From dbd937e37500ea62e2967fd6669158aee92841c3 Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Fri, 30 Sep 2022 19:55:05 +0300 Subject: qcam: Fix YUV planar fragment shaders Commit 251f0534b74b ("qcam: viewfinder_gl: Take color space into account for YUV rendering") introduced compilation failures in the YUV semi-planar and planar fragment shaders due to a bad copy & paste. Fix it. Fixes: 251f0534b74b ("qcam: viewfinder_gl: Take color space into account for YUV rendering") Reported-by: Kieran Bingham Signed-off-by: Laurent Pinchart Tested-by: Kieran Bingham Reviewed-by: Umang Jain --- src/qcam/assets/shader/YUV_2_planes.frag | 2 +- src/qcam/assets/shader/YUV_3_planes.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/qcam') diff --git a/src/qcam/assets/shader/YUV_2_planes.frag b/src/qcam/assets/shader/YUV_2_planes.frag index da8dbcc5..1d5d1206 100644 --- a/src/qcam/assets/shader/YUV_2_planes.frag +++ b/src/qcam/assets/shader/YUV_2_planes.frag @@ -36,7 +36,7 @@ void main(void) #error Invalid pattern #endif - vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset); + vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset); gl_FragColor = vec4(rgb, 1.0); } diff --git a/src/qcam/assets/shader/YUV_3_planes.frag b/src/qcam/assets/shader/YUV_3_planes.frag index e754129d..8f788e90 100644 --- a/src/qcam/assets/shader/YUV_3_planes.frag +++ b/src/qcam/assets/shader/YUV_3_planes.frag @@ -30,7 +30,7 @@ void main(void) yuv.y = texture2D(tex_u, textureOut).r; yuv.z = texture2D(tex_v, textureOut).r; - vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset); + vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset); gl_FragColor = vec4(rgb, 1.0); } -- cgit v1.2.1