.. SPDX-License-Identifier: CC-BY-SA-4.0 .. include:: documentation-contents.rst libcamera Architecture ====================== :: ---------------------------< libcamera Public API >--------------------------- ^ ^ | | v v +-------------+ +-------------------------------------------------+ | Camera | | Camera Device | | Devices | | +---------------------------------------------+ | | Manager | | | Device-Agnostic | | +-------------+ | | | | ^ | | +------------------------+ | | | | | ~~~~~~~~~~~~~~~~~~~~~ | | | | | { +---------------+ } | | | | | } | ////Image//// | { | | | | | <-> | /Processing// | } | | | | | } | /Algorithms// | { | | | | | { +---------------+ } | | | | | ~~~~~~~~~~~~~~~~~~~~~ | | | | | ======================== | | | | | +---------------+ | | | | | | //Pipeline/// | | | | | | <-> | ///Handler/// | | | | | | | ///////////// | | | | +--------------------+ +---------------+ | | | Device-Specific | | +-------------------------------------------------+ | ^ ^ | | | v v v +--------------------------------------------------------------------+ | Helpers and Support Classes | | +-------------+ +-------------+ +-------------+ +-------------+ | | | MC & V4L2 | | Buffers | | Sandboxing | | Plugins | | | | Support | | Allocator | | IPC | | Manager | | | +-------------+ +-------------+ +-------------+ +-------------+ | | +-------------+ +-------------+ | | | Pipeline | | ... | | | | Runner | | | | | +-------------+ +-------------+ | +--------------------------------------------------------------------+ /// Device-Specific Components ~~~ Sandboxing While offering a unified API towards upper layers, and presenting itself as a single library, libcamera isn't monolithic. It exposes multiple components through its public API, is built around a set of separate helpers internally, uses device-specific components and can load dynamic plugins. Camera Devices Manager The Camera Devices Manager provides a view of available cameras in the system. It performs cold enumeration and runtime camera management, and supports a hotplug notification mechanism in its public API. To avoid the cost associated with cold enumeration of all devices at application start, and to arbitrate concurrent access to camera devices, the Camera Devices Manager could later be split to a separate service, possibly with integration in platform-specific device management. Camera Device The Camera Device represents a camera device to upper layers. It exposes full control of the device through the public API, and is thus the highest level object exposed by libcamera. Camera Device instances are created by the Camera Devices Manager. An optional function to create new instances could be exposed through the public API to speed up initialization when the upper layer knows how to directly address camera devices present in the system. Pipeline Handler The Pipeline Handler manages complex pipelines exposed by the kernel drivers through the Media Controller and V4L2 APIs. It abstracts pipeline handling to hide device-specific details to the rest of the library, and implements both pipeline configuration based on stream configuration, and pipeline runtime execution and scheduling when needed by the device. This component is device-specific and is part of the libcamera code base. As such it is covered by the same free software license as the rest of libcamera and needs to be contributed upstream by device vendors. The Pipeline Handler lives in the same process as the rest of the library, and has access to all helpers and kernel camera-related devices. Image Processing Algorithms Together with the hardware image processing and hardware statistics collection, the Image Processing Algorithms implement 3A (Auto-Exposure, Auto-White Balance and Auto-Focus) and other algorithms. They run on the CPU and interact with the kernel camera devices to control hardware image processing based on the parameters supplied by upper layers, closing the control loop of the ISP. This component is device-specific and is loaded as an external plugin. It can be part of the libcamera code base, in which case it is covered by the same license, or provided externally as an open-source or closed-source component. The component is sandboxed and can only interact with libcamera through internal APIs specifically marked as such. In particular it will have no direct access to kernel camera devices, and all its accesses to image and metadata will be mediated by dmabuf instances explicitly passed to the component. The component must be prepared to run in a process separate from the main libcamera process, and to have a very restricted view of the system, including no access to networking APIs and limited access to file systems. The sandboxing mechanism isn't defined by libcamera. One example implementation will be provided as part of the project, and platforms vendors will be able to provide their own sandboxing mechanism as a plugin. libcamera should provide a basic implementation of Image Processing Algorithms, to serve as a reference for the internal API. Device vendors are expected to provide a full-fledged implementation compatible with their Pipeline Handler. One goal of the libcamera project is to create an environment in which the community will be able to compete with the closed-source vendor binaries and develop a high quality open source implementation. Helpers and Support Classes While Pipeline Handlers are device-specific, implementations are expected to share code due to usage of identical APIs towards the kernel camera drivers and the Image Processing Algorithms. This includes without limitation handling of the MC and V4L2 APIs, buffer management through dmabuf, and pipeline discovery, configuration and scheduling. Such code will be factored out to helpers when applicable. Other parts of libcamera will also benefit from factoring code out to self-contained support classes, even if such code is present only once in the code base, in order to keep the source code clean and easy to read. This should be the case for instance for plugin management.