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The viewfinder is drawn using a QLabel. This could support scaling
through QLabel::setScaledContents(), but in a very inefficient way. To
maintain reasonable efficiency, turn the viewfinder into a QWidget and
draw the image directly using a QPainter.
No performance change was noticed running on a fast x86 machine, and
performance was 60% higher when scaling up to full screen compared to
QLabel.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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With the FrameBuffer rework completed there is no reason to keep the
camera prepared state around as buffer allocations are now decoupled
from the camera state. Remove the camera state simplifying the API.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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With the buffer allocator in use it's possible to cache the dmabuf
memory mappings when starting the camera instead of mapping and
unmapping them each time.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Switch to the FrameBuffer interface where all buffers are treated as
external buffers and are allocated outside the camera. Applications
allocating buffers using libcamera are switched to use the
FrameBufferAllocator helper.
Follow-up changes to this one will finalize the transition to the new
FrameBuffer interface by removing code that is left unused after this
change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Move the metadata retrieved when dequeuing a V4L2 buffer into a
FrameMetadata object. This is done as a step to migrate to the
FrameBuffer interface as the functions added to Buffer around
FrameMetadata match the ones in FrameBuffer.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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In the FrameBuffer interface the stream will not be available from the
buffer object as the buffer might be allocated externally. The
application needs to explicitly state which stream the buffer is being
added for to the request.
Extend the addBuffer() function to get this information explicitly from
the caller.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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It is not libcamera's responsibility to handle memory mappings. Switch
from the soon to be removed Plane class which deals with memory
mappings to FrameBuffer::Plane which just describes it. This makes the
transition to the full FrameBuffer easier.
As the full FrameBuffer interface has not yet spread to all parts of
libcamera core it is hard to create efficient caching of memory mappings
in the qcam application. This will be fixed in a later patch, for now
the dmabuf is mapped and unmapped each time it is seen by the
application.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The buffer index is a V4L2 concept that will be hidden from users with
the introduction of a new FrameBuffer class. In preparation for this,
remove the index from log messages.
Keep and move one debug log message where the index is available as the
V4L2 buffer is being dequeued for the video device and it's useful when
debugging.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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signal
The stream to buffer map in the requestCompleted signal is taken
directly from the request which is part of the same signal. Remove the
map as it can be fetched directly from the request.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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If there is only one camera exposed by libcamera, there is little value
in asking the user to choose it.
Automatically select it, and remove the need to ask the user to select
'ok' from a Dialog box.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Pass the CameraManager instance from the main() function to the
MainWindow class instead of accessing it through
CameraManager::instance(). This prepares for the removal of the
CameraManager::instance() method.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The camera manager is stopped both in the destructor of the MainWindow
class and in the main() function. This double stop isn't needed, remove
the former and keep the latter as the manager is started in the main()
function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a '-s|--size' option to qcam to allow selecting the stream
resolution using a command line option.
If the sizes are not supported by the camera, they get automatically
adjusted and the user notified via an output message.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Buffer instances reference memory, which is modelled internally by a
BufferMemory instance. Store a pointer to the BufferMemory in the Buffer
class, and populate it when the buffer is queued to the camera through a
request. This is useful for applications to access the buffer memory in
the buffer or request completion handler.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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All interactions with the Stream's buffers currently go through the
BufferPool. In order to shorten accessing the buffers array, and eventually
restrict access to the Stream's internal buffer pool, provide operations to
access, create and destroy buffers.
It is still possible to access the pool for pipeline handlers to
populate it by exporting buffers from a video device to Stream's pool.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The cam and qcam applications, as well as the camera capture test case,
access the Stream::bufferPool in order to know how many requests to
initially queue. As part of an effort to remove access to the buffer
pool from applications, use the buffer count from the stream
configuration instead.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The Buffer class is a large beast the stores information about the
buffer memory, dynamic metadata related to the frame stored in the
buffer, and buffer reference data (in the index). In order to implement
buffer import we will need to extend this with dmabuf file descriptors,
making usage of the class even more complex.
Refactor the Buffer class by splitting the buffer memory information to
a BufferMemory class, and repurposing the Buffer class to reference a
buffer and to store dynamic metadata. The BufferMemory class becomes a
long term storage, valid and stable from the time buffer memory is
allocated to the time it is freed. The Buffer class, on the other hand,
becomes transient, is created on demand when an application requires a
buffer, is given to a request, and is deleted when the request
completes.
Buffer and BufferMemory don't need to be copied, so their copy
constructor and assignment operators are deleted.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Commit b817bcec6b53 ("libcamera: Auto generate version information")
generates version information in order to automatically include it
various locations (Sphinx and Doxygen documentation, libcamera::version
variable available at runtime, and version.h available at compile time).
Unfortunately this causes lots of unnecessary rebuilds when modifying
the git tree state, which hinders development.
The problem is caused by the generated version.h being listed as a
dependency for the whole libcamera. This is required as meson (to the
best of my knowledge) doesn't provide a way to explicitly specify the
dependency of a single object file (camera_manager.o in this case, as
camera_manager.cpp is the only consumer of the generated version string)
on the custom target used to generate version.h. The dependency can't be
automatically detected at build time, like dependencies on normal
headers that are generated by parsing the source, because the version.h
header may not exist yet. The build could then fail in a racy way.
This change attempts at solving the issue by generating a version.cpp
instead of a version.h to set the git-based version. This minimises the
number of files that need to be rebuild when then git tree state
changes, while retaining the main purpose of the original automatic
version generation, the ability to access the git-based version string
at runtime. We however lose the ability to access git-based version
information at build time in an application building against libcamera,
but there is no expected use case for this.
The version string is moved from the libcamera namespace to the
CameraManager class in order to avoid including version.h inside
libcamera (in version.cpp and in camera_manager.cpp), which would create
dependencies causing more rebuild steps, as described above.
On the other hand, major, minor and patch level version numbers are
useful at build time. This commit changes the generation of version.h in
order to add three macros named LIBCAMERA_VERSION_MAJOR,
LIBCAMERA_VERSION_MINOR and LIBCAMERA_VERSION_PATCH for this purpose.
version.h is not included by any other libcamera header or source file,
and thus doesn't force a rebuild of the library.
The Sphinx and Doxygen documentation keep their git-based version
information, which is set during the configuration of the build and then
doesn't track git commits. We may want to investigate how to improve
this, but given that git-based version for the documentation has very
few use cases outside of tagging nightly builds, this isn't considered
an issue at the moment.
The documentation install directory now uses the base version string, in
order to avoid increasing the number of documentation directories
needlessly. This shouldn't cause any issue as the API should not change
without a change to the version number.
The version number generation and handling code now also standardises
the version variables to not start with a 'v' prefix in meson, in order
to simplify their handling. The prefix is added when generating the
relevant files.
Note that we go back to specifying the fallback version in the main
meson.build, in the call to the project() function. For the time being I
believe this should be a good compromise to avoid unnecessary
recompilation, and moving the fallback version to a different file for
tarball releases can be built on top of this.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Provide an average FPS in the QCam title bar to show the current rate of
frame processing.
The QCam compilation is updated to process the Qt MoC headers to support
signals and slots accordingly.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Provide the version string reported by the libcamera library on the qcam
test utility.
This helps confirm the exact version of the library that is being used
while testing.
The version string is stored in the MainWindow so that it can be reused
without reconstructing.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The 'last' buffer timestamp is stored as a static. Rename the variable
to a more descritive 'lastBufferTime' and move it to the class instance.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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To prepare for specialising the CameraConfiguration class in pipeline
handlers, return a pointer to a camera configuration instead of a
reference from Camera::generateConfiguration(). The camera configuration
always needs to be allocated from the pipeline handler, and its
ownership is passed to the application.
For symmetry, change Camera::configure() to take a CameraConfiguration
pointer instead of a reference. This aligns with our coding practice of
passing parameters that are modified by the callee by pointer.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Refactor the CameraConfiguration structure to not rely on Stream
instances. This is a step towards making the camera configuration object
more powerful with configuration validation using "try" semantics.
The CameraConfiguration now exposes a simple vector-like API to access
the contained stream configurations. Both operator[]() and at() are
provided to access elements. The isEmpty() method is renamed to empty()
and the methods reordered to match the std::vector class.
As applications need access to the Stream instances associated with the
configuration entries in order to associate buffers with streams when
creating requests, expose the stream selected by the pipeline handler
through a new StreamConfiguration::stream().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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In order to prepare for an API overhall of the camera configuration
generation, remove the StreamUsage class and replace its uses by stream
roles. The size hints can't be specified anymore, and will be replaced
with an API on the StreamConfiguration to negotiate configuration
parameters with cameras.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Rename the configureStreams() and streamConfiguration() methods to
configure() and generateConfiguration() respectively in order to clarify
the API. Both methods deal with CameraConfiguration objects, and are
thus not limited to streams, even if a CameraConfiguration currently
contains streams only.
While at it, remove the qcam MainWindow::configureStreams() method that
is declared but never defined or used.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Name all instances of CameraConfiguration "config", and all instances of
StreamConfiguration "cfg" accross the cam and qcam applications.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Several of our structures include width and height fields that model a
size while we have a Size class for that purpose. Use the Size class
through libcamera, and give it a toString() method like other geometry
and format classes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Implement the camera configuration thru out the library, tests, cam and
qcam tools.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Instead of requesting the default configuration for a set of streams
where the application has to figure out which streams provided by the
camera is best suited for its intended usage, have the library figure
this out by using stream usages.
The application asks the library for a list of streams and a suggested
default configuration for them by supplying a list of stream usages.
Once the list is retrieved the application can fine-tune the returned
configuration and then try to apply it to the camera.
Currently no pipeline handler is prepared to handle stream usages but
nor did it make use of the list of Stream IDs which was the previous
interface. The main reason for this is that all cameras currently only
provide one stream each. This will still be the case but the API will be
prepared to expand both pipeline handlers and applications to support
streams usages.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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When the camera provides MJPEG, use the QImage JPEG decompression code
to convert that to RGB.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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qcam is a sample camera GUI application based on Qt. It demonstrates
integration of the Qt event loop with libcamera.
The application lets the user select a camera through the GUI, and then
captures a single stream from the camera and displays it in a window.
Only streams in YUYV formats are supported for now.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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