From 46b3402b594db599f9f13c70c520d598711daeb8 Mon Sep 17 00:00:00 2001 From: Marvin Schmidt Date: Fri, 5 Jun 2020 10:26:16 +0200 Subject: docs: Markup LD_PRELOAD as code LD_PRELOAD is an environment variable, use code markup to reflect that semantic Signed-off-by: Marvin Schmidt Reviewed-by: Kieran Bingham Reviewed-by: Laurent Pinchart Signed-off-by: Kieran Bingham --- Documentation/docs.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Documentation') diff --git a/Documentation/docs.rst b/Documentation/docs.rst index 873d8cd4..f4c6ec5b 100644 --- a/Documentation/docs.rst +++ b/Documentation/docs.rst @@ -148,7 +148,7 @@ V4L2 Compatibility Layer The project shall support traditional V4L2 application through an additional libcamera wrapper library. The wrapper library shall trap all accesses to -camera devices through LD_PRELOAD, and route them through libcamera to +camera devices through `LD_PRELOAD`, and route them through libcamera to emulate a high-level V4L2 camera device. It shall expose camera device features on a best-effort basis, and aim for the level of features traditionally available from a UVC camera designed for video conferencing. @@ -380,7 +380,7 @@ V4L2 Compatibility Layer V4L2 compatibility is achieved through a shared library that traps all accesses to camera devices and routes them to libcamera to emulate high-level V4L2 camera devices. It is injected in a process address space through -LD_PRELOAD and is completely transparent for applications. +`LD_PRELOAD` and is completely transparent for applications. The compatibility layer exposes camera device features on a best-effort basis, and aims for the level of features traditionally available from a UVC camera -- cgit v1.2.1