From 32d78a7bba3dbbf14ac17b11e4bb34bebc067217 Mon Sep 17 00:00:00 2001 From: Kieran Bingham Date: Wed, 21 Oct 2020 16:11:48 +0100 Subject: v4l2: camera: Prevent shadowing within V4L2Camera::Buffer Rename the internal member variables to use the post-fixed '_' member variable naming style. This in turn ensures variable shadowing does not occur in the member initializer list of the constructor. Signed-off-by: Kieran Bingham Reviewed-by: Laurent Pinchart --- src/v4l2/v4l2_camera_proxy.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/v4l2/v4l2_camera_proxy.cpp') diff --git a/src/v4l2/v4l2_camera_proxy.cpp b/src/v4l2/v4l2_camera_proxy.cpp index 7803d37e..f8bfe595 100644 --- a/src/v4l2/v4l2_camera_proxy.cpp +++ b/src/v4l2/v4l2_camera_proxy.cpp @@ -206,8 +206,8 @@ void V4L2CameraProxy::updateBuffers() { std::vector completedBuffers = vcam_->completedBuffers(); for (const V4L2Camera::Buffer &buffer : completedBuffers) { - const FrameMetadata &fmd = buffer.data; - struct v4l2_buffer &buf = buffers_[buffer.index]; + const FrameMetadata &fmd = buffer.data_; + struct v4l2_buffer &buf = buffers_[buffer.index_]; switch (fmd.status) { case FrameMetadata::FrameSuccess: -- cgit v1.2.1