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path: root/src/qcam/assets/shader/shaders.qrc
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2020-10-04qcam: viewfinder_gl: Merge the semi-planar UV and VU shadersLaurent Pinchart
Use macros to select the U and V pattern, to avoid code duplication between the two semi-planar shaders. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-10-04qcam: viewfinder_gl: Rename shader filesLaurent Pinchart
Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-10-04qcam: Remove unneeded './' file prefix in *.qrcLaurent Pinchart
There's no need to prefix files in the local directory with './'. Drop it. While at it, add indentation to make the *.qrc files more readable. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-09-15qcam: Add OpenGL shader code as Qt resourceShow Liu
Add OpenGL fragment and vertex shaders to convert two- and tri-planar YUV formats to RGB. This will be used to accelerate YUV image rendering. Signed-off-by: Show Liu <show.liu@linaro.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>