Age | Commit message (Collapse) | Author |
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Now that libcamera creates threads internally and doesn't rely on an
application-provided event loop, remove the thread from the V4L2
compatibility layer. The split between the V4L2CameraProxy and
V4L2Camera classes is still kept to separate the V4L2 adaptation from
camera operation. This may be further refactored later.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Create a new FileOperations structure to hold all the dynamically-loaded
C library file operations. The file operations are now exposed publicly,
to prepare for usage of mmap in the V4L2CameraProxy.
A new template helper function is added to retrieve a symbol with
dlsym() with proper casting to simplify the V4L2CompatManager
constructor.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add libcamera V4L2 compatibility layer.
This initial implementation supports the minimal set of V4L2 operations,
which allows getting, setting, and enumerating formats, and streaming
frames from a video device. Some data about the wrapped V4L2 video
device are hardcoded.
Add a build option named 'v4l2' and adjust the build system to
selectively compile the V4L2 compatibility layer.
For now we match the V4L2 device node to a libcamera camera based on a
devnum that a pipeline handler may optionally map to a libcamera
camera.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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