/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * Copyright (C) 2022, Ideas on Board Oy * * SDL YUV Textures */ #include "sdl_texture_yuv.h" using namespace libcamera; #if SDL_VERSION_ATLEAST(2, 0, 16) SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride) : SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride) { } void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data) { SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_, data[1].data(), stride_); } #endif SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride) : SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride) { } void SDLTextureYUYV::update(const std::vector<libcamera::Span<const uint8_t>> &data) { SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_); }