From 183bab1643466c5d62d2cb93feea286571c73fbb Mon Sep 17 00:00:00 2001 From: Stanislaw Gruszka Date: Thu, 3 Apr 2025 09:45:49 +0200 Subject: pipeline: simple: Enable frame start events The simple pipeline handler uses frame start events to apply sensor controls through the DelayedControls class. The setSensorControls() function applies the controls directly, which would result in controls being applied twice, if it wasn't for the fact that the pipeline handler forgot to enable the frame start events in the first place. Those two issues cancel each other, but cause controls to always be applied directly. Fix the issue by only applying controls directly in setSensorControls() if no frame start event emitter is available, and by enabling the frame start events in startDevice() otherwise. Disable them in stopDevice() for symmetry. Reviewed-by: Stefan Klug # v6 Co-developed-by: Hans de Goede Signed-off-by: Hans de Goede Co-developed-by: Laurent Pinchart Signed-off-by: Laurent Pinchart Signed-off-by: Stanislaw Gruszka Reviewed-by: Kieran Bingham Signed-off-by: Kieran Bingham --- src/libcamera/pipeline/simple/simple.cpp | 49 ++++++++++++++++++++++++++++---- 1 file changed, 43 insertions(+), 6 deletions(-) diff --git a/src/libcamera/pipeline/simple/simple.cpp b/src/libcamera/pipeline/simple/simple.cpp index 06e805d8..4f6ae89c 100644 --- a/src/libcamera/pipeline/simple/simple.cpp +++ b/src/libcamera/pipeline/simple/simple.cpp @@ -327,6 +327,7 @@ public: std::list entities_; std::unique_ptr sensor_; V4L2VideoDevice *video_; + V4L2Subdevice *frameStartEmitter_; std::vector configs_; std::map> formats_; @@ -633,6 +634,20 @@ int SimpleCameraData::init() properties_ = sensor_->properties(); + /* Find the first subdev that can generate a frame start signal, if any. */ + frameStartEmitter_ = nullptr; + for (const Entity &entity : entities_) { + V4L2Subdevice *sd = pipe->subdev(entity.entity); + if (!sd || !sd->supportsFrameStartEvent()) + continue; + + LOG(SimplePipeline, Debug) + << "Using frameStart signal from '" + << entity.entity->name() << "'"; + frameStartEmitter_ = sd; + break; + } + return 0; } @@ -983,8 +998,18 @@ void SimpleCameraData::metadataReady(uint32_t frame, const ControlList &metadata void SimpleCameraData::setSensorControls(const ControlList &sensorControls) { delayedCtrls_->push(sensorControls); - ControlList ctrls(sensorControls); - sensor_->setControls(&ctrls); + /* + * Directly apply controls now if there is no frameStart signal. + * + * \todo Applying controls directly not only increases the risk of + * applying them to the wrong frame (or across a frame boundary), + * but it also bypasses delayedCtrls_, creating AGC regulation issues. + * Both problems should be fixed. + */ + if (!frameStartEmitter_) { + ControlList ctrls(sensorControls); + sensor_->setControls(&ctrls); + } } /* Retrieve all source pads connected to a sink pad through active routes. */ @@ -1409,6 +1434,7 @@ int SimplePipelineHandler::start(Camera *camera, [[maybe_unused]] const ControlL { SimpleCameraData *data = cameraData(camera); V4L2VideoDevice *video = data->video_; + V4L2Subdevice *frameStartEmitter = data->frameStartEmitter_; int ret; const MediaPad *pad = acquirePipeline(data); @@ -1438,8 +1464,15 @@ int SimplePipelineHandler::start(Camera *camera, [[maybe_unused]] const ControlL video->bufferReady.connect(data, &SimpleCameraData::imageBufferReady); - data->video_->frameStart.connect(data->delayedCtrls_.get(), - &DelayedControls::applyControls); + if (frameStartEmitter) { + ret = frameStartEmitter->setFrameStartEnabled(true); + if (ret) { + stop(camera); + return ret; + } + frameStartEmitter->frameStart.connect(data->delayedCtrls_.get(), + &DelayedControls::applyControls); + } ret = video->streamOn(); if (ret < 0) { @@ -1472,9 +1505,13 @@ void SimplePipelineHandler::stopDevice(Camera *camera) { SimpleCameraData *data = cameraData(camera); V4L2VideoDevice *video = data->video_; + V4L2Subdevice *frameStartEmitter = data->frameStartEmitter_; - data->video_->frameStart.disconnect(data->delayedCtrls_.get(), - &DelayedControls::applyControls); + if (frameStartEmitter) { + frameStartEmitter->setFrameStartEnabled(false); + frameStartEmitter->frameStart.disconnect(data->delayedCtrls_.get(), + &DelayedControls::applyControls); + } if (data->useConversion_) { if (data->converter_) -- cgit v1.2.1