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2024-11-05gstreamer: Generate controls from control_ids_*.yaml filesJaslo Ziska
This commit implements gstreamer controls for the libcamera element by generating the controls from the control_ids_*.yaml files using a new gen-gst-controls.py script. The appropriate meson files are also changed to automatically run the script when building. The gen-gst-controls.py script works similar to the gen-controls.py script by parsing the control_ids_*.yaml files and generating C++ code for each exposed control. For the controls to be used as gstreamer properties the type for each control needs to be translated to the appropriate glib type and a GEnumValue is generated for each enum control. Then a g_object_install_property(), _get_property() and _set_property() function is generated for each control. The vendor controls get prefixed with "$vendor-" in the final gstreamer property name. The C++ code generated by the gen-gst-controls.py script is written into the template gstlibcamerasrc-controls.cpp.in file. The matching gstlibcamerasrc-controls.h header defines the GstCameraControls class which handles the installation of the gstreamer properties as well as keeping track of the control values and setting and getting the controls. The content of these functions is generated in the Python script. Finally the libcamerasrc element itself is edited to make use of the new GstCameraControls class. The way this works is by defining a PROP_LAST enum variant which is passed to the installProperties() function so the properties are defined with the appropriate offset. When getting or setting a property PROP_LAST is subtracted from the requested property to translate the control back into a libcamera::controls:: enum variant. Signed-off-by: Jaslo Ziska <jaslo@ziska.de> Reviewed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2024-08-16py: gen-py-controls: Use Control classLaurent Pinchart
Replace manual extraction of data from YAML with the Control helper class. This centralizes YAML parsing and avoids manual mistakes. In order to import the controls module, add the utils/codegen/ directory to the PYTHONPATH through the Python build environment. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
2024-08-16meson: utils: Provide environment for Python scriptsLaurent Pinchart
Python scripts run as part of the build process need to take a few actions specific to the environment in which they operate. One of those is disabling the Python bytecode cache, to avoid writing .pyc files to the source tree. This is done manually in the IPC generate.py and parser.py scripts. The current implementation is not ideal because it hardcodes in the scripts information related to the environment in which they operate. As those scripts are part of libcamera this is more of a theoretical issue than a practical one. A second issue is that future Python scripts will need to duplicate similar mechanisms, resulting in a higher maintenance burden. Address the issue with a different approach, by creating a meson environment for the Python scripts, and passing it to the custom_target() functions. The environment only disables the bytecode cache for now. The diffstat shows an increase in code size. This is expected to be offset by usage of the environment for more Python scripts, as well as support of more variables in the environment. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
2024-08-15meson: Move all code generation scripts to utils/codegen/Laurent Pinchart
We have multiple code generation scripts in utils/, mixed with other miscellaneous utilities, as well as a larger code base based on mojom in utils/ipc/. To make code sharing easier between the generator scripts, without creating a mess in the utils/ directory, move all the code generation code to utils/codegen/. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>