Span &data) = 0; SDL_Texture *get() const { return ptr_; } protected: SDL_Texture *ptr_; const SDL_Rect rect_; const SDL_PixelFormatEnum pixelFormat_; const int pitch_; };