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In an attempt to clarify the license terms of all files in the libcamera
project, the build system files deserve particular attention. While they
describe how the binaries are created, they are not themselves
transformed into any part of binary distributions of the software, and
thus don't influence the copyright on the binary packages. They are
however subject to copyright, and thus influence the distribution terms
of the source packages.
Most of the meson.build files would not meet the threshold of
originality criteria required for copyright protection. Some of the more
complex meson.build files may be eligible for copyright protection. To
avoid any ambiguity and uncertainty, state our intent to not assert
copyrights on the build system files by putting them in the public
domain with the CC0-1.0 license.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Acked-by: Giulio Benetti <giulio.benetti@micronovasrl.com>
Acked-by: Jacopo Mondi <jacopo@jmondi.org>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Acked-by: Naushir Patuck <naush@raspberrypi.com>
Acked-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Acked-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Acked-by: Paul Elder <paul.elder@ideasonboard.com>
Acked-by: Show Liu <show.liu@linaro.org>
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Remove spaces between empty curly brackets (replacing { } with {}) to
comply with the coding style. Fix one other coding style violation on
the lines touched by those fixes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Now that our usage of C compatibility header is documented, use them
consistently through the source code.
While at it, group the C and C++ include statements as defined in the
coding style, and fix a handful of #include ordering issues.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Instead of manually adding the libcamera library and include path to
every target that requires it, declare a dependency that groups the
headers as source, the library and the include path, and use it through
the project. This simplifies handling of the dependency.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Consistently go for 4 spaces indentation, and always put a space between
the colon in argument lists, as per the examples from the meson
documentation.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The interfaces MediaDevice::{open,close}() are about to be made private,
replace them with a test of MediaDevice::{acquire,release}() instead.
The new test will implicitly tests the open() and close() methods as
they are about to be move inside acquire() and release() which will
remain public.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Before adding more tests which will act on the vimc pipeline break out a
common base from media_device_link_test.cpp which already acts on vimc.
The new common base class will help reduce code duplication.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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To gain better control of when a file descriptor is open to the media
device and reduce the work needed in pipeline handler implementations,
handle the file descriptor in acquire() and release().
This changes the current behavior where a file descriptor is only open
when requested by the pipeline handler to that one is always open as
long a media device is acquired. This new behavior is desired to allow
implementing exclusive access to a pipeline handler between processes.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Remove the need for the caller to open and close the media device when
populating the MediaDevice. This is done as an effort to make the usage
of the MediaDevice less error prone and the interface stricter.
The rework also revealed and fixes a potential memory leak in
MediaDevice::populate() where resources would not be deleted if the
second MEDIA_IOC_G_TOPOLOGY would fail.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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In preparation for adding more responsibility to MediaDevice::acquire()
remove unneeded calls to acquire() and release(), and make sure all
needed calls to acquire() are checked and acted on.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The MediaDevice class will be the entry point to hot-unplug, as it
corresponds to the kernel devices that will report device removal
events. The class will signal media device disconnection to pipeline
handlers, which will clean up resources as a result.
This can't be performed synchronously as references may exist to the
related Camera objects in applications. The MediaDevice object thus
needs to be reference-counted in order to support unplugging, as
otherwise pipeline handlers would be required to drop all the references
to the media device they have borrowed synchronously with the
disconnection signal handler, which would be very error prone (if even
possible at all in a sane way).
Handle MedieDevice instances with std::shared_ptr<> to support this.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Do not use the abreviated version for members, variables and getter
methods.
Library-wise rename, no intended functional changes.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a test unit that exercise link handling on the VIMC media graph.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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As a new class for test link handling will be added as a separate test,
it makes no sense to have a generic "MediaDeviceTest" class. Rename it
in "MediaDevicePrintTest", and make it run only printing test.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Prevent duplication of boilerplate code as the suite grows by
establishing the foreach pattern in the media_device test suite.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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The test definition for the media_device_test executable should be
located with the exectuable definition.
Move it to the meson.build of that test suite subdir.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Create a subdirectory to contain the libtest helper library.
Define two variables to clarify when tests are aimed at public or
internal components.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add media device test infrastructure and an intial test that
print out the media devices available in the system.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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