/* SPDX-License-Identifier: LGPL-2.1-or-later */ /* * Copyright (C) 2020, Laurent Pinchart * * RGB.frag - Fragment shader code for RGB formats */ #ifdef GL_ES precision mediump float; #endif varying vec2 textureOut; uniform sampler2D tex_y; void main(void) { vec3 rgb; rgb = texture2D(tex_y, textureOut).RGB_PATTERN; gl_FragColor = vec4(rgb, 1.0); }