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path: root/src/qcam/viewfinder_gl.cpp
AgeCommit message (Expand)Author
2022-09-01qcam: viewfinder_gl: Take color space into account for YUV renderingLaurent Pinchart
2022-09-01qcam: Pass color space to ViewFinder::setFormat()Laurent Pinchart
2021-09-22qcam: viewfinder_gl: Support configurable stride in shadersLaurent Pinchart
2021-09-22qcam: viewfinder: Pass stride value to viewfinderLaurent Pinchart
2021-09-07qcam: viewfinder_gl: Support multi-planar buffersLaurent Pinchart
2021-09-07qcam: Use Image class to access pixel dataLaurent Pinchart
2021-09-07libcamera: framebuffer: Prevent modifying the number of metadata planesLaurent Pinchart
2021-08-21qcam: Replace MappedBuffer with Span<uint8_t>Laurent Pinchart
2021-08-03qcam: Support OpenGL ES 2.0Laurent Pinchart
2021-06-30qcam: viewfinder_gl: Add support for RAW8 Bayer formatsAndrey Konovalov
2021-06-30qcam: viewfinder_gl: Set the vertex shader file name in selectFormat()Andrey Konovalov
2021-06-30qcam: viewfinder_gl: Add support for RAW12 packed formatsAndrey Konovalov
2021-06-30qcam: viewfinder_gl: Add shader to render packed RAW10 formatsAndrey Konovalov
2021-06-30qcam: viewfinder_gl: Change uniform float tex_stepx to vec2 tex_stepAndrey Konovalov
2020-11-07qcam: viewfinder_gl: Add support for RGB formatsLaurent Pinchart
2020-11-07qcam: viewfinder_gl: Store textures in an arrayLaurent Pinchart
2020-11-07qcam: viewfinder_gl: Rename yuvData_ to data_Laurent Pinchart
2020-11-07qcam: viewfinder_gl: Rename YUV.vert to identity.vertLaurent Pinchart
2020-11-07qcam: viewfinder_gl: Remove unneeded castsLaurent Pinchart
2020-11-07qcam: viewfinder_gl: Keep fragment shader when format doesn't changeLaurent Pinchart
2020-11-07qcam: viewfinder_gl: Fix fragment shader rebuild when setting formatLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Add shader to render packed YUV formatsLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Merge the semi-planar UV and VU shadersLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Support #define in shadersLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Rename shader filesLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Hardcode the vertex shader file nameLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Don't store texture IDs in class membersLaurent Pinchart
2020-09-15qcam: Add ViewFinderGL class to accelerate the format conversionShow Liu