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The sequence number of captured frames is logged to the console with
padding to 6 characters to increase readability. The output is however
incorrect, as 123 is printed as 00012300000. This is caused by the
auto-space feature of QDebug, which inserts a space after every field.
This doesn't play well with stream format manipulation, as it ends up
padding the automatically inserted space the same way as the previous
argument.
This is a bug in Qt, work around it by formatting the sequence number
manually.
Fixes: 494da4467ddf ("qcam: Use Qt qInfo() and qWarning() logging facilities")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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If the camera specified on the command line can't be opened, the
MainWindow constructor still proceeds to check the startStopAction_,
which results in MainWindow::startCapture() being called and trying to
use a null camera_ object. Fix this by returning from the constructor as
soon as the error is detected.
This also fixes a similar crash if the camera selection dialog box is
closed without selecting a camera.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <email@uajain.com>
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When the validate() function adjusts the stream configuration, we print
the adjusted size for debugging purpose. Switch to printing the whole
configuration, as the pixel format may be useful too.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Query the viewfinder for the formats it supports natively, and select
one of them for the stream if possible.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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If the frame buffer format is identical to the display format, the
viewfinder still invokes the converter to perform what is essentially a
slow memcpy(). Make it possible to skip that operation by creating a
QImage referencing the buffer memory instead. A reference to the frame
buffer is kept internally, and released when the next buffer is queued,
pushing the current one out.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The viewfinder is currently expected to render frames to the screen
synchronously in the display() function, or at least to copy data so
that the buffer can be queued in a new request when the function
returns. This prevents optimisations when the capture format is
identical to the display format.
Make the viewfinder take ownership of the buffer, and notify of its
release through a signal. The release is currently still synchronous,
this will be addressed in a subsequent patch.
Rename the ViewFinder::display() function to render() to better describe
its purpose, as it's meant to start the rendering and not display the
frame synchronously.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The lack of support for multiplanar buffers comes from the viewfinder.
Move the corresponding check from MainWindow.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The new MappedBuffer structure replaces the std::pair<> used in the
mapped buffers map, and allows passing data to the ViewFinder::display()
function in a more structured way.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Replace manual usage of std::cout and std::cerr with the Qt logging
facilities. This allows redirection log output if needed, and integrates
better with Qt.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Printing the name of the selected camera to the log doesn't provide any
value. Remove it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The qcam application is our reference implementation of a libcamera GUI
application. Document the code of the MainWindow class to make it easier
to follow, and reorganize the member data in logical groups for clarity.
No code change.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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When saving a picture, the application prints a message on cout. This
isn't necessary and doesn't really help with debugging or diagnostics,
remove it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Allow triggering toolbar actions with keyboard shortcuts.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Use the system icon theme by default, falling back to custom icons if no
theme is available.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The main window toolbar contains a start button and a stop button. This
allows starting an already started camera (which is currently not
handled and results in an error) or stopping an already stopped camera.
Replace the two actions with a single start/stop toggle action,
preventing UI misuse and reducing confusion.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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To avoid blocking the camera manager for a long amount of time, move
capture event processing to the main thread. Captured buffers are added
to a queue and an event is posted to the main window to signal
availability of a buffer.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Requests are requeued synchronously from the completion handler. To
prepare for delayed requeuing, move the queuing to a separate function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Qt has a QSize class to store sizes. Use it to replace width and height
where applicable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Include the headers corresponding to each compile unit at the very first
line to ensure they are self-contained.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The QImageWriter defaults to an image quality value of 75 which can lead
to perceivable visual artefacts.
Improve the quality of the output by explicitly setting the image
quality to 95.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The Camera class currently requires the allocator to have no allocated
buffer before the camera is reconfigured, and the allocator to be
destroyed before the camera is released. There's no basis for these
restrictions anymore, remove them.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Utilise the QStandardPaths::PicturesLocation as a starting point for
saving images from qcam.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Implement a save image button on the toolbar which will take a current
viewfinder image and present the user with a QFileDialog to allow them
to choose where to save the image.
Utilise the QImageWriter to perform the output task.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Provide Quit, Play, Stop icons.
Create a Qt resource to compile icons into the binary and present them
on the toolbar.
Update the Quit button with a 'cross', and implement Play/Stop buttons.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Implement a quit button, and a list of cameras.
Selecting a different camera from the Toolbar will stop the current
stream, and start streaming the chosen camera device if it can be
acquired.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Intialise a local copy of the CameraManager instance to ease
access to the CameraManager which is frequently utilised.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The MainWindow connects a handler to the Camera requestCompleted signal
when the camera is opened, but never disconnects it.
Move the connection to the startCapture() function, and ensure that it
is disconnected again when the stream is stopped.
This ensures that we can successfully tear down the stream, and restart
with a new camera.
Introducing the error_disconnect cleanup path in start_capture
identified that we left the camera in the start state, thus we also add
a call to camera->stop() when disconnecting the signal connection.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The FrameBufferAllocator must be deleted and reconstructed before performing
any reconfiguration of the stream.
Construct the allocator at startCapture, and destroy it during stopCapture so
that we can successfully stop and restart the stream.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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qcam currently only displays a standard viewfinder. As such set the
StreamRole parameter to Viewfinder so that the pipeline handlers can
setup the appropriate resolutions and formats.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The viewfinder is drawn using a QLabel. This could support scaling
through QLabel::setScaledContents(), but in a very inefficient way. To
maintain reasonable efficiency, turn the viewfinder into a QWidget and
draw the image directly using a QPainter.
No performance change was noticed running on a fast x86 machine, and
performance was 60% higher when scaling up to full screen compared to
QLabel.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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With the FrameBuffer rework completed there is no reason to keep the
camera prepared state around as buffer allocations are now decoupled
from the camera state. Remove the camera state simplifying the API.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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With the buffer allocator in use it's possible to cache the dmabuf
memory mappings when starting the camera instead of mapping and
unmapping them each time.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Switch to the FrameBuffer interface where all buffers are treated as
external buffers and are allocated outside the camera. Applications
allocating buffers using libcamera are switched to use the
FrameBufferAllocator helper.
Follow-up changes to this one will finalize the transition to the new
FrameBuffer interface by removing code that is left unused after this
change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Move the metadata retrieved when dequeuing a V4L2 buffer into a
FrameMetadata object. This is done as a step to migrate to the
FrameBuffer interface as the functions added to Buffer around
FrameMetadata match the ones in FrameBuffer.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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In the FrameBuffer interface the stream will not be available from the
buffer object as the buffer might be allocated externally. The
application needs to explicitly state which stream the buffer is being
added for to the request.
Extend the addBuffer() function to get this information explicitly from
the caller.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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It is not libcamera's responsibility to handle memory mappings. Switch
from the soon to be removed Plane class which deals with memory
mappings to FrameBuffer::Plane which just describes it. This makes the
transition to the full FrameBuffer easier.
As the full FrameBuffer interface has not yet spread to all parts of
libcamera core it is hard to create efficient caching of memory mappings
in the qcam application. This will be fixed in a later patch, for now
the dmabuf is mapped and unmapped each time it is seen by the
application.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The buffer index is a V4L2 concept that will be hidden from users with
the introduction of a new FrameBuffer class. In preparation for this,
remove the index from log messages.
Keep and move one debug log message where the index is available as the
V4L2 buffer is being dequeued for the video device and it's useful when
debugging.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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signal
The stream to buffer map in the requestCompleted signal is taken
directly from the request which is part of the same signal. Remove the
map as it can be fetched directly from the request.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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If there is only one camera exposed by libcamera, there is little value
in asking the user to choose it.
Automatically select it, and remove the need to ask the user to select
'ok' from a Dialog box.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Pass the CameraManager instance from the main() function to the
MainWindow class instead of accessing it through
CameraManager::instance(). This prepares for the removal of the
CameraManager::instance() method.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The camera manager is stopped both in the destructor of the MainWindow
class and in the main() function. This double stop isn't needed, remove
the former and keep the latter as the manager is started in the main()
function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a '-s|--size' option to qcam to allow selecting the stream
resolution using a command line option.
If the sizes are not supported by the camera, they get automatically
adjusted and the user notified via an output message.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Buffer instances reference memory, which is modelled internally by a
BufferMemory instance. Store a pointer to the BufferMemory in the Buffer
class, and populate it when the buffer is queued to the camera through a
request. This is useful for applications to access the buffer memory in
the buffer or request completion handler.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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All interactions with the Stream's buffers currently go through the
BufferPool. In order to shorten accessing the buffers array, and eventually
restrict access to the Stream's internal buffer pool, provide operations to
access, create and destroy buffers.
It is still possible to access the pool for pipeline handlers to
populate it by exporting buffers from a video device to Stream's pool.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The cam and qcam applications, as well as the camera capture test case,
access the Stream::bufferPool in order to know how many requests to
initially queue. As part of an effort to remove access to the buffer
pool from applications, use the buffer count from the stream
configuration instead.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The Buffer class is a large beast the stores information about the
buffer memory, dynamic metadata related to the frame stored in the
buffer, and buffer reference data (in the index). In order to implement
buffer import we will need to extend this with dmabuf file descriptors,
making usage of the class even more complex.
Refactor the Buffer class by splitting the buffer memory information to
a BufferMemory class, and repurposing the Buffer class to reference a
buffer and to store dynamic metadata. The BufferMemory class becomes a
long term storage, valid and stable from the time buffer memory is
allocated to the time it is freed. The Buffer class, on the other hand,
becomes transient, is created on demand when an application requires a
buffer, is given to a request, and is deleted when the request
completes.
Buffer and BufferMemory don't need to be copied, so their copy
constructor and assignment operators are deleted.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Commit b817bcec6b53 ("libcamera: Auto generate version information")
generates version information in order to automatically include it
various locations (Sphinx and Doxygen documentation, libcamera::version
variable available at runtime, and version.h available at compile time).
Unfortunately this causes lots of unnecessary rebuilds when modifying
the git tree state, which hinders development.
The problem is caused by the generated version.h being listed as a
dependency for the whole libcamera. This is required as meson (to the
best of my knowledge) doesn't provide a way to explicitly specify the
dependency of a single object file (camera_manager.o in this case, as
camera_manager.cpp is the only consumer of the generated version string)
on the custom target used to generate version.h. The dependency can't be
automatically detected at build time, like dependencies on normal
headers that are generated by parsing the source, because the version.h
header may not exist yet. The build could then fail in a racy way.
This change attempts at solving the issue by generating a version.cpp
instead of a version.h to set the git-based version. This minimises the
number of files that need to be rebuild when then git tree state
changes, while retaining the main purpose of the original automatic
version generation, the ability to access the git-based version string
at runtime. We however lose the ability to access git-based version
information at build time in an application building against libcamera,
but there is no expected use case for this.
The version string is moved from the libcamera namespace to the
CameraManager class in order to avoid including version.h inside
libcamera (in version.cpp and in camera_manager.cpp), which would create
dependencies causing more rebuild steps, as described above.
On the other hand, major, minor and patch level version numbers are
useful at build time. This commit changes the generation of version.h in
order to add three macros named LIBCAMERA_VERSION_MAJOR,
LIBCAMERA_VERSION_MINOR and LIBCAMERA_VERSION_PATCH for this purpose.
version.h is not included by any other libcamera header or source file,
and thus doesn't force a rebuild of the library.
The Sphinx and Doxygen documentation keep their git-based version
information, which is set during the configuration of the build and then
doesn't track git commits. We may want to investigate how to improve
this, but given that git-based version for the documentation has very
few use cases outside of tagging nightly builds, this isn't considered
an issue at the moment.
The documentation install directory now uses the base version string, in
order to avoid increasing the number of documentation directories
needlessly. This shouldn't cause any issue as the API should not change
without a change to the version number.
The version number generation and handling code now also standardises
the version variables to not start with a 'v' prefix in meson, in order
to simplify their handling. The prefix is added when generating the
relevant files.
Note that we go back to specifying the fallback version in the main
meson.build, in the call to the project() function. For the time being I
believe this should be a good compromise to avoid unnecessary
recompilation, and moving the fallback version to a different file for
tarball releases can be built on top of this.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Provide an average FPS in the QCam title bar to show the current rate of
frame processing.
The QCam compilation is updated to process the Qt MoC headers to support
signals and slots accordingly.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Provide the version string reported by the libcamera library on the qcam
test utility.
This helps confirm the exact version of the library that is being used
while testing.
The version string is stored in the MainWindow so that it can be reused
without reconstructing.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The 'last' buffer timestamp is stored as a static. Rename the variable
to a more descritive 'lastBufferTime' and move it to the class instance.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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