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path: root/src/py/cam/cam_kms.py
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2022-05-18py: Use geometry classesTomi Valkeinen
Now that we have proper geometry classes in the Python bindings, change the existing bindings and the .py files accordingly. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2022-05-18py: Implement PixelFormat classTomi Valkeinen
Implement PixelFormat bindings properly with a PixelFormat class. Change the bindings to use the new class instead of a string. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2022-05-18py: cam_kms: Fix multistream displayTomi Valkeinen
Instead of doing an atomic commit for each stream, do a single commit for the two planes. This fixes the issue that only the first plane was actually shown. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2022-05-18py: cam_kms: Support multiplanar formatsTomi Valkeinen
Support multiplanar formats in the kms renderer. Tested with RPi and NV12. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2022-05-10py: Add cam.pyTomi Valkeinen
Add cam.py, which mimics the 'cam' tool. Four rendering backends are added: * null - Do nothing * kms - Use KMS with dmabufs * qt - SW render on a Qt window * qtgl - OpenGL render on a Qt window All the renderers handle only a few pixel formats, and especially the GL renderer is just a prototype. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>