From 4a4a3e715b8314c56a2a32788d92fdec464af7b7 Mon Sep 17 00:00:00 2001 From: Show Liu Date: Fri, 11 Sep 2020 16:55:11 +0800 Subject: qcam: Add OpenGL shader code as Qt resource Add OpenGL fragment and vertex shaders to convert two- and tri-planar YUV formats to RGB. This will be used to accelerate YUV image rendering. Signed-off-by: Show Liu Reviewed-by: Laurent Pinchart Signed-off-by: Laurent Pinchart --- src/qcam/assets/shader/shaders.qrc | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 src/qcam/assets/shader/shaders.qrc (limited to 'src/qcam/assets/shader/shaders.qrc') diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc new file mode 100644 index 00000000..33eab278 --- /dev/null +++ b/src/qcam/assets/shader/shaders.qrc @@ -0,0 +1,9 @@ + + + +./NV_vertex_shader.glsl +./NV_2_planes_UV_f.glsl +./NV_2_planes_VU_f.glsl +./NV_3_planes_f.glsl + + -- cgit v1.2.1