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2021-09-02libcamera: base: signal: Support connecting signals to functorsLaurent Pinchart
It can be useful to connect a signal to a functor, and in particular a lambda function, while still operating in the context of a receiver object (to support both object-based disconnection and queued connections to Object instances). Add a BoundMethodFunctor class to bind a functor, and a corresponding Signal::connect() function. There is no corresponding disconnect() function, as a lambda passed to connect() can't be later passed to disconnect(). Disconnection typically uses disconnect(T *object), which will cover the vast majority of use cases. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
2021-09-02libcamera: Use simpler Signal::disconnect() functionLaurent Pinchart
When disconnecting a signal from a receiver, it is usually not necessary to specify the receiver's slot function explicitly, as the signal is often connected to a single slot for a given receiver. We can thus use a simpler version of Signal::disconnect() that takes a pointer to the receiver object only. This reduces code size, as the disconnect() function is a template function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
2021-09-01libcamera: base: log: Don't crash when logging after Logger destructionLaurent Pinchart
libcamera isn't supposed to log messages after the logger is destroyed, as the global logger instance is destroyed after the main() function returns, and the camera manager is supposed to have been stopped and destroyed before that. This rule is difficult to enforce in the V4L2 compat implementation, as there is no location where we can destroy the camera manager manually before the logger is destroyed. This results in a use-after-free condition when the camera manager gets stopped during destruction. Fix it by not trying to print log messages when the global logger instance has been destroyed. This is a bit of a hack, but hopefully not too bad. There could be race conditions when using a CameraManager instance that is destroyed as part of the destruction of global variables (like the V4L2 compat layer does, it wraps CameraManager in a singleton V4L2CompatManager class, and destroys it when V4L2CompatManager is destroyed) as the CameraManager thread will still be running when the logger gets destroyed, but this doesn't cause any regression as we destroy the logger without any safeguard measure today anyway. There are other options that could be considered. Forcing destruction of the logger after the camera manager in the V4L2 compat layer is one of them, but turned out to be difficult. For instance care would need to be taken *not* to log any message in the mmap() wrapper if the fd doesn't match a wrapped camera, as mmap() is called very early in the initialization process, before libcamera and the logger get initialized. The resulting implementation would likely be fairly complex. Another option could be to wrap the logger with a shared pointer, and keep a reference to it in CameraManager. That's more intrusive, and it's not clear if it would be worth it. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
2021-08-31libcamera: pipeline: simple: Remove SimplePipelineHandler::activeCamera_Laurent Pinchart
The SimplePipelineHandler activeCamera_ member pointer is set but never used. Drop it. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: pipeline: simple: Move bufferReady handler to SimpleCameraDataLaurent Pinchart
To use multiple cameras at the same time, a per-camera buffer ready handler is needed. Move the bufferReady() function connected to the V4L2VideoDevice bufferReady signal from the SimplePipelineHandler class to the SimpleCameraData class. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: pipeline: simple: Move converter to SimpleCameraDataLaurent Pinchart
To use multiple cameras at the same time, each camera instance will need its own converter. Store the converter in SimpleCameraData, and open it in init(). Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: pipeline: simple: Add pipeline pad reservation mechanismLaurent Pinchart
The cameras created by the same pipeline handler instance may share hardware resources, prohibiting usage of multiple cameras concurrently. Implement a heuristic to reserve resources and handle mutual exclusiong in a generic way. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: pipeline: simple: Open all video devices at match() timeLaurent Pinchart
Move opening of video devices at match() time, the same way as subdevs are opened, to make the handling of V4L2 video devices and subdevices more consistent. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: pipeline: simple: Store all entity devices in common mapLaurent Pinchart
Merge the SimplePipelineHandler videos_ and subdevs_ maps, which respectively store V4L2 video devices and subdevices associated with entities, into a single entities_ map that contains an EntityData structure. This gathers all data about entities in a single place, allowing for easy extension of entity data in the future. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: pipeline: simple: Store video node entity in camera dataLaurent Pinchart
Store the entity corresponding to the video node at the end of the pipeline in the SimpleCameraData::entities_ list. This requires special handling of the video node in the loops that iterate over all entities, but will be useful to implement mutually exclusive access to entities for concurrent camera usage. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: pipeline: simple: Delay opening of video device until init()Laurent Pinchart
The video device is currently opened in the SimpleCameraData constructor. This requires opening the video devices on-demand the first time they're accessed, which gets in the way of refactoring of per-entity data storage in the pipeline handler. Move opening of the video device to the SimpleCameraData::init() function. The on-demand open mechanism isn't touched yet, it will be refactored later. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: pipeline: simple: Add sink and source pads to entity dataLaurent Pinchart
Record the sink and source pads through which an entity is traversed in the list of entities stored in the camera data. This prepares for implementing mutually exclusive access to entities between cameras. The debug message that displays detected pipelines now prints pads to describe the pipeline more precisely: [0:00:35.901275750] [260] DEBUG SimplePipeline simple.cpp:404 Found pipeline: [imx290 2-001a|0] -> [0|csis-32e40000.csi|1] -> [0|mxc_isi.0|1] -> [0|mxc_isi.0.capture] Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31libcamera: media_object: Expose entity typeLaurent Pinchart
Add a new field to the MediaEntity class to identify the type of interface it exposes to userspace. The MediaEntity constructor is changed to take a media_v2_interface pointer instead of just the device node major and minor to have access to the interface type. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
2021-08-31ipa: libipa: histogram: Fix typoLaurent Pinchart
"weighted", derived from the verb "to weight", comes from Middle English weight, weiȝte, weght, wight, from Old English wiht, ġewiht, from Proto-Germanic *wihtiz, from Proto-Indo-European *weǵʰ-. In none of those does the t come before the h. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
2021-08-31libcamera: mapped_framebuffer: Rename maps() to planes()Hirokazu Honda
MappedFrameBuffer::maps() returns planes_. This renames the function name to planes(). Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-31android: generic_camera_buffer: Fix bufferLength_ initializationLaurent Pinchart
The bufferLength_ member variabled is checked to have a positive value before being used, to catch usage before the variable is set. The variable is initialized to zero at construction time, which renders the checks useless. Fix this by initializing the variable to -1 at construction time. Fixes: c5e2ed7806be ("android: camera_buffer: Map buffer in the first plane() call") Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2021-08-31android: Refuse Manual template if not supportedJacopo Mondi
If the camera devices does not support the MANUAL_SENSOR capabilities there is no point in generating a request template for the Manual capture use case. This change fixes CTS tests android.hardware.camera2.cts.CameraDeviceTest#testCameraDeviceManualTemplate android.hardware.camera2.cts.NativeCameraDeviceTest#testCameraDeviceCreateCaptureRequest For devices that do not support MANUAL_SENSOR capabilities. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-31ipu3: cio2: Tweak sensor size selection policyUmang Jain
Do not compare higher precision of the ratios, as it might lead to absurd selection of sensor size for a relatively low requested resolution size. For example: The imx258 driver supports the following sensor resolutions: - 4208x3118 = 1.349583066 - 2104x1560 = 1.348717949 - 1048x780 = 1.343589744 It can be inferred that, that the aspect ratio only differs by a small mantissa with each other. It does not makes sense to select a 4208x3118 for a requested size of say 640x480 or 1280x720, which is what is happening currently. ($) cam -c1 -swidth=640,height=480,role=raw - CIO2 configuration: 4208x3118-SGRBG10_IPU3 [*] In order to address this constraint, only compare the ratio with single precision to make a better decision on the sensor resolution policy selection. ($) cam -c1 -srole=raw,width=640,height=480 - CIO2 configuration: 1048x780-SGRBG10_IPU3 [*] [*] Please revert 0536a9aa7189("ipu3: Disallow raw only camera configuration") if the configuration is reported as invalid. Signed-off-by: Umang Jain <umang.jain@ideasonboard.com> Tested-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-31ipu3: cio2: Change sensor size selection policyUmang Jain
The current implementation of getSensorFormat() prioritizes sensor sizes that match the output size FOV ratio. Modify the frame size selection procedure to prioritize resolutions with the same FOV as the sensor's native one, to avoid cropping in the sensor pixel array. For example: - on a Soraka device equipped with ov13858 as back sensor, with a native resolution of 4224x3136 (4:3), when requested to select the sensor output size to produce 1080p (16:9) a frame size of 2112x1188 (16:9) is selected causing the ImgU configuration procedure to fail. If a resolution with the same FOV as the sensor's native size, such as 2112x1568 (4:3), is selected the pipeline works correctly. Suggested-by:: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Umang Jain <umang.jain@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Tested-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-31ipu3: cio2: Replicate CameraSensor::getFormats() to a member functionUmang Jain
This prepares a base to introduce custom selection of sensor format based on platform(Soraka or Nautilus) constraints. The changes in selection policy will be introduced in a subsequent patch. The function is copied from CameraSensor::getFormat() in the IPU3 pipeline handler code to be later changed on top. The copy is not verbatim and has a minor change as follows: CameraSensor::getFormats() has access to a V4L2Subdevice::Formats internally and use it directly to iterate over supported camera sensor frame sizes. The copy is adapted to use the CameraSensor::sizes(mbusCode) instead, to enumerate over the supported frame sizes as per mbusCodesToPixelFormat map. No functional changes in this patch. Signed-off-by: Umang Jain <umang.jain@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Tested-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-31libcamera: camera_sensor: Transform CameraSensor::sizes()Umang Jain
In CameraSensor, the mbusCodes() and sizes() accessor functions retrieves all the supported media bus codes and the supported sizes respectively. However, this is quite limiting since the caller probably isn't in a position to match which range of sizes are supported for a particular mbusCode. Hence, the caller is most likely interested to know about the sizes supported for a particular media bus code. This patch transforms the existing CameraSensor::sizes() to CameraSensor::sizes(mbuscode) to achieve that goal. The patch also transforms existing CIO2Device::sizes() in IPU3 pipeline handler to CIO2Device::sizes(PixelFormat) on a similar principle. The function is then plumbed to CameraSensor::sizes(mbusCode) to enumerate the per-format sizes as required in PipelineHandlerIPU3::generateConfiguration(). Signed-off-by: Umang Jain <umang.jain@ideasonboard.com> Tested-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-30libcamera: framebuffer: Add assertion to detect offset is unfilledHirokazu Honda
The offset variable is introduced to FrameBuffer::Plane. In order to detect that the plane is used while the offset is not set, this adds the assertion to FrameBuffer::planes(). It should be removed in the future. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-30android: camera_device: Fill offset and right length in CreateFrameBuffer()Hirokazu Honda
CameraDevice::CreateFrameBuffer() fills the length of the buffer to each FrameBuffer::Plane::length. It should rather be the length of plane. This also changes CreateFrameBuffer() to fill offset of FrameBuffer::Plane. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-30libcamera: v4l2_videodevice: Create color-format planes in createBuffer()Hirokazu Honda
V4L2VideDevice::createBuffer() creates the same number of FrameBuffer::Planes as V4L2 format planes. Therefore, if the v4l2 format single is single-planar format, the created number of FrameBuffer::Planes is 1. It should rather create the same number of FrameBuffer::Planes as the color format planes. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-30gstreamer: gstlibcameraallocator: Use offset in creating a bufferHirokazu Honda
The plane length is the length of the plane size. The buffer length to be allocated for a plane is the offset and the length of FrameBuffer::Plane. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-30qcam: main_window: Use offset mapping FrameBufferHirokazu Honda
FrameBuffer::Plane has offset info now. This uses the offset in mapping FrameBuffer in MainWindow. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-30ipa: rkisp1: Use offset in mapping IPABufferHirokazu Honda
IPABuffer is represented by FrameBuffer. FrameBuffer::Plane has now an offset. This uses the offset variable to map the IPABuffer. The mapped IPABuffer is represented and managed as MappedFrameBuffer. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-30cam: file_sink: Use offset in mapping FrameBufferHirokazu Honda
This fixes the way of mapping FrameBuffer in FrameSink by using offset. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-30libcamera: mapped_framebuffer: Return plane begin address by ↵Hirokazu Honda
MappedBuffer::maps() MappedBuffer::maps() returns std::vector<MappedBuffer::Plane>. Plane has the address, but the address points the beginning of the buffer containing the plane. This makes the Plane point the beginning of the plane. So MappedBuffer::maps()[i].data() returns the address of i-th plane. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-30libcamera: framebuffer: Add offset to FrameBuffer::PlaneHirokazu Honda
This adds offset to FrameBuffer::Plane. It enables representing frame buffers that store planes in the same dmabuf at different offsets, as for instance required by the V4L2 NV12 pixel format. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-27libcamera: camera configuration: Add at() function in docJacopo Mondi
The documentation suggests to use CameraConfiguration::operator[] to access the StreamConfiguration it contains, but as CameraConfiguration instances are generated by the Camera class and are returned wrapped in a unique_ptr<>, the usage of operator[] would require an awkward syntax such as (*config)[i]. Better to suggest the usage of the CameraConfiguration::at() function instead to access the StreamConfigurations. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-27android: camera_buffer: Add stride/offset/size functionHirokazu Honda
This adds getter functions of stride, offset and size to CameraBuffer interface. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-27android: camera_buffer: Map buffer in the first plane() callHirokazu Honda
CameraBuffer implementation maps a given buffer_handle_t in constructor. Mapping is redundant to only know the plane info like stride and offset. Mapping should be executed later in the first plane() call. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-27android: generic_camera_buffer: Correct buffer mappingHirokazu Honda
buffer_handle_t doesn't provide sufficient info to map a buffer properly. cros::CameraBufferManager enables handling the buffer on ChromeOS, but no way is provided for other platforms. Therefore, we put the assumption that planes are in the same buffer and they are consecutive. This modifies the way of mapping in generic_camera_buffer with the assumption. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-26gstreamer: Fix usage of default size for fixationNicolas Dufresne
Pipeline managers sets a default value to StreamConfiguration::size. The original fixation code was attempting to use it, but as it was truncating the caps to its first structure it would never actually find a best match. In this patch, instead of truncating, we weight various matches using the product of the width and height delta. We also split delta from ranges apart and prefer fixed size over them as ranges are not reliable. This patch also removes the related todo, as it seems that libcamera core won't go further then providing this default value and won't be sorting the format and size lists. Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-26libcamerasrc: Fix deadlock on EOSNicolas Dufresne
It's not allowed in GStreamer to push events while holding the object lock. This reduce the scope into which we hold the object lock. In fact we don't need to protect against gst_task_resume() concurrency when we stop the task as resume only do something if the task is paused. This fixes a deadlock when running multiple instances of libcamerasrc and closing one of the streaming window. Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-26gstreamer: Fix concurrent access issues to CameraManagerNicolas Dufresne
It's not allowed to have multiple instances of CameraManager. This requirement is not easy for GStreamer were the device monitor and the camerasrc, or two camerasrc instances don't usually have any interaction between each other. Fix this by implementing a minimalist singleton around CameraManager constructor and start()/stop() operations. Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-26gstreamer: Fix deadlock when last allocator ref is held by bufferNicolas Dufresne
This deadlock occurs when a buffer is holding the last reference on the allocator. In gst_libcamera_allocator_release() we must drop the object lock before dropping the last ref of that object since the destructor will lock it again causing deadlock. This was notice while switching camera or resolution in Cheese software. Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-23ipa: ipu3: awb: remove local storage of the gridJean-Michel Hautbois
The IPASessionConfiguration now has the grid configuration stored. Use it it at prepare() and process() calls in AWB and pass it as a reference to the private functions when needed. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-23ipa: ipu3: agc: remove local storage of the gridJean-Michel Hautbois
The IPASessionConfiguration now has the grid configuration stored. Use it at process() call in AGC and pass it as a reference to the private functions when needed. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-21qcam: Replace MappedBuffer with Span<uint8_t>Laurent Pinchart
The MappedBuffer structure is a custom container that binds a data pointer with a length. This is exactly what Span is. Use it instead. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-08-20ipa: ipu3: Move IPU3 agc into algorithmsJean-Michel Hautbois
Now that the interface is properly used by the AGC class, move it into ipa::ipu3::algorithms and let the loops do the calls. As we need to exchange the exposure_ and gain_ by passing them through the FrameContext, use the calculated values in setControls() function to ease the reading. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-20ipa: ipu3: Move IPU3 awb into algorithmsJean-Michel Hautbois
Now that the interface is properly used by the AWB class, move it into ipa::ipu3::algorithms and let the loops do the calls. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-20ipa: ipu3: convert AGC to the new algorithm interfaceJean-Michel Hautbois
In preparation for using the AGC through the new algorithm interfaces, convert the existing code to use the new function types. Now that the process call is rewritten, re-enable the compiler flag to warn when a function declaration hides virtual functions from a base class (-Woverloaded-virtual). We never use converged_ so remove its declaration. The controls may not need to be updated at each call, but it should be decided on the context side and not by a specific call by using a lock status in the Agc structure for instance. As the params_ local variable is not useful anymore, remove it here too. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-20ipa: ipu3: convert AWB to the new algorithm interfaceJean-Michel Hautbois
When the stats are received, pass them with the context to the existing AWB algorithm. IPAFrameContext now has a new structure to store the gains calculated by the AWB algorithm. When an EventFillParams event is received, call prepare() and set the new gains accordingly in the params structure. There is no more a need for the IPU3Awb::initialise() function, as the params are always set in prepare(). Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-20ipa: ipu3: Introduce a modular tone mapping algorithmJean-Michel Hautbois
Introduce a new algorithm to manage the tone mapping handling of the IPU3. The initial algorithm is chosen to configure the gamma contrast curve which moves the implementation out of AWB for simplicity. As it is initialised with a default gamma value of 1.1, there is no need to use the default table at initialisation anymore. This demonstrates the way to use process() call when the EventStatReady comes in. The function calculates the LUT in the context of a frame, and when prepare() is called, the parameters are filled with the updated values. AGC is modified to take the new process interface into account. Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-20ipa: ipu3: Introduce modular algorithmJean-Michel Hautbois
Implement a new modular framework for algorithms with a common context structure that is passed to each algorithm through a common API. This patch: - removes all the local references from IPAIPU3 and uses IPAContext - implements the list of pointers and the loop at configure call on each algorithm - loops in fillParams on each prepare() call on the algorithm list - loops in prepareStats on each process() call on the algorithm list Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-20ipa: ipu3: Add the functions to the Algorithm classJean-Michel Hautbois
Introduce three functions in the Algorithm class to manage algorithms: - configure which is called when IPA is configured only - prepare called on EventFillParams event at each frame when the request is queued - process called on EventStatReady event at each frame completion when the statistics have been generated. The existing AGC implementation already has a function named process(), though it has different arguments. Adding the new virtual process() interface causes a compiler warning due to the AGC implementation overloading a virtual function, even though the overload can be resolved correctly. Temporarily disable the warning in this commit to maintain bisection until the AGC is converted to the new interface. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-20ipa: ipu3: Introduce a Context structureJean-Michel Hautbois
An increasing amount of data and information needs to be shared between the components that build up to implement image processing algorithms. Create a context structure which will allow us to work towards calling algorithms in a modular way, and sharing information between the modules. The IPA context is a global context set at configure time (IPASessionConfiguration) and a per-frame context (IPAFrameContext) used while streaming. Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2021-08-20ipa: move libipa::Algorithm to ipa/ipu3/algorithmsJean-Michel Hautbois
The abstract Algorithm class was originally placed in libipa as an attempt define a generic algorithm container. This was a little optimistic and pushed a bit far too early. Move the Algorithm class into the IPU3 which is the only user of the class, as we adapt it to support modular algorithm components for the IPU3. Not documenting the namespace may cause issues with Doxygen in libipa. The file libipa.cpp is thus created as an empty file for now, but we can leverage it in the future to add more global libipa documentation, and possibly code too. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>