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path: root/src/v4l2/v4l2_compat_manager.cpp
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2020-05-28v4l2: Relicense V4L2 compatibility layer under LGPLLaurent Pinchart
The V4L2 compatibility layer is licensed under the GPL. It is compiled as a binary separate from libcamera.so, and is loaded into the address space of processes through LD_PRELOAD to intercept calls to the C library. It is our understanding and intent that the GPL license doesn't propagate to the binaries whose calls are intercepted, considering those binaries are not derivative work of the V4L2 compatibility layer and are not designed to be linked to the V4L2 compatibility layer. There is however a possibly grey area if binaries are packaged with a shell script wrapper that loads the V4L2 compatibility layer. This could lead to license-related issues if such packaging is performed by Linux distributions or system integrators. To clarify the intent and lift the doubts, relicense the V4L2 compatibility layer under the LGPL. The V4L2 compatibility layer code itself still benefits from the license protection, while its usage with third-party binaries is clearly allowed as intended. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Jacopo Mondi <jacopo@jmondi.org> Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Acked-by: Paul Elder <paul.elder@ideasonboard.com> Acked-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Acked-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
2020-05-16libcamera: Move internal headers to include/libcamera/internal/Laurent Pinchart
The libcamera internal headers are located in src/libcamera/include/. The directory is added to the compiler headers search path with a meson include_directories() directive, and internal headers are included with (e.g. for the internal semaphore.h header) #include "semaphore.h" All was well, until libcxx decided to implement the C++20 synchronization library. The __threading_support header gained a #include <semaphore.h> to include the pthread's semaphore support. As include_directories() adds src/libcamera/include/ to the compiler search path with -I, the internal semaphore.h is included instead of the pthread version. Needless to say, the compiler isn't happy. Three options have been considered to fix this issue: - Use -iquote instead of -I. The -iquote option instructs gcc to only consider the header search path for headers included with the "" version. Meson unfortunately doesn't support this option. - Rename the internal semaphore.h header. This was deemed to be the beginning of a long whack-a-mole game, where namespace clashes with system libraries would appear over time (possibly dependent on particular system configurations) and would need to be constantly fixed. - Move the internal headers to another directory to create a unique namespace through path components. This causes lots of churn in all the existing source files through the all project. The first option would be best, but isn't available to us due to missing support in meson. Even if -iquote support was added, we would need to fix the problem before a new version of meson containing the required support would be released. The third option is thus the only practical solution available. Bite the bullet, and do it, moving headers to include/libcamera/internal/. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Jacopo Mondi <jacopo@jmondi.org>
2020-02-13v4l2: Remove internal threadLaurent Pinchart
Now that libcamera creates threads internally and doesn't rely on an application-provided event loop, remove the thread from the V4L2 compatibility layer. The split between the V4L2CameraProxy and V4L2Camera classes is still kept to separate the V4L2 adaptation from camera operation. This may be further refactored later. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-01-12v4l2: camera: Handle memory mapping of buffers directlyNiklas Söderlund
In the upcoming FrameBuffer API the memory mapping of buffers will be left to the user of the FrameBuffer objects. Prepare the V4L2 compatibility layer to this upcoming change to ease conversion to the new API. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-07v4l2: compat_manager: Move file operations to new struct FileOperationsLaurent Pinchart
Create a new FileOperations structure to hold all the dynamically-loaded C library file operations. The file operations are now exposed publicly, to prepare for usage of mmap in the V4L2CameraProxy. A new template helper function is added to retrieve a symbol with dlsym() with proper casting to simplify the V4L2CompatManager constructor. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-01-03v4l2: v4l2_compat: Add V4L2 compatibility layerPaul Elder
Add libcamera V4L2 compatibility layer. This initial implementation supports the minimal set of V4L2 operations, which allows getting, setting, and enumerating formats, and streaming frames from a video device. Some data about the wrapped V4L2 video device are hardcoded. Add a build option named 'v4l2' and adjust the build system to selectively compile the V4L2 compatibility layer. For now we match the V4L2 device node to a libcamera camera based on a devnum that a pipeline handler may optionally map to a libcamera camera. Signed-off-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>