From 84ad104499d9efc0253dae1a60ee070ed375ad95 Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Thu, 20 Oct 2022 00:44:55 +0300 Subject: Move test applications to src/apps/ The cam and qcam test application share code, currently through a crude hack that references the cam source files directly from the qcam meson.build file. To prepare for the introduction of hosting that code in a static library, move all applications to src/apps/. Signed-off-by: Laurent Pinchart Reviewed-by: Paul Elder Reviewed-by: Kieran Bingham --- src/apps/qcam/viewfinder_gl.cpp | 835 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 835 insertions(+) create mode 100644 src/apps/qcam/viewfinder_gl.cpp (limited to 'src/apps/qcam/viewfinder_gl.cpp') diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp new file mode 100644 index 00000000..38ddad58 --- /dev/null +++ b/src/apps/qcam/viewfinder_gl.cpp @@ -0,0 +1,835 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ +/* + * Copyright (C) 2020, Linaro + * + * viewfinderGL.cpp - OpenGL Viewfinder for rendering by OpenGL shader + */ + +#include "viewfinder_gl.h" + +#include + +#include +#include +#include +#include + +#include + +#include "../cam/image.h" + +static const QList supportedFormats{ + /* YUV - packed (single plane) */ + libcamera::formats::UYVY, + libcamera::formats::VYUY, + libcamera::formats::YUYV, + libcamera::formats::YVYU, + /* YUV - semi planar (two planes) */ + libcamera::formats::NV12, + libcamera::formats::NV21, + libcamera::formats::NV16, + libcamera::formats::NV61, + libcamera::formats::NV24, + libcamera::formats::NV42, + /* YUV - fully planar (three planes) */ + libcamera::formats::YUV420, + libcamera::formats::YVU420, + /* RGB */ + libcamera::formats::ABGR8888, + libcamera::formats::ARGB8888, + libcamera::formats::BGRA8888, + libcamera::formats::RGBA8888, + libcamera::formats::BGR888, + libcamera::formats::RGB888, + /* Raw Bayer 8-bit */ + libcamera::formats::SBGGR8, + libcamera::formats::SGBRG8, + libcamera::formats::SGRBG8, + libcamera::formats::SRGGB8, + /* Raw Bayer 10-bit packed */ + libcamera::formats::SBGGR10_CSI2P, + libcamera::formats::SGBRG10_CSI2P, + libcamera::formats::SGRBG10_CSI2P, + libcamera::formats::SRGGB10_CSI2P, + /* Raw Bayer 12-bit packed */ + libcamera::formats::SBGGR12_CSI2P, + libcamera::formats::SGBRG12_CSI2P, + libcamera::formats::SGRBG12_CSI2P, + libcamera::formats::SRGGB12_CSI2P, +}; + +ViewFinderGL::ViewFinderGL(QWidget *parent) + : QOpenGLWidget(parent), buffer_(nullptr), + colorSpace_(libcamera::ColorSpace::Raw), image_(nullptr), + vertexBuffer_(QOpenGLBuffer::VertexBuffer) +{ +} + +ViewFinderGL::~ViewFinderGL() +{ + removeShader(); +} + +const QList &ViewFinderGL::nativeFormats() const +{ + return supportedFormats; +} + +int ViewFinderGL::setFormat(const libcamera::PixelFormat &format, const QSize &size, + const libcamera::ColorSpace &colorSpace, + unsigned int stride) +{ + if (format != format_ || colorSpace != colorSpace_) { + /* + * If the fragment already exists, remove it and create a new + * one for the new format. + */ + if (shaderProgram_.isLinked()) { + shaderProgram_.release(); + shaderProgram_.removeShader(fragmentShader_.get()); + fragmentShader_.reset(); + } + + if (!selectFormat(format)) + return -1; + + selectColorSpace(colorSpace); + + format_ = format; + colorSpace_ = colorSpace; + } + + size_ = size; + stride_ = stride; + + updateGeometry(); + return 0; +} + +void ViewFinderGL::stop() +{ + if (buffer_) { + renderComplete(buffer_); + buffer_ = nullptr; + image_ = nullptr; + } +} + +QImage ViewFinderGL::getCurrentImage() +{ + QMutexLocker locker(&mutex_); + + return grabFramebuffer(); +} + +void ViewFinderGL::render(libcamera::FrameBuffer *buffer, Image *image) +{ + if (buffer_) + renderComplete(buffer_); + + image_ = image; + update(); + buffer_ = buffer; +} + +bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) +{ + bool ret = true; + + /* Set min/mag filters to GL_LINEAR by default. */ + textureMinMagFilters_ = GL_LINEAR; + + /* Use identity.vert as the default vertex shader. */ + vertexShaderFile_ = ":identity.vert"; + + fragmentShaderDefines_.clear(); + + switch (format) { + case libcamera::formats::NV12: + horzSubSample_ = 2; + vertSubSample_ = 2; + fragmentShaderDefines_.append("#define YUV_PATTERN_UV"); + fragmentShaderFile_ = ":YUV_2_planes.frag"; + break; + case libcamera::formats::NV21: + horzSubSample_ = 2; + vertSubSample_ = 2; + fragmentShaderDefines_.append("#define YUV_PATTERN_VU"); + fragmentShaderFile_ = ":YUV_2_planes.frag"; + break; + case libcamera::formats::NV16: + horzSubSample_ = 2; + vertSubSample_ = 1; + fragmentShaderDefines_.append("#define YUV_PATTERN_UV"); + fragmentShaderFile_ = ":YUV_2_planes.frag"; + break; + case libcamera::formats::NV61: + horzSubSample_ = 2; + vertSubSample_ = 1; + fragmentShaderDefines_.append("#define YUV_PATTERN_VU"); + fragmentShaderFile_ = ":YUV_2_planes.frag"; + break; + case libcamera::formats::NV24: + horzSubSample_ = 1; + vertSubSample_ = 1; + fragmentShaderDefines_.append("#define YUV_PATTERN_UV"); + fragmentShaderFile_ = ":YUV_2_planes.frag"; + break; + case libcamera::formats::NV42: + horzSubSample_ = 1; + vertSubSample_ = 1; + fragmentShaderDefines_.append("#define YUV_PATTERN_VU"); + fragmentShaderFile_ = ":YUV_2_planes.frag"; + break; + case libcamera::formats::YUV420: + horzSubSample_ = 2; + vertSubSample_ = 2; + fragmentShaderFile_ = ":YUV_3_planes.frag"; + break; + case libcamera::formats::YVU420: + horzSubSample_ = 2; + vertSubSample_ = 2; + fragmentShaderFile_ = ":YUV_3_planes.frag"; + break; + case libcamera::formats::UYVY: + fragmentShaderDefines_.append("#define YUV_PATTERN_UYVY"); + fragmentShaderFile_ = ":YUV_packed.frag"; + break; + case libcamera::formats::VYUY: + fragmentShaderDefines_.append("#define YUV_PATTERN_VYUY"); + fragmentShaderFile_ = ":YUV_packed.frag"; + break; + case libcamera::formats::YUYV: + fragmentShaderDefines_.append("#define YUV_PATTERN_YUYV"); + fragmentShaderFile_ = ":YUV_packed.frag"; + break; + case libcamera::formats::YVYU: + fragmentShaderDefines_.append("#define YUV_PATTERN_YVYU"); + fragmentShaderFile_ = ":YUV_packed.frag"; + break; + case libcamera::formats::ABGR8888: + fragmentShaderDefines_.append("#define RGB_PATTERN rgb"); + fragmentShaderFile_ = ":RGB.frag"; + break; + case libcamera::formats::ARGB8888: + fragmentShaderDefines_.append("#define RGB_PATTERN bgr"); + fragmentShaderFile_ = ":RGB.frag"; + break; + case libcamera::formats::BGRA8888: + fragmentShaderDefines_.append("#define RGB_PATTERN gba"); + fragmentShaderFile_ = ":RGB.frag"; + break; + case libcamera::formats::RGBA8888: + fragmentShaderDefines_.append("#define RGB_PATTERN abg"); + fragmentShaderFile_ = ":RGB.frag"; + break; + case libcamera::formats::BGR888: + fragmentShaderDefines_.append("#define RGB_PATTERN rgb"); + fragmentShaderFile_ = ":RGB.frag"; + break; + case libcamera::formats::RGB888: + fragmentShaderDefines_.append("#define RGB_PATTERN bgr"); + fragmentShaderFile_ = ":RGB.frag"; + break; + case libcamera::formats::SBGGR8: + firstRed_.setX(1.0); + firstRed_.setY(1.0); + vertexShaderFile_ = ":bayer_8.vert"; + fragmentShaderFile_ = ":bayer_8.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGBRG8: + firstRed_.setX(0.0); + firstRed_.setY(1.0); + vertexShaderFile_ = ":bayer_8.vert"; + fragmentShaderFile_ = ":bayer_8.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGRBG8: + firstRed_.setX(1.0); + firstRed_.setY(0.0); + vertexShaderFile_ = ":bayer_8.vert"; + fragmentShaderFile_ = ":bayer_8.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SRGGB8: + firstRed_.setX(0.0); + firstRed_.setY(0.0); + vertexShaderFile_ = ":bayer_8.vert"; + fragmentShaderFile_ = ":bayer_8.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SBGGR10_CSI2P: + firstRed_.setX(1.0); + firstRed_.setY(1.0); + fragmentShaderDefines_.append("#define RAW10P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGBRG10_CSI2P: + firstRed_.setX(0.0); + firstRed_.setY(1.0); + fragmentShaderDefines_.append("#define RAW10P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGRBG10_CSI2P: + firstRed_.setX(1.0); + firstRed_.setY(0.0); + fragmentShaderDefines_.append("#define RAW10P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SRGGB10_CSI2P: + firstRed_.setX(0.0); + firstRed_.setY(0.0); + fragmentShaderDefines_.append("#define RAW10P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SBGGR12_CSI2P: + firstRed_.setX(1.0); + firstRed_.setY(1.0); + fragmentShaderDefines_.append("#define RAW12P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGBRG12_CSI2P: + firstRed_.setX(0.0); + firstRed_.setY(1.0); + fragmentShaderDefines_.append("#define RAW12P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGRBG12_CSI2P: + firstRed_.setX(1.0); + firstRed_.setY(0.0); + fragmentShaderDefines_.append("#define RAW12P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SRGGB12_CSI2P: + firstRed_.setX(0.0); + firstRed_.setY(0.0); + fragmentShaderDefines_.append("#define RAW12P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + default: + ret = false; + qWarning() << "[ViewFinderGL]:" + << "format not supported."; + break; + }; + + return ret; +} + +void ViewFinderGL::selectColorSpace(const libcamera::ColorSpace &colorSpace) +{ + std::array yuv2rgb; + + /* OpenGL stores arrays in column-major order. */ + switch (colorSpace.ycbcrEncoding) { + case libcamera::ColorSpace::YcbcrEncoding::None: + default: + yuv2rgb = { + 1.0000, 0.0000, 0.0000, + 0.0000, 1.0000, 0.0000, + 0.0000, 0.0000, 1.0000, + }; + break; + + case libcamera::ColorSpace::YcbcrEncoding::Rec601: + yuv2rgb = { + 1.0000, 1.0000, 1.0000, + 0.0000, -0.3441, 1.7720, + 1.4020, -0.7141, 0.0000, + }; + break; + + case libcamera::ColorSpace::YcbcrEncoding::Rec709: + yuv2rgb = { + 1.0000, 1.0000, 1.0000, + 0.0000, -0.1873, 1.8856, + 1.5748, -0.4681, 0.0000, + }; + break; + + case libcamera::ColorSpace::YcbcrEncoding::Rec2020: + yuv2rgb = { + 1.0000, 1.0000, 1.0000, + 0.0000, -0.1646, 1.8814, + 1.4746, -0.5714, 0.0000, + }; + break; + } + + double offset; + + switch (colorSpace.range) { + case libcamera::ColorSpace::Range::Full: + default: + offset = 0.0; + break; + + case libcamera::ColorSpace::Range::Limited: + offset = 16.0; + + for (unsigned int i = 0; i < 3; ++i) + yuv2rgb[i] *= 255.0 / 219.0; + for (unsigned int i = 4; i < 9; ++i) + yuv2rgb[i] *= 255.0 / 224.0; + break; + } + + QStringList matrix; + + for (double coeff : yuv2rgb) + matrix.append(QString::number(coeff, 'f')); + + fragmentShaderDefines_.append("#define YUV2RGB_MATRIX " + matrix.join(", ")); + fragmentShaderDefines_.append(QString("#define YUV2RGB_Y_OFFSET %1") + .arg(offset, 0, 'f', 1)); +} + +bool ViewFinderGL::createVertexShader() +{ + /* Create Vertex Shader */ + vertexShader_ = std::make_unique(QOpenGLShader::Vertex, this); + + /* Compile the vertex shader */ + if (!vertexShader_->compileSourceFile(vertexShaderFile_)) { + qWarning() << "[ViewFinderGL]:" << vertexShader_->log(); + return false; + } + + shaderProgram_.addShader(vertexShader_.get()); + return true; +} + +bool ViewFinderGL::createFragmentShader() +{ + int attributeVertex; + int attributeTexture; + + /* + * Create the fragment shader, compile it, and add it to the shader + * program. The #define macros stored in fragmentShaderDefines_, if + * any, are prepended to the source code. + */ + fragmentShader_ = std::make_unique(QOpenGLShader::Fragment, this); + + QFile file(fragmentShaderFile_); + if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { + qWarning() << "Shader" << fragmentShaderFile_ << "not found"; + return false; + } + + QString defines = fragmentShaderDefines_.join('\n') + "\n"; + QByteArray src = file.readAll(); + src.prepend(defines.toUtf8()); + + if (!fragmentShader_->compileSourceCode(src)) { + qWarning() << "[ViewFinderGL]:" << fragmentShader_->log(); + return false; + } + + shaderProgram_.addShader(fragmentShader_.get()); + + /* Link shader pipeline */ + if (!shaderProgram_.link()) { + qWarning() << "[ViewFinderGL]:" << shaderProgram_.log(); + close(); + } + + /* Bind shader pipeline for use */ + if (!shaderProgram_.bind()) { + qWarning() << "[ViewFinderGL]:" << shaderProgram_.log(); + close(); + } + + attributeVertex = shaderProgram_.attributeLocation("vertexIn"); + attributeTexture = shaderProgram_.attributeLocation("textureIn"); + + shaderProgram_.enableAttributeArray(attributeVertex); + shaderProgram_.setAttributeBuffer(attributeVertex, + GL_FLOAT, + 0, + 2, + 2 * sizeof(GLfloat)); + + shaderProgram_.enableAttributeArray(attributeTexture); + shaderProgram_.setAttributeBuffer(attributeTexture, + GL_FLOAT, + 8 * sizeof(GLfloat), + 2, + 2 * sizeof(GLfloat)); + + textureUniformY_ = shaderProgram_.uniformLocation("tex_y"); + textureUniformU_ = shaderProgram_.uniformLocation("tex_u"); + textureUniformV_ = shaderProgram_.uniformLocation("tex_v"); + textureUniformStep_ = shaderProgram_.uniformLocation("tex_step"); + textureUniformSize_ = shaderProgram_.uniformLocation("tex_size"); + textureUniformStrideFactor_ = shaderProgram_.uniformLocation("stride_factor"); + textureUniformBayerFirstRed_ = shaderProgram_.uniformLocation("tex_bayer_first_red"); + + /* Create the textures. */ + for (std::unique_ptr &texture : textures_) { + if (texture) + continue; + + texture = std::make_unique(QOpenGLTexture::Target2D); + texture->create(); + } + + return true; +} + +void ViewFinderGL::configureTexture(QOpenGLTexture &texture) +{ + glBindTexture(GL_TEXTURE_2D, texture.textureId()); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + textureMinMagFilters_); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + textureMinMagFilters_); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +} + +void ViewFinderGL::removeShader() +{ + if (shaderProgram_.isLinked()) { + shaderProgram_.release(); + shaderProgram_.removeAllShaders(); + } +} + +void ViewFinderGL::initializeGL() +{ + initializeOpenGLFunctions(); + glEnable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + + static const GLfloat coordinates[2][4][2]{ + { + /* Vertex coordinates */ + { -1.0f, -1.0f }, + { -1.0f, +1.0f }, + { +1.0f, +1.0f }, + { +1.0f, -1.0f }, + }, + { + /* Texture coordinates */ + { 0.0f, 1.0f }, + { 0.0f, 0.0f }, + { 1.0f, 0.0f }, + { 1.0f, 1.0f }, + }, + }; + + vertexBuffer_.create(); + vertexBuffer_.bind(); + vertexBuffer_.allocate(coordinates, sizeof(coordinates)); + + /* Create Vertex Shader */ + if (!createVertexShader()) + qWarning() << "[ViewFinderGL]: create vertex shader failed."; + + glClearColor(1.0f, 1.0f, 1.0f, 0.0f); +} + +void ViewFinderGL::doRender() +{ + /* Stride of the first plane, in pixels. */ + unsigned int stridePixels; + + switch (format_) { + case libcamera::formats::NV12: + case libcamera::formats::NV21: + case libcamera::formats::NV16: + case libcamera::formats::NV61: + case libcamera::formats::NV24: + case libcamera::formats::NV42: + /* Activate texture Y */ + glActiveTexture(GL_TEXTURE0); + configureTexture(*textures_[0]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE, + stride_, + size_.height(), + 0, + GL_LUMINANCE, + GL_UNSIGNED_BYTE, + image_->data(0).data()); + shaderProgram_.setUniformValue(textureUniformY_, 0); + + /* Activate texture UV/VU */ + glActiveTexture(GL_TEXTURE1); + configureTexture(*textures_[1]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE_ALPHA, + stride_ / horzSubSample_, + size_.height() / vertSubSample_, + 0, + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_BYTE, + image_->data(1).data()); + shaderProgram_.setUniformValue(textureUniformU_, 1); + + stridePixels = stride_; + break; + + case libcamera::formats::YUV420: + /* Activate texture Y */ + glActiveTexture(GL_TEXTURE0); + configureTexture(*textures_[0]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE, + stride_, + size_.height(), + 0, + GL_LUMINANCE, + GL_UNSIGNED_BYTE, + image_->data(0).data()); + shaderProgram_.setUniformValue(textureUniformY_, 0); + + /* Activate texture U */ + glActiveTexture(GL_TEXTURE1); + configureTexture(*textures_[1]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE, + stride_ / horzSubSample_, + size_.height() / vertSubSample_, + 0, + GL_LUMINANCE, + GL_UNSIGNED_BYTE, + image_->data(1).data()); + shaderProgram_.setUniformValue(textureUniformU_, 1); + + /* Activate texture V */ + glActiveTexture(GL_TEXTURE2); + configureTexture(*textures_[2]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE, + stride_ / horzSubSample_, + size_.height() / vertSubSample_, + 0, + GL_LUMINANCE, + GL_UNSIGNED_BYTE, + image_->data(2).data()); + shaderProgram_.setUniformValue(textureUniformV_, 2); + + stridePixels = stride_; + break; + + case libcamera::formats::YVU420: + /* Activate texture Y */ + glActiveTexture(GL_TEXTURE0); + configureTexture(*textures_[0]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE, + stride_, + size_.height(), + 0, + GL_LUMINANCE, + GL_UNSIGNED_BYTE, + image_->data(0).data()); + shaderProgram_.setUniformValue(textureUniformY_, 0); + + /* Activate texture V */ + glActiveTexture(GL_TEXTURE2); + configureTexture(*textures_[2]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE, + stride_ / horzSubSample_, + size_.height() / vertSubSample_, + 0, + GL_LUMINANCE, + GL_UNSIGNED_BYTE, + image_->data(1).data()); + shaderProgram_.setUniformValue(textureUniformV_, 2); + + /* Activate texture U */ + glActiveTexture(GL_TEXTURE1); + configureTexture(*textures_[1]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE, + stride_ / horzSubSample_, + size_.height() / vertSubSample_, + 0, + GL_LUMINANCE, + GL_UNSIGNED_BYTE, + image_->data(2).data()); + shaderProgram_.setUniformValue(textureUniformU_, 1); + + stridePixels = stride_; + break; + + case libcamera::formats::UYVY: + case libcamera::formats::VYUY: + case libcamera::formats::YUYV: + case libcamera::formats::YVYU: + /* + * Packed YUV formats are stored in a RGBA texture to match the + * OpenGL texel size with the 4 bytes repeating pattern in YUV. + * The texture width is thus half of the image_ with. + */ + glActiveTexture(GL_TEXTURE0); + configureTexture(*textures_[0]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_RGBA, + stride_ / 4, + size_.height(), + 0, + GL_RGBA, + GL_UNSIGNED_BYTE, + image_->data(0).data()); + shaderProgram_.setUniformValue(textureUniformY_, 0); + + /* + * The shader needs the step between two texture pixels in the + * horizontal direction, expressed in texture coordinate units + * ([0, 1]). There are exactly width - 1 steps between the + * leftmost and rightmost texels. + */ + shaderProgram_.setUniformValue(textureUniformStep_, + 1.0f / (size_.width() / 2 - 1), + 1.0f /* not used */); + + stridePixels = stride_ / 2; + break; + + case libcamera::formats::ABGR8888: + case libcamera::formats::ARGB8888: + case libcamera::formats::BGRA8888: + case libcamera::formats::RGBA8888: + glActiveTexture(GL_TEXTURE0); + configureTexture(*textures_[0]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_RGBA, + stride_ / 4, + size_.height(), + 0, + GL_RGBA, + GL_UNSIGNED_BYTE, + image_->data(0).data()); + shaderProgram_.setUniformValue(textureUniformY_, 0); + + stridePixels = stride_ / 4; + break; + + case libcamera::formats::BGR888: + case libcamera::formats::RGB888: + glActiveTexture(GL_TEXTURE0); + configureTexture(*textures_[0]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_RGB, + stride_ / 3, + size_.height(), + 0, + GL_RGB, + GL_UNSIGNED_BYTE, + image_->data(0).data()); + shaderProgram_.setUniformValue(textureUniformY_, 0); + + stridePixels = stride_ / 3; + break; + + case libcamera::formats::SBGGR8: + case libcamera::formats::SGBRG8: + case libcamera::formats::SGRBG8: + case libcamera::formats::SRGGB8: + case libcamera::formats::SBGGR10_CSI2P: + case libcamera::formats::SGBRG10_CSI2P: + case libcamera::formats::SGRBG10_CSI2P: + case libcamera::formats::SRGGB10_CSI2P: + case libcamera::formats::SBGGR12_CSI2P: + case libcamera::formats::SGBRG12_CSI2P: + case libcamera::formats::SGRBG12_CSI2P: + case libcamera::formats::SRGGB12_CSI2P: + /* + * Raw Bayer 8-bit, and packed raw Bayer 10-bit/12-bit formats + * are stored in a GL_LUMINANCE texture. The texture width is + * equal to the stride. + */ + glActiveTexture(GL_TEXTURE0); + configureTexture(*textures_[0]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_LUMINANCE, + stride_, + size_.height(), + 0, + GL_LUMINANCE, + GL_UNSIGNED_BYTE, + image_->data(0).data()); + shaderProgram_.setUniformValue(textureUniformY_, 0); + shaderProgram_.setUniformValue(textureUniformBayerFirstRed_, + firstRed_); + shaderProgram_.setUniformValue(textureUniformSize_, + size_.width(), /* in pixels */ + size_.height()); + shaderProgram_.setUniformValue(textureUniformStep_, + 1.0f / (stride_ - 1), + 1.0f / (size_.height() - 1)); + + /* + * The stride is already taken into account in the shaders, set + * the generic stride factor to 1.0. + */ + stridePixels = size_.width(); + break; + + default: + stridePixels = size_.width(); + break; + }; + + /* + * Compute the stride factor for the vertex shader, to map the + * horizontal texture coordinate range [0.0, 1.0] to the active portion + * of the image. + */ + shaderProgram_.setUniformValue(textureUniformStrideFactor_, + static_cast(size_.width() - 1) / + (stridePixels - 1)); +} + +void ViewFinderGL::paintGL() +{ + if (!fragmentShader_) + if (!createFragmentShader()) { + qWarning() << "[ViewFinderGL]:" + << "create fragment shader failed."; + } + + if (image_) { + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + doRender(); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } +} + +void ViewFinderGL::resizeGL(int w, int h) +{ + glViewport(0, 0, w, h); +} + +QSize ViewFinderGL::sizeHint() const +{ + return size_.isValid() ? size_ : QSize(640, 480); +} -- cgit v1.2.1