Age | Commit message (Collapse) | Author |
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Update the YUV shaders and the viewfinder_gl to correctly take the
Y'CbCr encoding and the quantization range into account when rendering
YUV formats to RGB. Support for the primaries and transfer function will
be added in a subsequent step.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Kunal Agarwal <kunalagarwal1072002@gmail.com>
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In preparation to extend the supported formats, extend the tex_stepx
uniform to cover the steps between texels in both horizontal and
vertical directions.
Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The shader supports all 4 packed 8-bit YUV variants.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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