From dbd937e37500ea62e2967fd6669158aee92841c3 Mon Sep 17 00:00:00 2001
From: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Date: Fri, 30 Sep 2022 19:55:05 +0300
Subject: qcam: Fix YUV planar fragment shaders

Commit 251f0534b74b ("qcam: viewfinder_gl: Take color space into account
for YUV rendering") introduced compilation failures in the YUV
semi-planar and planar fragment shaders due to a bad copy & paste. Fix
it.

Fixes: 251f0534b74b ("qcam: viewfinder_gl: Take color space into account for YUV rendering")
Reported-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
---
 src/qcam/assets/shader/YUV_2_planes.frag | 2 +-
 src/qcam/assets/shader/YUV_3_planes.frag | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/qcam/assets/shader/YUV_2_planes.frag b/src/qcam/assets/shader/YUV_2_planes.frag
index da8dbcc5..1d5d1206 100644
--- a/src/qcam/assets/shader/YUV_2_planes.frag
+++ b/src/qcam/assets/shader/YUV_2_planes.frag
@@ -36,7 +36,7 @@ void main(void)
 #error Invalid pattern
 #endif
 
-	vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset);
+	vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset);
 
 	gl_FragColor = vec4(rgb, 1.0);
 }
diff --git a/src/qcam/assets/shader/YUV_3_planes.frag b/src/qcam/assets/shader/YUV_3_planes.frag
index e754129d..8f788e90 100644
--- a/src/qcam/assets/shader/YUV_3_planes.frag
+++ b/src/qcam/assets/shader/YUV_3_planes.frag
@@ -30,7 +30,7 @@ void main(void)
 	yuv.y = texture2D(tex_u, textureOut).r;
 	yuv.z = texture2D(tex_v, textureOut).r;
 
-	vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset);
+	vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset);
 
 	gl_FragColor = vec4(rgb, 1.0);
 }
-- 
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